001    /*
002     * The FML Forge Mod Loader suite.
003     * Copyright (C) 2012 cpw
004     *
005     * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
006     * Software Foundation; either version 2.1 of the License, or any later version.
007     *
008     * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
009     * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
010     *
011     * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
012     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
013     */
014    
015    package net.minecraft.src;
016    
017    import net.minecraft.client.Minecraft;
018    import net.minecraft.client.renderer.EntityRenderer;
019    
020    public class EntityRendererProxy extends EntityRenderer
021    {
022        public static final String fmlMarker = "This is an FML marker";
023        private Minecraft game;
024    
025        public EntityRendererProxy(Minecraft minecraft)
026        {
027            super(minecraft);
028            game = minecraft;
029        }
030    
031        @Override
032    
033        /**
034         * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
035         */
036        public void updateCameraAndRender(float tick)
037        {
038            super.updateCameraAndRender(tick);
039            //This is where ModLoader does all of it's ticking
040        }
041    }