001 /* 002 * The FML Forge Mod Loader suite. 003 * Copyright (C) 2012 cpw 004 * 005 * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free 006 * Software Foundation; either version 2.1 of the License, or any later version. 007 * 008 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR 009 * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 010 * 011 * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 012 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 013 */ 014 015 package net.minecraft.src; 016 017 import net.minecraft.client.Minecraft; 018 import net.minecraft.client.renderer.EntityRenderer; 019 020 public class EntityRendererProxy extends EntityRenderer 021 { 022 public static final String fmlMarker = "This is an FML marker"; 023 private Minecraft game; 024 025 public EntityRendererProxy(Minecraft minecraft) 026 { 027 super(minecraft); 028 game = minecraft; 029 } 030 031 @Override 032 033 /** 034 * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI 035 */ 036 public void updateCameraAndRender(float tick) 037 { 038 super.updateCameraAndRender(tick); 039 //This is where ModLoader does all of it's ticking 040 } 041 }