001 package net.minecraft.pathfinding; 002 003 import net.minecraft.block.Block; 004 import net.minecraft.block.material.Material; 005 import net.minecraft.entity.Entity; 006 import net.minecraft.util.IntHashMap; 007 import net.minecraft.util.MathHelper; 008 import net.minecraft.world.IBlockAccess; 009 010 public class PathFinder 011 { 012 /** Used to find obstacles */ 013 private IBlockAccess worldMap; 014 015 /** The path being generated */ 016 private Path path = new Path(); 017 018 /** The points in the path */ 019 private IntHashMap pointMap = new IntHashMap(); 020 021 /** Selection of path points to add to the path */ 022 private PathPoint[] pathOptions = new PathPoint[32]; 023 024 /** should the PathFinder go through wodden door blocks */ 025 private boolean isWoddenDoorAllowed; 026 027 /** 028 * should the PathFinder disregard BlockMovement type materials in its path 029 */ 030 private boolean isMovementBlockAllowed; 031 private boolean isPathingInWater; 032 033 /** tells the FathFinder to not stop pathing underwater */ 034 private boolean canEntityDrown; 035 036 public PathFinder(IBlockAccess par1IBlockAccess, boolean par2, boolean par3, boolean par4, boolean par5) 037 { 038 this.worldMap = par1IBlockAccess; 039 this.isWoddenDoorAllowed = par2; 040 this.isMovementBlockAllowed = par3; 041 this.isPathingInWater = par4; 042 this.canEntityDrown = par5; 043 } 044 045 /** 046 * Creates a path from one entity to another within a minimum distance 047 */ 048 public PathEntity createEntityPathTo(Entity par1Entity, Entity par2Entity, float par3) 049 { 050 return this.createEntityPathTo(par1Entity, par2Entity.posX, par2Entity.boundingBox.minY, par2Entity.posZ, par3); 051 } 052 053 /** 054 * Creates a path from an entity to a specified location within a minimum distance 055 */ 056 public PathEntity createEntityPathTo(Entity par1Entity, int par2, int par3, int par4, float par5) 057 { 058 return this.createEntityPathTo(par1Entity, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par5); 059 } 060 061 /** 062 * Internal implementation of creating a path from an entity to a point 063 */ 064 private PathEntity createEntityPathTo(Entity par1Entity, double par2, double par4, double par6, float par8) 065 { 066 this.path.clearPath(); 067 this.pointMap.clearMap(); 068 boolean var9 = this.isPathingInWater; 069 int var10 = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D); 070 071 if (this.canEntityDrown && par1Entity.isInWater()) 072 { 073 var10 = (int)par1Entity.boundingBox.minY; 074 075 for (int var11 = this.worldMap.getBlockId(MathHelper.floor_double(par1Entity.posX), var10, MathHelper.floor_double(par1Entity.posZ)); var11 == Block.waterMoving.blockID || var11 == Block.waterStill.blockID; var11 = this.worldMap.getBlockId(MathHelper.floor_double(par1Entity.posX), var10, MathHelper.floor_double(par1Entity.posZ))) 076 { 077 ++var10; 078 } 079 080 var9 = this.isPathingInWater; 081 this.isPathingInWater = false; 082 } 083 else 084 { 085 var10 = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D); 086 } 087 088 PathPoint var15 = this.openPoint(MathHelper.floor_double(par1Entity.boundingBox.minX), var10, MathHelper.floor_double(par1Entity.boundingBox.minZ)); 089 PathPoint var12 = this.openPoint(MathHelper.floor_double(par2 - (double)(par1Entity.width / 2.0F)), MathHelper.floor_double(par4), MathHelper.floor_double(par6 - (double)(par1Entity.width / 2.0F))); 090 PathPoint var13 = new PathPoint(MathHelper.floor_float(par1Entity.width + 1.0F), MathHelper.floor_float(par1Entity.height + 1.0F), MathHelper.floor_float(par1Entity.width + 1.0F)); 091 PathEntity var14 = this.addToPath(par1Entity, var15, var12, var13, par8); 092 this.isPathingInWater = var9; 093 return var14; 094 } 095 096 /** 097 * Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance) 098 */ 099 private PathEntity addToPath(Entity par1Entity, PathPoint par2PathPoint, PathPoint par3PathPoint, PathPoint par4PathPoint, float par5) 100 { 101 par2PathPoint.totalPathDistance = 0.0F; 102 par2PathPoint.distanceToNext = par2PathPoint.func_75832_b(par3PathPoint); 103 par2PathPoint.distanceToTarget = par2PathPoint.distanceToNext; 104 this.path.clearPath(); 105 this.path.addPoint(par2PathPoint); 106 PathPoint var6 = par2PathPoint; 107 108 while (!this.path.isPathEmpty()) 109 { 110 PathPoint var7 = this.path.dequeue(); 111 112 if (var7.equals(par3PathPoint)) 113 { 114 return this.createEntityPath(par2PathPoint, par3PathPoint); 115 } 116 117 if (var7.func_75832_b(par3PathPoint) < var6.func_75832_b(par3PathPoint)) 118 { 119 var6 = var7; 120 } 121 122 var7.isFirst = true; 123 int var8 = this.findPathOptions(par1Entity, var7, par4PathPoint, par3PathPoint, par5); 124 125 for (int var9 = 0; var9 < var8; ++var9) 126 { 127 PathPoint var10 = this.pathOptions[var9]; 128 float var11 = var7.totalPathDistance + var7.func_75832_b(var10); 129 130 if (!var10.isAssigned() || var11 < var10.totalPathDistance) 131 { 132 var10.previous = var7; 133 var10.totalPathDistance = var11; 134 var10.distanceToNext = var10.func_75832_b(par3PathPoint); 135 136 if (var10.isAssigned()) 137 { 138 this.path.changeDistance(var10, var10.totalPathDistance + var10.distanceToNext); 139 } 140 else 141 { 142 var10.distanceToTarget = var10.totalPathDistance + var10.distanceToNext; 143 this.path.addPoint(var10); 144 } 145 } 146 } 147 } 148 149 if (var6 == par2PathPoint) 150 { 151 return null; 152 } 153 else 154 { 155 return this.createEntityPath(par2PathPoint, var6); 156 } 157 } 158 159 /** 160 * populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, 161 * unused2, targetPoint, maxDistance) 162 */ 163 private int findPathOptions(Entity par1Entity, PathPoint par2PathPoint, PathPoint par3PathPoint, PathPoint par4PathPoint, float par5) 164 { 165 int var6 = 0; 166 byte var7 = 0; 167 168 if (this.getVerticalOffset(par1Entity, par2PathPoint.xCoord, par2PathPoint.yCoord + 1, par2PathPoint.zCoord, par3PathPoint) == 1) 169 { 170 var7 = 1; 171 } 172 173 PathPoint var8 = this.getSafePoint(par1Entity, par2PathPoint.xCoord, par2PathPoint.yCoord, par2PathPoint.zCoord + 1, par3PathPoint, var7); 174 PathPoint var9 = this.getSafePoint(par1Entity, par2PathPoint.xCoord - 1, par2PathPoint.yCoord, par2PathPoint.zCoord, par3PathPoint, var7); 175 PathPoint var10 = this.getSafePoint(par1Entity, par2PathPoint.xCoord + 1, par2PathPoint.yCoord, par2PathPoint.zCoord, par3PathPoint, var7); 176 PathPoint var11 = this.getSafePoint(par1Entity, par2PathPoint.xCoord, par2PathPoint.yCoord, par2PathPoint.zCoord - 1, par3PathPoint, var7); 177 178 if (var8 != null && !var8.isFirst && var8.distanceTo(par4PathPoint) < par5) 179 { 180 this.pathOptions[var6++] = var8; 181 } 182 183 if (var9 != null && !var9.isFirst && var9.distanceTo(par4PathPoint) < par5) 184 { 185 this.pathOptions[var6++] = var9; 186 } 187 188 if (var10 != null && !var10.isFirst && var10.distanceTo(par4PathPoint) < par5) 189 { 190 this.pathOptions[var6++] = var10; 191 } 192 193 if (var11 != null && !var11.isFirst && var11.distanceTo(par4PathPoint) < par5) 194 { 195 this.pathOptions[var6++] = var11; 196 } 197 198 return var6; 199 } 200 201 /** 202 * Returns a point that the entity can safely move to 203 */ 204 private PathPoint getSafePoint(Entity par1Entity, int par2, int par3, int par4, PathPoint par5PathPoint, int par6) 205 { 206 PathPoint var7 = null; 207 int var8 = this.getVerticalOffset(par1Entity, par2, par3, par4, par5PathPoint); 208 209 if (var8 == 2) 210 { 211 return this.openPoint(par2, par3, par4); 212 } 213 else 214 { 215 if (var8 == 1) 216 { 217 var7 = this.openPoint(par2, par3, par4); 218 } 219 220 if (var7 == null && par6 > 0 && var8 != -3 && var8 != -4 && this.getVerticalOffset(par1Entity, par2, par3 + par6, par4, par5PathPoint) == 1) 221 { 222 var7 = this.openPoint(par2, par3 + par6, par4); 223 par3 += par6; 224 } 225 226 if (var7 != null) 227 { 228 int var9 = 0; 229 int var10 = 0; 230 231 while (par3 > 0) 232 { 233 var10 = this.getVerticalOffset(par1Entity, par2, par3 - 1, par4, par5PathPoint); 234 235 if (this.isPathingInWater && var10 == -1) 236 { 237 return null; 238 } 239 240 if (var10 != 1) 241 { 242 break; 243 } 244 245 if (var9++ >= par1Entity.func_82143_as()) 246 { 247 return null; 248 } 249 250 --par3; 251 252 if (par3 > 0) 253 { 254 var7 = this.openPoint(par2, par3, par4); 255 } 256 } 257 258 if (var10 == -2) 259 { 260 return null; 261 } 262 } 263 264 return var7; 265 } 266 } 267 268 /** 269 * Returns a mapped point or creates and adds one 270 */ 271 private final PathPoint openPoint(int par1, int par2, int par3) 272 { 273 int var4 = PathPoint.makeHash(par1, par2, par3); 274 PathPoint var5 = (PathPoint)this.pointMap.lookup(var4); 275 276 if (var5 == null) 277 { 278 var5 = new PathPoint(par1, par2, par3); 279 this.pointMap.addKey(var4, var5); 280 } 281 282 return var5; 283 } 284 285 /** 286 * Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, 287 * -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if 288 * otherwise clear except for open trapdoor or water(if not avoiding) 289 */ 290 public int getVerticalOffset(Entity par1Entity, int par2, int par3, int par4, PathPoint par5PathPoint) 291 { 292 return func_82565_a(par1Entity, par2, par3, par4, par5PathPoint, this.isPathingInWater, this.isMovementBlockAllowed, this.isWoddenDoorAllowed); 293 } 294 295 public static int func_82565_a(Entity par0Entity, int par1, int par2, int par3, PathPoint par4PathPoint, boolean par5, boolean par6, boolean par7) 296 { 297 boolean var8 = false; 298 299 for (int var9 = par1; var9 < par1 + par4PathPoint.xCoord; ++var9) 300 { 301 for (int var10 = par2; var10 < par2 + par4PathPoint.yCoord; ++var10) 302 { 303 for (int var11 = par3; var11 < par3 + par4PathPoint.zCoord; ++var11) 304 { 305 int var12 = par0Entity.worldObj.getBlockId(var9, var10, var11); 306 307 if (var12 > 0) 308 { 309 if (var12 == Block.trapdoor.blockID) 310 { 311 var8 = true; 312 } 313 else if (var12 != Block.waterMoving.blockID && var12 != Block.waterStill.blockID) 314 { 315 if (!par7 && var12 == Block.doorWood.blockID) 316 { 317 return 0; 318 } 319 } 320 else 321 { 322 if (par5) 323 { 324 return -1; 325 } 326 327 var8 = true; 328 } 329 330 Block var13 = Block.blocksList[var12]; 331 332 if (!var13.getBlocksMovement(par0Entity.worldObj, var9, var10, var11) && (!par6 || var12 != Block.doorWood.blockID)) 333 { 334 int var14 = var13.getRenderType(); 335 336 if (var14 == 11 || var12 == Block.fenceGate.blockID || var14 == 32) 337 { 338 return -3; 339 } 340 341 if (var12 == Block.trapdoor.blockID) 342 { 343 return -4; 344 } 345 346 Material var15 = var13.blockMaterial; 347 348 if (var15 != Material.lava) 349 { 350 return 0; 351 } 352 353 if (!par0Entity.handleLavaMovement()) 354 { 355 return -2; 356 } 357 } 358 } 359 } 360 } 361 } 362 363 return var8 ? 2 : 1; 364 } 365 366 /** 367 * Returns a new PathEntity for a given start and end point 368 */ 369 private PathEntity createEntityPath(PathPoint par1PathPoint, PathPoint par2PathPoint) 370 { 371 int var3 = 1; 372 PathPoint var4; 373 374 for (var4 = par2PathPoint; var4.previous != null; var4 = var4.previous) 375 { 376 ++var3; 377 } 378 379 PathPoint[] var5 = new PathPoint[var3]; 380 var4 = par2PathPoint; 381 --var3; 382 383 for (var5[var3] = par2PathPoint; var4.previous != null; var5[var3] = var4) 384 { 385 var4 = var4.previous; 386 --var3; 387 } 388 389 return new PathEntity(var5); 390 } 391 }