001 package net.minecraft.network; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.net.SocketAddress; 006 import net.minecraft.network.packet.NetHandler; 007 import net.minecraft.network.packet.Packet; 008 009 public interface INetworkManager 010 { 011 /** 012 * Sets the NetHandler for this NetworkManager. Server-only. 013 */ 014 void setNetHandler(NetHandler var1); 015 016 /** 017 * Adds the packet to the correct send queue (chunk data packets go to a separate queue). 018 */ 019 void addToSendQueue(Packet var1); 020 021 /** 022 * Wakes reader and writer threads 023 */ 024 void wakeThreads(); 025 026 /** 027 * Checks timeouts and processes all pending read packets. 028 */ 029 void processReadPackets(); 030 031 /** 032 * Return the InetSocketAddress of the remote endpoint 033 */ 034 SocketAddress getSocketAddress(); 035 036 /** 037 * Shuts down the server. (Only actually used on the server) 038 */ 039 void serverShutdown(); 040 041 /** 042 * returns 0 for memoryConnections 043 */ 044 int packetSize(); 045 046 /** 047 * Shuts down the network with the specified reason. Closes all streams and sockets, spawns NetworkMasterThread to 048 * stop reading and writing threads. 049 */ 050 void networkShutdown(String var1, Object ... var2); 051 052 @SideOnly(Side.CLIENT) 053 void closeConnections(); 054 }