001    package net.minecraft.item.crafting;
002    
003    import net.minecraft.block.Block;
004    import net.minecraft.item.Item;
005    import net.minecraft.item.ItemStack;
006    
007    public class RecipesArmor
008    {
009        private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}};
010        private Object[][] recipeItems;
011    
012        public RecipesArmor()
013        {
014            this.recipeItems = new Object[][] {{Item.leather, Block.fire, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.helmetLeather, Item.helmetChain, Item.helmetSteel, Item.helmetDiamond, Item.helmetGold}, {Item.plateLeather, Item.plateChain, Item.plateSteel, Item.plateDiamond, Item.plateGold}, {Item.legsLeather, Item.legsChain, Item.legsSteel, Item.legsDiamond, Item.legsGold}, {Item.bootsLeather, Item.bootsChain, Item.bootsSteel, Item.bootsDiamond, Item.bootsGold}};
015        }
016    
017        /**
018         * Adds the armor recipes to the CraftingManager.
019         */
020        public void addRecipes(CraftingManager par1CraftingManager)
021        {
022            for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
023            {
024                Object var3 = this.recipeItems[0][var2];
025    
026                for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
027                {
028                    Item var5 = (Item)this.recipeItems[var4 + 1][var2];
029                    par1CraftingManager.func_92051_a(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3});
030                }
031            }
032        }
033    }