001 package net.minecraft.item.crafting; 002 003 import net.minecraft.block.Block; 004 import net.minecraft.item.Item; 005 import net.minecraft.item.ItemStack; 006 007 public class RecipesArmor 008 { 009 private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}}; 010 private Object[][] recipeItems; 011 012 public RecipesArmor() 013 { 014 this.recipeItems = new Object[][] {{Item.leather, Block.fire, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.helmetLeather, Item.helmetChain, Item.helmetSteel, Item.helmetDiamond, Item.helmetGold}, {Item.plateLeather, Item.plateChain, Item.plateSteel, Item.plateDiamond, Item.plateGold}, {Item.legsLeather, Item.legsChain, Item.legsSteel, Item.legsDiamond, Item.legsGold}, {Item.bootsLeather, Item.bootsChain, Item.bootsSteel, Item.bootsDiamond, Item.bootsGold}}; 015 } 016 017 /** 018 * Adds the armor recipes to the CraftingManager. 019 */ 020 public void addRecipes(CraftingManager par1CraftingManager) 021 { 022 for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2) 023 { 024 Object var3 = this.recipeItems[0][var2]; 025 026 for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4) 027 { 028 Item var5 = (Item)this.recipeItems[var4 + 1][var2]; 029 par1CraftingManager.func_92051_a(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3}); 030 } 031 } 032 } 033 }