001 package net.minecraft.item.crafting;
002
003 import net.minecraft.block.Block;
004 import net.minecraft.item.Item;
005 import net.minecraft.item.ItemStack;
006
007 public class RecipesArmor
008 {
009 private String[][] recipePatterns = new String[][] {{"XXX", "X X"}, {"X X", "XXX", "XXX"}, {"XXX", "X X", "X X"}, {"X X", "X X"}};
010 private Object[][] recipeItems;
011
012 public RecipesArmor()
013 {
014 this.recipeItems = new Object[][] {{Item.leather, Block.fire, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.helmetLeather, Item.helmetChain, Item.helmetSteel, Item.helmetDiamond, Item.helmetGold}, {Item.plateLeather, Item.plateChain, Item.plateSteel, Item.plateDiamond, Item.plateGold}, {Item.legsLeather, Item.legsChain, Item.legsSteel, Item.legsDiamond, Item.legsGold}, {Item.bootsLeather, Item.bootsChain, Item.bootsSteel, Item.bootsDiamond, Item.bootsGold}};
015 }
016
017 /**
018 * Adds the armor recipes to the CraftingManager.
019 */
020 public void addRecipes(CraftingManager par1CraftingManager)
021 {
022 for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
023 {
024 Object var3 = this.recipeItems[0][var2];
025
026 for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
027 {
028 Item var5 = (Item)this.recipeItems[var4 + 1][var2];
029 par1CraftingManager.func_92051_a(new ItemStack(var5), new Object[] {this.recipePatterns[var4], 'X', var3});
030 }
031 }
032 }
033 }