001    package net.minecraft.item.crafting;
002    
003    import java.util.ArrayList;
004    import java.util.Collections;
005    import java.util.HashMap;
006    import java.util.List;
007    import net.minecraft.block.Block;
008    import net.minecraft.inventory.InventoryCrafting;
009    import net.minecraft.item.Item;
010    import net.minecraft.item.ItemStack;
011    import net.minecraft.world.World;
012    
013    public class CraftingManager
014    {
015        /** The static instance of this class */
016        private static final CraftingManager instance = new CraftingManager();
017    
018        /** A list of all the recipes added */
019        private List recipes = new ArrayList();
020    
021        /**
022         * Returns the static instance of this class
023         */
024        public static final CraftingManager getInstance()
025        {
026            return instance;
027        }
028    
029        private CraftingManager()
030        {
031            (new RecipesTools()).addRecipes(this);
032            (new RecipesWeapons()).addRecipes(this);
033            (new RecipesIngots()).addRecipes(this);
034            (new RecipesFood()).addRecipes(this);
035            (new RecipesCrafting()).addRecipes(this);
036            (new RecipesArmor()).addRecipes(this);
037            (new RecipesDyes()).addRecipes(this);
038            this.recipes.add(new RecipesArmorDyes());
039            this.recipes.add(new RecipesMapCloning());
040            this.recipes.add(new RecipesMapExtending());
041            this.recipes.add(new RecipeFireworks());
042            this.func_92051_a(new ItemStack(Item.paper, 3), new Object[] {"###", '#', Item.reed});
043            this.addShapelessRecipe(new ItemStack(Item.book, 1), new Object[] {Item.paper, Item.paper, Item.paper, Item.leather});
044            this.addShapelessRecipe(new ItemStack(Item.writableBook, 1), new Object[] {Item.book, new ItemStack(Item.dyePowder, 1, 0), Item.feather});
045            this.func_92051_a(new ItemStack(Block.fence, 2), new Object[] {"###", "###", '#', Item.stick});
046            this.func_92051_a(new ItemStack(Block.cobblestoneWall, 6, 0), new Object[] {"###", "###", '#', Block.cobblestone});
047            this.func_92051_a(new ItemStack(Block.cobblestoneWall, 6, 1), new Object[] {"###", "###", '#', Block.cobblestoneMossy});
048            this.func_92051_a(new ItemStack(Block.netherFence, 6), new Object[] {"###", "###", '#', Block.netherBrick});
049            this.func_92051_a(new ItemStack(Block.fenceGate, 1), new Object[] {"#W#", "#W#", '#', Item.stick, 'W', Block.planks});
050            this.func_92051_a(new ItemStack(Block.jukebox, 1), new Object[] {"###", "#X#", "###", '#', Block.planks, 'X', Item.diamond});
051            this.func_92051_a(new ItemStack(Block.music, 1), new Object[] {"###", "#X#", "###", '#', Block.planks, 'X', Item.redstone});
052            this.func_92051_a(new ItemStack(Block.bookShelf, 1), new Object[] {"###", "XXX", "###", '#', Block.planks, 'X', Item.book});
053            this.func_92051_a(new ItemStack(Block.blockSnow, 1), new Object[] {"##", "##", '#', Item.snowball});
054            this.func_92051_a(new ItemStack(Block.blockClay, 1), new Object[] {"##", "##", '#', Item.clay});
055            this.func_92051_a(new ItemStack(Block.brick, 1), new Object[] {"##", "##", '#', Item.brick});
056            this.func_92051_a(new ItemStack(Block.glowStone, 1), new Object[] {"##", "##", '#', Item.lightStoneDust});
057            this.func_92051_a(new ItemStack(Block.cloth, 1), new Object[] {"##", "##", '#', Item.silk});
058            this.func_92051_a(new ItemStack(Block.tnt, 1), new Object[] {"X#X", "#X#", "X#X", 'X', Item.gunpowder, '#', Block.sand});
059            this.func_92051_a(new ItemStack(Block.stoneSingleSlab, 6, 3), new Object[] {"###", '#', Block.cobblestone});
060            this.func_92051_a(new ItemStack(Block.stoneSingleSlab, 6, 0), new Object[] {"###", '#', Block.stone});
061            this.func_92051_a(new ItemStack(Block.stoneSingleSlab, 6, 1), new Object[] {"###", '#', Block.sandStone});
062            this.func_92051_a(new ItemStack(Block.stoneSingleSlab, 6, 4), new Object[] {"###", '#', Block.brick});
063            this.func_92051_a(new ItemStack(Block.stoneSingleSlab, 6, 5), new Object[] {"###", '#', Block.stoneBrick});
064            this.func_92051_a(new ItemStack(Block.stoneSingleSlab, 6, 6), new Object[] {"###", '#', Block.netherBrick});
065            this.func_92051_a(new ItemStack(Block.woodSingleSlab, 6, 0), new Object[] {"###", '#', new ItemStack(Block.planks, 1, 0)});
066            this.func_92051_a(new ItemStack(Block.woodSingleSlab, 6, 2), new Object[] {"###", '#', new ItemStack(Block.planks, 1, 2)});
067            this.func_92051_a(new ItemStack(Block.woodSingleSlab, 6, 1), new Object[] {"###", '#', new ItemStack(Block.planks, 1, 1)});
068            this.func_92051_a(new ItemStack(Block.woodSingleSlab, 6, 3), new Object[] {"###", '#', new ItemStack(Block.planks, 1, 3)});
069            this.func_92051_a(new ItemStack(Block.ladder, 3), new Object[] {"# #", "###", "# #", '#', Item.stick});
070            this.func_92051_a(new ItemStack(Item.doorWood, 1), new Object[] {"##", "##", "##", '#', Block.planks});
071            this.func_92051_a(new ItemStack(Block.trapdoor, 2), new Object[] {"###", "###", '#', Block.planks});
072            this.func_92051_a(new ItemStack(Item.doorSteel, 1), new Object[] {"##", "##", "##", '#', Item.ingotIron});
073            this.func_92051_a(new ItemStack(Item.sign, 3), new Object[] {"###", "###", " X ", '#', Block.planks, 'X', Item.stick});
074            this.func_92051_a(new ItemStack(Item.cake, 1), new Object[] {"AAA", "BEB", "CCC", 'A', Item.bucketMilk, 'B', Item.sugar, 'C', Item.wheat, 'E', Item.egg});
075            this.func_92051_a(new ItemStack(Item.sugar, 1), new Object[] {"#", '#', Item.reed});
076            this.func_92051_a(new ItemStack(Block.planks, 4, 0), new Object[] {"#", '#', new ItemStack(Block.wood, 1, 0)});
077            this.func_92051_a(new ItemStack(Block.planks, 4, 1), new Object[] {"#", '#', new ItemStack(Block.wood, 1, 1)});
078            this.func_92051_a(new ItemStack(Block.planks, 4, 2), new Object[] {"#", '#', new ItemStack(Block.wood, 1, 2)});
079            this.func_92051_a(new ItemStack(Block.planks, 4, 3), new Object[] {"#", '#', new ItemStack(Block.wood, 1, 3)});
080            this.func_92051_a(new ItemStack(Item.stick, 4), new Object[] {"#", "#", '#', Block.planks});
081            this.func_92051_a(new ItemStack(Block.torchWood, 4), new Object[] {"X", "#", 'X', Item.coal, '#', Item.stick});
082            this.func_92051_a(new ItemStack(Block.torchWood, 4), new Object[] {"X", "#", 'X', new ItemStack(Item.coal, 1, 1), '#', Item.stick});
083            this.func_92051_a(new ItemStack(Item.bowlEmpty, 4), new Object[] {"# #", " # ", '#', Block.planks});
084            this.func_92051_a(new ItemStack(Item.glassBottle, 3), new Object[] {"# #", " # ", '#', Block.glass});
085            this.func_92051_a(new ItemStack(Block.rail, 16), new Object[] {"X X", "X#X", "X X", 'X', Item.ingotIron, '#', Item.stick});
086            this.func_92051_a(new ItemStack(Block.railPowered, 6), new Object[] {"X X", "X#X", "XRX", 'X', Item.ingotGold, 'R', Item.redstone, '#', Item.stick});
087            this.func_92051_a(new ItemStack(Block.railDetector, 6), new Object[] {"X X", "X#X", "XRX", 'X', Item.ingotIron, 'R', Item.redstone, '#', Block.pressurePlateStone});
088            this.func_92051_a(new ItemStack(Item.minecartEmpty, 1), new Object[] {"# #", "###", '#', Item.ingotIron});
089            this.func_92051_a(new ItemStack(Item.cauldron, 1), new Object[] {"# #", "# #", "###", '#', Item.ingotIron});
090            this.func_92051_a(new ItemStack(Item.brewingStand, 1), new Object[] {" B ", "###", '#', Block.cobblestone, 'B', Item.blazeRod});
091            this.func_92051_a(new ItemStack(Block.pumpkinLantern, 1), new Object[] {"A", "B", 'A', Block.pumpkin, 'B', Block.torchWood});
092            this.func_92051_a(new ItemStack(Item.minecartCrate, 1), new Object[] {"A", "B", 'A', Block.chest, 'B', Item.minecartEmpty});
093            this.func_92051_a(new ItemStack(Item.minecartPowered, 1), new Object[] {"A", "B", 'A', Block.stoneOvenIdle, 'B', Item.minecartEmpty});
094            this.func_92051_a(new ItemStack(Item.boat, 1), new Object[] {"# #", "###", '#', Block.planks});
095            this.func_92051_a(new ItemStack(Item.bucketEmpty, 1), new Object[] {"# #", " # ", '#', Item.ingotIron});
096            this.func_92051_a(new ItemStack(Item.flowerPot, 1), new Object[] {"# #", " # ", '#', Item.brick});
097            this.func_92051_a(new ItemStack(Item.flintAndSteel, 1), new Object[] {"A ", " B", 'A', Item.ingotIron, 'B', Item.flint});
098            this.func_92051_a(new ItemStack(Item.bread, 1), new Object[] {"###", '#', Item.wheat});
099            this.func_92051_a(new ItemStack(Block.stairCompactPlanks, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 0)});
100            this.func_92051_a(new ItemStack(Block.stairsWoodBirch, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 2)});
101            this.func_92051_a(new ItemStack(Block.stairsWoodSpruce, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 1)});
102            this.func_92051_a(new ItemStack(Block.stairsWoodJungle, 4), new Object[] {"#  ", "## ", "###", '#', new ItemStack(Block.planks, 1, 3)});
103            this.func_92051_a(new ItemStack(Item.fishingRod, 1), new Object[] {"  #", " #X", "# X", '#', Item.stick, 'X', Item.silk});
104            this.func_92051_a(new ItemStack(Item.carrotOnAStick, 1), new Object[] {"# ", " X", '#', Item.fishingRod, 'X', Item.carrot}).func_92048_c();
105            this.func_92051_a(new ItemStack(Block.stairCompactCobblestone, 4), new Object[] {"#  ", "## ", "###", '#', Block.cobblestone});
106            this.func_92051_a(new ItemStack(Block.stairsBrick, 4), new Object[] {"#  ", "## ", "###", '#', Block.brick});
107            this.func_92051_a(new ItemStack(Block.stairsStoneBrickSmooth, 4), new Object[] {"#  ", "## ", "###", '#', Block.stoneBrick});
108            this.func_92051_a(new ItemStack(Block.stairsNetherBrick, 4), new Object[] {"#  ", "## ", "###", '#', Block.netherBrick});
109            this.func_92051_a(new ItemStack(Block.stairsSandStone, 4), new Object[] {"#  ", "## ", "###", '#', Block.sandStone});
110            this.func_92051_a(new ItemStack(Item.painting, 1), new Object[] {"###", "#X#", "###", '#', Item.stick, 'X', Block.cloth});
111            this.func_92051_a(new ItemStack(Item.itemFrame, 1), new Object[] {"###", "#X#", "###", '#', Item.stick, 'X', Item.leather});
112            this.func_92051_a(new ItemStack(Item.appleGold, 1, 0), new Object[] {"###", "#X#", "###", '#', Item.goldNugget, 'X', Item.appleRed});
113            this.func_92051_a(new ItemStack(Item.appleGold, 1, 1), new Object[] {"###", "#X#", "###", '#', Block.blockGold, 'X', Item.appleRed});
114            this.func_92051_a(new ItemStack(Item.goldenCarrot, 1, 0), new Object[] {"###", "#X#", "###", '#', Item.goldNugget, 'X', Item.carrot});
115            this.func_92051_a(new ItemStack(Block.lever, 1), new Object[] {"X", "#", '#', Block.cobblestone, 'X', Item.stick});
116            this.func_92051_a(new ItemStack(Block.tripWireSource, 2), new Object[] {"I", "S", "#", '#', Block.planks, 'S', Item.stick, 'I', Item.ingotIron});
117            this.func_92051_a(new ItemStack(Block.torchRedstoneActive, 1), new Object[] {"X", "#", '#', Item.stick, 'X', Item.redstone});
118            this.func_92051_a(new ItemStack(Item.redstoneRepeater, 1), new Object[] {"#X#", "III", '#', Block.torchRedstoneActive, 'X', Item.redstone, 'I', Block.stone});
119            this.func_92051_a(new ItemStack(Item.pocketSundial, 1), new Object[] {" # ", "#X#", " # ", '#', Item.ingotGold, 'X', Item.redstone});
120            this.func_92051_a(new ItemStack(Item.compass, 1), new Object[] {" # ", "#X#", " # ", '#', Item.ingotIron, 'X', Item.redstone});
121            this.func_92051_a(new ItemStack(Item.emptyMap, 1), new Object[] {"###", "#X#", "###", '#', Item.paper, 'X', Item.compass});
122            this.func_92051_a(new ItemStack(Block.stoneButton, 1), new Object[] {"#", '#', Block.stone});
123            this.func_92051_a(new ItemStack(Block.woodenButton, 1), new Object[] {"#", '#', Block.planks});
124            this.func_92051_a(new ItemStack(Block.pressurePlateStone, 1), new Object[] {"##", '#', Block.stone});
125            this.func_92051_a(new ItemStack(Block.pressurePlatePlanks, 1), new Object[] {"##", '#', Block.planks});
126            this.func_92051_a(new ItemStack(Block.dispenser, 1), new Object[] {"###", "#X#", "#R#", '#', Block.cobblestone, 'X', Item.bow, 'R', Item.redstone});
127            this.func_92051_a(new ItemStack(Block.pistonBase, 1), new Object[] {"TTT", "#X#", "#R#", '#', Block.cobblestone, 'X', Item.ingotIron, 'R', Item.redstone, 'T', Block.planks});
128            this.func_92051_a(new ItemStack(Block.pistonStickyBase, 1), new Object[] {"S", "P", 'S', Item.slimeBall, 'P', Block.pistonBase});
129            this.func_92051_a(new ItemStack(Item.bed, 1), new Object[] {"###", "XXX", '#', Block.cloth, 'X', Block.planks});
130            this.func_92051_a(new ItemStack(Block.enchantmentTable, 1), new Object[] {" B ", "D#D", "###", '#', Block.obsidian, 'B', Item.book, 'D', Item.diamond});
131            this.func_92051_a(new ItemStack(Block.anvil, 1), new Object[] {"III", " i ", "iii", 'I', Block.blockSteel, 'i', Item.ingotIron});
132            this.addShapelessRecipe(new ItemStack(Item.eyeOfEnder, 1), new Object[] {Item.enderPearl, Item.blazePowder});
133            this.addShapelessRecipe(new ItemStack(Item.fireballCharge, 3), new Object[] {Item.gunpowder, Item.blazePowder, Item.coal});
134            this.addShapelessRecipe(new ItemStack(Item.fireballCharge, 3), new Object[] {Item.gunpowder, Item.blazePowder, new ItemStack(Item.coal, 1, 1)});
135            Collections.sort(this.recipes, new RecipeSorter(this));
136            System.out.println(this.recipes.size() + " recipes");
137        }
138    
139        public ShapedRecipes func_92051_a(ItemStack par1ItemStack, Object ... par2ArrayOfObj)
140        {
141            String var3 = "";
142            int var4 = 0;
143            int var5 = 0;
144            int var6 = 0;
145    
146            if (par2ArrayOfObj[var4] instanceof String[])
147            {
148                String[] var7 = (String[])((String[])par2ArrayOfObj[var4++]);
149    
150                for (int var8 = 0; var8 < var7.length; ++var8)
151                {
152                    String var9 = var7[var8];
153                    ++var6;
154                    var5 = var9.length();
155                    var3 = var3 + var9;
156                }
157            }
158            else
159            {
160                while (par2ArrayOfObj[var4] instanceof String)
161                {
162                    String var11 = (String)par2ArrayOfObj[var4++];
163                    ++var6;
164                    var5 = var11.length();
165                    var3 = var3 + var11;
166                }
167            }
168    
169            HashMap var12;
170    
171            for (var12 = new HashMap(); var4 < par2ArrayOfObj.length; var4 += 2)
172            {
173                Character var13 = (Character)par2ArrayOfObj[var4];
174                ItemStack var14 = null;
175    
176                if (par2ArrayOfObj[var4 + 1] instanceof Item)
177                {
178                    var14 = new ItemStack((Item)par2ArrayOfObj[var4 + 1]);
179                }
180                else if (par2ArrayOfObj[var4 + 1] instanceof Block)
181                {
182                    var14 = new ItemStack((Block)par2ArrayOfObj[var4 + 1], 1, -1);
183                }
184                else if (par2ArrayOfObj[var4 + 1] instanceof ItemStack)
185                {
186                    var14 = (ItemStack)par2ArrayOfObj[var4 + 1];
187                }
188    
189                var12.put(var13, var14);
190            }
191    
192            ItemStack[] var15 = new ItemStack[var5 * var6];
193    
194            for (int var16 = 0; var16 < var5 * var6; ++var16)
195            {
196                char var10 = var3.charAt(var16);
197    
198                if (var12.containsKey(Character.valueOf(var10)))
199                {
200                    var15[var16] = ((ItemStack)var12.get(Character.valueOf(var10))).copy();
201                }
202                else
203                {
204                    var15[var16] = null;
205                }
206            }
207    
208            ShapedRecipes var17 = new ShapedRecipes(var5, var6, var15, par1ItemStack);
209            this.recipes.add(var17);
210            return var17;
211        }
212    
213        public void addShapelessRecipe(ItemStack par1ItemStack, Object ... par2ArrayOfObj)
214        {
215            ArrayList var3 = new ArrayList();
216            Object[] var4 = par2ArrayOfObj;
217            int var5 = par2ArrayOfObj.length;
218    
219            for (int var6 = 0; var6 < var5; ++var6)
220            {
221                Object var7 = var4[var6];
222    
223                if (var7 instanceof ItemStack)
224                {
225                    var3.add(((ItemStack)var7).copy());
226                }
227                else if (var7 instanceof Item)
228                {
229                    var3.add(new ItemStack((Item)var7));
230                }
231                else
232                {
233                    if (!(var7 instanceof Block))
234                    {
235                        throw new RuntimeException("Invalid shapeless recipy!");
236                    }
237    
238                    var3.add(new ItemStack((Block)var7));
239                }
240            }
241    
242            this.recipes.add(new ShapelessRecipes(par1ItemStack, var3));
243        }
244    
245        public ItemStack findMatchingRecipe(InventoryCrafting par1InventoryCrafting, World par2World)
246        {
247            int var3 = 0;
248            ItemStack var4 = null;
249            ItemStack var5 = null;
250            int var6;
251    
252            for (var6 = 0; var6 < par1InventoryCrafting.getSizeInventory(); ++var6)
253            {
254                ItemStack var7 = par1InventoryCrafting.getStackInSlot(var6);
255    
256                if (var7 != null)
257                {
258                    if (var3 == 0)
259                    {
260                        var4 = var7;
261                    }
262    
263                    if (var3 == 1)
264                    {
265                        var5 = var7;
266                    }
267    
268                    ++var3;
269                }
270            }
271    
272            if (var3 == 2 && var4.itemID == var5.itemID && var4.stackSize == 1 && var5.stackSize == 1 && Item.itemsList[var4.itemID].isRepairable())
273            {
274                Item var11 = Item.itemsList[var4.itemID];
275                int var13 = var11.getMaxDamage() - var4.getItemDamageForDisplay();
276                int var8 = var11.getMaxDamage() - var5.getItemDamageForDisplay();
277                int var9 = var13 + var8 + var11.getMaxDamage() * 5 / 100;
278                int var10 = var11.getMaxDamage() - var9;
279    
280                if (var10 < 0)
281                {
282                    var10 = 0;
283                }
284    
285                return new ItemStack(var4.itemID, 1, var10);
286            }
287            else
288            {
289                for (var6 = 0; var6 < this.recipes.size(); ++var6)
290                {
291                    IRecipe var12 = (IRecipe)this.recipes.get(var6);
292    
293                    if (var12.matches(par1InventoryCrafting, par2World))
294                    {
295                        return var12.getCraftingResult(par1InventoryCrafting);
296                    }
297                }
298    
299                return null;
300            }
301        }
302    
303        /**
304         * returns the List<> of all recipes
305         */
306        public List getRecipeList()
307        {
308            return this.recipes;
309        }
310    }