001    package net.minecraft.item;
002    
003    import net.minecraft.block.Block;
004    import net.minecraft.block.material.Material;
005    
006    public class ItemPickaxe extends ItemTool
007    {
008        /** an array of the blocks this pickaxe is effective against */
009        public static final Block[] blocksEffectiveAgainst = new Block[] {Block.cobblestone, Block.stoneDoubleSlab, Block.stoneSingleSlab, Block.stone, Block.sandStone, Block.cobblestoneMossy, Block.oreIron, Block.blockSteel, Block.oreCoal, Block.blockGold, Block.oreGold, Block.oreDiamond, Block.blockDiamond, Block.ice, Block.netherrack, Block.oreLapis, Block.blockLapis, Block.oreRedstone, Block.oreRedstoneGlowing, Block.rail, Block.railDetector, Block.railPowered};
010    
011        public ItemPickaxe(int par1, EnumToolMaterial par2EnumToolMaterial)
012        {
013            super(par1, 2, par2EnumToolMaterial, blocksEffectiveAgainst);
014        }
015    
016        /**
017         * Returns if the item (tool) can harvest results from the block type.
018         */
019        public boolean canHarvestBlock(Block par1Block)
020        {
021            return par1Block == Block.obsidian ? this.toolMaterial.getHarvestLevel() == 3 : (par1Block != Block.blockDiamond && par1Block != Block.oreDiamond ? (par1Block != Block.oreEmerald && par1Block != Block.blockEmerald ? (par1Block != Block.blockGold && par1Block != Block.oreGold ? (par1Block != Block.blockSteel && par1Block != Block.oreIron ? (par1Block != Block.blockLapis && par1Block != Block.oreLapis ? (par1Block != Block.oreRedstone && par1Block != Block.oreRedstoneGlowing ? (par1Block.blockMaterial == Material.rock ? true : (par1Block.blockMaterial == Material.iron ? true : par1Block.blockMaterial == Material.anvil)) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 1) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2) : this.toolMaterial.getHarvestLevel() >= 2);
022        }
023    
024        /**
025         * Returns the strength of the stack against a given block. 1.0F base, (Quality+1)*2 if correct blocktype, 1.5F if
026         * sword
027         */
028        public float getStrVsBlock(ItemStack par1ItemStack, Block par2Block)
029        {
030            return par2Block != null && (par2Block.blockMaterial == Material.iron || par2Block.blockMaterial == Material.anvil || par2Block.blockMaterial == Material.rock) ? this.efficiencyOnProperMaterial : super.getStrVsBlock(par1ItemStack, par2Block);
031        }
032    }