001    package net.minecraft.item;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.creativetab.CreativeTabs;
006    import net.minecraft.entity.player.EntityPlayer;
007    import net.minecraft.entity.projectile.EntityFishHook;
008    import net.minecraft.world.World;
009    
010    public class ItemFishingRod extends Item
011    {
012        public ItemFishingRod(int par1)
013        {
014            super(par1);
015            this.setMaxDamage(64);
016            this.setMaxStackSize(1);
017            this.setCreativeTab(CreativeTabs.tabTools);
018        }
019    
020        @SideOnly(Side.CLIENT)
021    
022        /**
023         * Returns True is the item is renderer in full 3D when hold.
024         */
025        public boolean isFull3D()
026        {
027            return true;
028        }
029    
030        @SideOnly(Side.CLIENT)
031    
032        /**
033         * Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities
034         * hands.
035         */
036        public boolean shouldRotateAroundWhenRendering()
037        {
038            return true;
039        }
040    
041        /**
042         * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
043         */
044        public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
045        {
046            if (par3EntityPlayer.fishEntity != null)
047            {
048                int var4 = par3EntityPlayer.fishEntity.catchFish();
049                par1ItemStack.damageItem(var4, par3EntityPlayer);
050                par3EntityPlayer.swingItem();
051            }
052            else
053            {
054                par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
055    
056                if (!par2World.isRemote)
057                {
058                    par2World.spawnEntityInWorld(new EntityFishHook(par2World, par3EntityPlayer));
059                }
060    
061                par3EntityPlayer.swingItem();
062            }
063    
064            return par1ItemStack;
065        }
066    }