001 package net.minecraft.inventory;
002
003 import cpw.mods.fml.common.registry.GameRegistry;
004 import net.minecraft.block.Block;
005 import net.minecraft.entity.player.EntityPlayer;
006 import net.minecraft.item.Item;
007 import net.minecraft.item.ItemStack;
008 import net.minecraft.stats.AchievementList;
009
010 import net.minecraftforge.common.ForgeHooks;
011 import net.minecraftforge.common.MinecraftForge;
012 import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
013
014 public class SlotCrafting extends Slot
015 {
016 /** The craft matrix inventory linked to this result slot. */
017 private final IInventory craftMatrix;
018
019 /** The player that is using the GUI where this slot resides. */
020 private EntityPlayer thePlayer;
021
022 /**
023 * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
024 */
025 private int amountCrafted;
026
027 public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)
028 {
029 super(par3IInventory, par4, par5, par6);
030 this.thePlayer = par1EntityPlayer;
031 this.craftMatrix = par2IInventory;
032 }
033
034 /**
035 * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
036 */
037 public boolean isItemValid(ItemStack par1ItemStack)
038 {
039 return false;
040 }
041
042 /**
043 * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
044 * stack.
045 */
046 public ItemStack decrStackSize(int par1)
047 {
048 if (this.getHasStack())
049 {
050 this.amountCrafted += Math.min(par1, this.getStack().stackSize);
051 }
052
053 return super.decrStackSize(par1);
054 }
055
056 /**
057 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
058 * internal count then calls onCrafting(item).
059 */
060 protected void onCrafting(ItemStack par1ItemStack, int par2)
061 {
062 this.amountCrafted += par2;
063 this.onCrafting(par1ItemStack);
064 }
065
066 /**
067 * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
068 */
069 protected void onCrafting(ItemStack par1ItemStack)
070 {
071 par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
072 this.amountCrafted = 0;
073
074 if (par1ItemStack.itemID == Block.workbench.blockID)
075 {
076 this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
077 }
078 else if (par1ItemStack.itemID == Item.pickaxeWood.itemID)
079 {
080 this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
081 }
082 else if (par1ItemStack.itemID == Block.stoneOvenIdle.blockID)
083 {
084 this.thePlayer.addStat(AchievementList.buildFurnace, 1);
085 }
086 else if (par1ItemStack.itemID == Item.hoeWood.itemID)
087 {
088 this.thePlayer.addStat(AchievementList.buildHoe, 1);
089 }
090 else if (par1ItemStack.itemID == Item.bread.itemID)
091 {
092 this.thePlayer.addStat(AchievementList.makeBread, 1);
093 }
094 else if (par1ItemStack.itemID == Item.cake.itemID)
095 {
096 this.thePlayer.addStat(AchievementList.bakeCake, 1);
097 }
098 else if (par1ItemStack.itemID == Item.pickaxeStone.itemID)
099 {
100 this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
101 }
102 else if (par1ItemStack.itemID == Item.swordWood.itemID)
103 {
104 this.thePlayer.addStat(AchievementList.buildSword, 1);
105 }
106 else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)
107 {
108 this.thePlayer.addStat(AchievementList.enchantments, 1);
109 }
110 else if (par1ItemStack.itemID == Block.bookShelf.blockID)
111 {
112 this.thePlayer.addStat(AchievementList.bookcase, 1);
113 }
114 }
115
116 public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
117 {
118 GameRegistry.onItemCrafted(par1EntityPlayer, par2ItemStack, craftMatrix);
119 this.onCrafting(par2ItemStack);
120
121 for (int var3 = 0; var3 < this.craftMatrix.getSizeInventory(); ++var3)
122 {
123 ItemStack var4 = this.craftMatrix.getStackInSlot(var3);
124
125 if (var4 != null)
126 {
127 this.craftMatrix.decrStackSize(var3, 1);
128
129 if (var4.getItem().hasContainerItem())
130 {
131 ItemStack var5 = var4.getItem().getContainerItemStack(var4);
132
133 if (var5.isItemStackDamageable() && var5.getItemDamage() > var5.getMaxDamage())
134 {
135 MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, var5));
136 var5 = null;
137 }
138
139 if (var5 != null && (!var4.getItem().doesContainerItemLeaveCraftingGrid(var4) || !this.thePlayer.inventory.addItemStackToInventory(var5)))
140 {
141 if (this.craftMatrix.getStackInSlot(var3) == null)
142 {
143 this.craftMatrix.setInventorySlotContents(var3, var5);
144 }
145 else
146 {
147 this.thePlayer.dropPlayerItem(var5);
148 }
149 }
150 }
151 }
152 }
153 }
154 }