001 package net.minecraft.inventory; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.entity.IMerchant; 006 import net.minecraft.entity.player.EntityPlayer; 007 import net.minecraft.entity.player.InventoryPlayer; 008 import net.minecraft.item.ItemStack; 009 import net.minecraft.world.World; 010 011 public class ContainerMerchant extends Container 012 { 013 /** Instance of Merchant. */ 014 private IMerchant theMerchant; 015 private InventoryMerchant merchantInventory; 016 017 /** Instance of World. */ 018 private final World theWorld; 019 020 public ContainerMerchant(InventoryPlayer par1InventoryPlayer, IMerchant par2IMerchant, World par3World) 021 { 022 this.theMerchant = par2IMerchant; 023 this.theWorld = par3World; 024 this.merchantInventory = new InventoryMerchant(par1InventoryPlayer.player, par2IMerchant); 025 this.addSlotToContainer(new Slot(this.merchantInventory, 0, 36, 53)); 026 this.addSlotToContainer(new Slot(this.merchantInventory, 1, 62, 53)); 027 this.addSlotToContainer(new SlotMerchantResult(par1InventoryPlayer.player, par2IMerchant, this.merchantInventory, 2, 120, 53)); 028 int var4; 029 030 for (var4 = 0; var4 < 3; ++var4) 031 { 032 for (int var5 = 0; var5 < 9; ++var5) 033 { 034 this.addSlotToContainer(new Slot(par1InventoryPlayer, var5 + var4 * 9 + 9, 8 + var5 * 18, 84 + var4 * 18)); 035 } 036 } 037 038 for (var4 = 0; var4 < 9; ++var4) 039 { 040 this.addSlotToContainer(new Slot(par1InventoryPlayer, var4, 8 + var4 * 18, 142)); 041 } 042 } 043 044 public InventoryMerchant getMerchantInventory() 045 { 046 return this.merchantInventory; 047 } 048 049 public void addCraftingToCrafters(ICrafting par1ICrafting) 050 { 051 super.addCraftingToCrafters(par1ICrafting); 052 } 053 054 /** 055 * Looks for changes made in the container, sends them to every listener. 056 */ 057 public void detectAndSendChanges() 058 { 059 super.detectAndSendChanges(); 060 } 061 062 /** 063 * Callback for when the crafting matrix is changed. 064 */ 065 public void onCraftMatrixChanged(IInventory par1IInventory) 066 { 067 this.merchantInventory.resetRecipeAndSlots(); 068 super.onCraftMatrixChanged(par1IInventory); 069 } 070 071 public void setCurrentRecipeIndex(int par1) 072 { 073 this.merchantInventory.setCurrentRecipeIndex(par1); 074 } 075 076 @SideOnly(Side.CLIENT) 077 public void updateProgressBar(int par1, int par2) {} 078 079 public boolean canInteractWith(EntityPlayer par1EntityPlayer) 080 { 081 return this.theMerchant.getCustomer() == par1EntityPlayer; 082 } 083 084 /** 085 * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. 086 */ 087 public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) 088 { 089 ItemStack var3 = null; 090 Slot var4 = (Slot)this.inventorySlots.get(par2); 091 092 if (var4 != null && var4.getHasStack()) 093 { 094 ItemStack var5 = var4.getStack(); 095 var3 = var5.copy(); 096 097 if (par2 == 2) 098 { 099 if (!this.mergeItemStack(var5, 3, 39, true)) 100 { 101 return null; 102 } 103 104 var4.onSlotChange(var5, var3); 105 } 106 else if (par2 != 0 && par2 != 1) 107 { 108 if (par2 >= 3 && par2 < 30) 109 { 110 if (!this.mergeItemStack(var5, 30, 39, false)) 111 { 112 return null; 113 } 114 } 115 else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(var5, 3, 30, false)) 116 { 117 return null; 118 } 119 } 120 else if (!this.mergeItemStack(var5, 3, 39, false)) 121 { 122 return null; 123 } 124 125 if (var5.stackSize == 0) 126 { 127 var4.putStack((ItemStack)null); 128 } 129 else 130 { 131 var4.onSlotChanged(); 132 } 133 134 if (var5.stackSize == var3.stackSize) 135 { 136 return null; 137 } 138 139 var4.onPickupFromSlot(par1EntityPlayer, var5); 140 } 141 142 return var3; 143 } 144 145 /** 146 * Callback for when the crafting gui is closed. 147 */ 148 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) 149 { 150 super.onCraftGuiClosed(par1EntityPlayer); 151 this.theMerchant.setCustomer((EntityPlayer)null); 152 super.onCraftGuiClosed(par1EntityPlayer); 153 154 if (!this.theWorld.isRemote) 155 { 156 ItemStack var2 = this.merchantInventory.getStackInSlotOnClosing(0); 157 158 if (var2 != null) 159 { 160 par1EntityPlayer.dropPlayerItem(var2); 161 } 162 163 var2 = this.merchantInventory.getStackInSlotOnClosing(1); 164 165 if (var2 != null) 166 { 167 par1EntityPlayer.dropPlayerItem(var2); 168 } 169 } 170 } 171 }