001 package net.minecraft.inventory;
002
003 import net.minecraft.entity.player.EntityPlayer;
004 import net.minecraft.item.ItemStack;
005 import net.minecraft.tileentity.TileEntityDispenser;
006
007 public class ContainerDispenser extends Container
008 {
009 private TileEntityDispenser tileEntityDispenser;
010
011 public ContainerDispenser(IInventory par1IInventory, TileEntityDispenser par2TileEntityDispenser)
012 {
013 this.tileEntityDispenser = par2TileEntityDispenser;
014 int var3;
015 int var4;
016
017 for (var3 = 0; var3 < 3; ++var3)
018 {
019 for (var4 = 0; var4 < 3; ++var4)
020 {
021 this.addSlotToContainer(new Slot(par2TileEntityDispenser, var4 + var3 * 3, 62 + var4 * 18, 17 + var3 * 18));
022 }
023 }
024
025 for (var3 = 0; var3 < 3; ++var3)
026 {
027 for (var4 = 0; var4 < 9; ++var4)
028 {
029 this.addSlotToContainer(new Slot(par1IInventory, var4 + var3 * 9 + 9, 8 + var4 * 18, 84 + var3 * 18));
030 }
031 }
032
033 for (var3 = 0; var3 < 9; ++var3)
034 {
035 this.addSlotToContainer(new Slot(par1IInventory, var3, 8 + var3 * 18, 142));
036 }
037 }
038
039 public boolean canInteractWith(EntityPlayer par1EntityPlayer)
040 {
041 return this.tileEntityDispenser.isUseableByPlayer(par1EntityPlayer);
042 }
043
044 /**
045 * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.
046 */
047 public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)
048 {
049 ItemStack var3 = null;
050 Slot var4 = (Slot)this.inventorySlots.get(par2);
051
052 if (var4 != null && var4.getHasStack())
053 {
054 ItemStack var5 = var4.getStack();
055 var3 = var5.copy();
056
057 if (par2 < 9)
058 {
059 if (!this.mergeItemStack(var5, 9, 45, true))
060 {
061 return null;
062 }
063 }
064 else if (!this.mergeItemStack(var5, 0, 9, false))
065 {
066 return null;
067 }
068
069 if (var5.stackSize == 0)
070 {
071 var4.putStack((ItemStack)null);
072 }
073 else
074 {
075 var4.onSlotChanged();
076 }
077
078 if (var5.stackSize == var3.stackSize)
079 {
080 return null;
081 }
082
083 var4.onPickupFromSlot(par1EntityPlayer, var5);
084 }
085
086 return var3;
087 }
088 }