001 package net.minecraft.entity.projectile; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.List; 006 import net.minecraft.block.Block; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.EntityLiving; 009 import net.minecraft.entity.IProjectile; 010 import net.minecraft.entity.player.EntityPlayer; 011 import net.minecraft.nbt.NBTTagCompound; 012 import net.minecraft.util.AxisAlignedBB; 013 import net.minecraft.util.EnumMovingObjectType; 014 import net.minecraft.util.MathHelper; 015 import net.minecraft.util.MovingObjectPosition; 016 import net.minecraft.util.Vec3; 017 import net.minecraft.world.World; 018 019 public abstract class EntityThrowable extends Entity implements IProjectile 020 { 021 private int xTile = -1; 022 private int yTile = -1; 023 private int zTile = -1; 024 private int inTile = 0; 025 protected boolean inGround = false; 026 public int throwableShake = 0; 027 028 /** 029 * Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion) 030 */ 031 private EntityLiving thrower; 032 private String throwerName = null; 033 private int ticksInGround; 034 private int ticksInAir = 0; 035 036 public EntityThrowable(World par1World) 037 { 038 super(par1World); 039 this.setSize(0.25F, 0.25F); 040 } 041 042 protected void entityInit() {} 043 044 @SideOnly(Side.CLIENT) 045 046 /** 047 * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge 048 * length * 64 * renderDistanceWeight Args: distance 049 */ 050 public boolean isInRangeToRenderDist(double par1) 051 { 052 double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D; 053 var3 *= 64.0D; 054 return par1 < var3 * var3; 055 } 056 057 public EntityThrowable(World par1World, EntityLiving par2EntityLiving) 058 { 059 super(par1World); 060 this.thrower = par2EntityLiving; 061 this.setSize(0.25F, 0.25F); 062 this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch); 063 this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); 064 this.posY -= 0.10000000149011612D; 065 this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); 066 this.setPosition(this.posX, this.posY, this.posZ); 067 this.yOffset = 0.0F; 068 float var3 = 0.4F; 069 this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3); 070 this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3); 071 this.motionY = (double)(-MathHelper.sin((this.rotationPitch + this.func_70183_g()) / 180.0F * (float)Math.PI) * var3); 072 this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, this.func_70182_d(), 1.0F); 073 } 074 075 public EntityThrowable(World par1World, double par2, double par4, double par6) 076 { 077 super(par1World); 078 this.ticksInGround = 0; 079 this.setSize(0.25F, 0.25F); 080 this.setPosition(par2, par4, par6); 081 this.yOffset = 0.0F; 082 } 083 084 protected float func_70182_d() 085 { 086 return 1.5F; 087 } 088 089 protected float func_70183_g() 090 { 091 return 0.0F; 092 } 093 094 /** 095 * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. 096 */ 097 public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8) 098 { 099 float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); 100 par1 /= (double)var9; 101 par3 /= (double)var9; 102 par5 /= (double)var9; 103 par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; 104 par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; 105 par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; 106 par1 *= (double)par7; 107 par3 *= (double)par7; 108 par5 *= (double)par7; 109 this.motionX = par1; 110 this.motionY = par3; 111 this.motionZ = par5; 112 float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); 113 this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); 114 this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI); 115 this.ticksInGround = 0; 116 } 117 118 @SideOnly(Side.CLIENT) 119 120 /** 121 * Sets the velocity to the args. Args: x, y, z 122 */ 123 public void setVelocity(double par1, double par3, double par5) 124 { 125 this.motionX = par1; 126 this.motionY = par3; 127 this.motionZ = par5; 128 129 if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) 130 { 131 float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); 132 this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); 133 this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI); 134 } 135 } 136 137 /** 138 * Called to update the entity's position/logic. 139 */ 140 public void onUpdate() 141 { 142 this.lastTickPosX = this.posX; 143 this.lastTickPosY = this.posY; 144 this.lastTickPosZ = this.posZ; 145 super.onUpdate(); 146 147 if (this.throwableShake > 0) 148 { 149 --this.throwableShake; 150 } 151 152 if (this.inGround) 153 { 154 int var1 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); 155 156 if (var1 == this.inTile) 157 { 158 ++this.ticksInGround; 159 160 if (this.ticksInGround == 1200) 161 { 162 this.setDead(); 163 } 164 165 return; 166 } 167 168 this.inGround = false; 169 this.motionX *= (double)(this.rand.nextFloat() * 0.2F); 170 this.motionY *= (double)(this.rand.nextFloat() * 0.2F); 171 this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); 172 this.ticksInGround = 0; 173 this.ticksInAir = 0; 174 } 175 else 176 { 177 ++this.ticksInAir; 178 } 179 180 Vec3 var16 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); 181 Vec3 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); 182 MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var16, var2); 183 var16 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); 184 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); 185 186 if (var3 != null) 187 { 188 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord); 189 } 190 191 if (!this.worldObj.isRemote) 192 { 193 Entity var4 = null; 194 List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); 195 double var6 = 0.0D; 196 EntityLiving var8 = this.getThrower(); 197 198 for (int var9 = 0; var9 < var5.size(); ++var9) 199 { 200 Entity var10 = (Entity)var5.get(var9); 201 202 if (var10.canBeCollidedWith() && (var10 != var8 || this.ticksInAir >= 5)) 203 { 204 float var11 = 0.3F; 205 AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11); 206 MovingObjectPosition var13 = var12.calculateIntercept(var16, var2); 207 208 if (var13 != null) 209 { 210 double var14 = var16.distanceTo(var13.hitVec); 211 212 if (var14 < var6 || var6 == 0.0D) 213 { 214 var4 = var10; 215 var6 = var14; 216 } 217 } 218 } 219 } 220 221 if (var4 != null) 222 { 223 var3 = new MovingObjectPosition(var4); 224 } 225 } 226 227 if (var3 != null) 228 { 229 if (var3.typeOfHit == EnumMovingObjectType.TILE && this.worldObj.getBlockId(var3.blockX, var3.blockY, var3.blockZ) == Block.portal.blockID) 230 { 231 this.setInPortal(); 232 } 233 else 234 { 235 this.onImpact(var3); 236 } 237 } 238 239 this.posX += this.motionX; 240 this.posY += this.motionY; 241 this.posZ += this.motionZ; 242 float var17 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); 243 this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); 244 245 for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var17) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) 246 { 247 ; 248 } 249 250 while (this.rotationPitch - this.prevRotationPitch >= 180.0F) 251 { 252 this.prevRotationPitch += 360.0F; 253 } 254 255 while (this.rotationYaw - this.prevRotationYaw < -180.0F) 256 { 257 this.prevRotationYaw -= 360.0F; 258 } 259 260 while (this.rotationYaw - this.prevRotationYaw >= 180.0F) 261 { 262 this.prevRotationYaw += 360.0F; 263 } 264 265 this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; 266 this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; 267 float var18 = 0.99F; 268 float var19 = this.getGravityVelocity(); 269 270 if (this.isInWater()) 271 { 272 for (int var7 = 0; var7 < 4; ++var7) 273 { 274 float var20 = 0.25F; 275 this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var20, this.posY - this.motionY * (double)var20, this.posZ - this.motionZ * (double)var20, this.motionX, this.motionY, this.motionZ); 276 } 277 278 var18 = 0.8F; 279 } 280 281 this.motionX *= (double)var18; 282 this.motionY *= (double)var18; 283 this.motionZ *= (double)var18; 284 this.motionY -= (double)var19; 285 this.setPosition(this.posX, this.posY, this.posZ); 286 } 287 288 /** 289 * Gets the amount of gravity to apply to the thrown entity with each tick. 290 */ 291 protected float getGravityVelocity() 292 { 293 return 0.03F; 294 } 295 296 /** 297 * Called when this EntityThrowable hits a block or entity. 298 */ 299 protected abstract void onImpact(MovingObjectPosition var1); 300 301 /** 302 * (abstract) Protected helper method to write subclass entity data to NBT. 303 */ 304 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 305 { 306 par1NBTTagCompound.setShort("xTile", (short)this.xTile); 307 par1NBTTagCompound.setShort("yTile", (short)this.yTile); 308 par1NBTTagCompound.setShort("zTile", (short)this.zTile); 309 par1NBTTagCompound.setByte("inTile", (byte)this.inTile); 310 par1NBTTagCompound.setByte("shake", (byte)this.throwableShake); 311 par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); 312 313 if ((this.throwerName == null || this.throwerName.length() == 0) && this.thrower != null && this.thrower instanceof EntityPlayer) 314 { 315 this.throwerName = this.thrower.getEntityName(); 316 } 317 318 par1NBTTagCompound.setString("ownerName", this.throwerName == null ? "" : this.throwerName); 319 } 320 321 /** 322 * (abstract) Protected helper method to read subclass entity data from NBT. 323 */ 324 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 325 { 326 this.xTile = par1NBTTagCompound.getShort("xTile"); 327 this.yTile = par1NBTTagCompound.getShort("yTile"); 328 this.zTile = par1NBTTagCompound.getShort("zTile"); 329 this.inTile = par1NBTTagCompound.getByte("inTile") & 255; 330 this.throwableShake = par1NBTTagCompound.getByte("shake") & 255; 331 this.inGround = par1NBTTagCompound.getByte("inGround") == 1; 332 this.throwerName = par1NBTTagCompound.getString("ownerName"); 333 334 if (this.throwerName != null && this.throwerName.length() == 0) 335 { 336 this.throwerName = null; 337 } 338 } 339 340 @SideOnly(Side.CLIENT) 341 public float getShadowSize() 342 { 343 return 0.0F; 344 } 345 346 public EntityLiving getThrower() 347 { 348 if (this.thrower == null && this.throwerName != null && this.throwerName.length() > 0) 349 { 350 this.thrower = this.worldObj.getPlayerEntityByName(this.throwerName); 351 } 352 353 return this.thrower; 354 } 355 }