001    package net.minecraft.entity.projectile;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.List;
006    import net.minecraft.block.Block;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.EntityLiving;
009    import net.minecraft.entity.IProjectile;
010    import net.minecraft.entity.player.EntityPlayer;
011    import net.minecraft.nbt.NBTTagCompound;
012    import net.minecraft.util.AxisAlignedBB;
013    import net.minecraft.util.EnumMovingObjectType;
014    import net.minecraft.util.MathHelper;
015    import net.minecraft.util.MovingObjectPosition;
016    import net.minecraft.util.Vec3;
017    import net.minecraft.world.World;
018    
019    public abstract class EntityThrowable extends Entity implements IProjectile
020    {
021        private int xTile = -1;
022        private int yTile = -1;
023        private int zTile = -1;
024        private int inTile = 0;
025        protected boolean inGround = false;
026        public int throwableShake = 0;
027    
028        /**
029         * Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)
030         */
031        private EntityLiving thrower;
032        private String throwerName = null;
033        private int ticksInGround;
034        private int ticksInAir = 0;
035    
036        public EntityThrowable(World par1World)
037        {
038            super(par1World);
039            this.setSize(0.25F, 0.25F);
040        }
041    
042        protected void entityInit() {}
043    
044        @SideOnly(Side.CLIENT)
045    
046        /**
047         * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
048         * length * 64 * renderDistanceWeight Args: distance
049         */
050        public boolean isInRangeToRenderDist(double par1)
051        {
052            double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D;
053            var3 *= 64.0D;
054            return par1 < var3 * var3;
055        }
056    
057        public EntityThrowable(World par1World, EntityLiving par2EntityLiving)
058        {
059            super(par1World);
060            this.thrower = par2EntityLiving;
061            this.setSize(0.25F, 0.25F);
062            this.setLocationAndAngles(par2EntityLiving.posX, par2EntityLiving.posY + (double)par2EntityLiving.getEyeHeight(), par2EntityLiving.posZ, par2EntityLiving.rotationYaw, par2EntityLiving.rotationPitch);
063            this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
064            this.posY -= 0.10000000149011612D;
065            this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
066            this.setPosition(this.posX, this.posY, this.posZ);
067            this.yOffset = 0.0F;
068            float var3 = 0.4F;
069            this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
070            this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
071            this.motionY = (double)(-MathHelper.sin((this.rotationPitch + this.func_70183_g()) / 180.0F * (float)Math.PI) * var3);
072            this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, this.func_70182_d(), 1.0F);
073        }
074    
075        public EntityThrowable(World par1World, double par2, double par4, double par6)
076        {
077            super(par1World);
078            this.ticksInGround = 0;
079            this.setSize(0.25F, 0.25F);
080            this.setPosition(par2, par4, par6);
081            this.yOffset = 0.0F;
082        }
083    
084        protected float func_70182_d()
085        {
086            return 1.5F;
087        }
088    
089        protected float func_70183_g()
090        {
091            return 0.0F;
092        }
093    
094        /**
095         * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
096         */
097        public void setThrowableHeading(double par1, double par3, double par5, float par7, float par8)
098        {
099            float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
100            par1 /= (double)var9;
101            par3 /= (double)var9;
102            par5 /= (double)var9;
103            par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
104            par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
105            par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
106            par1 *= (double)par7;
107            par3 *= (double)par7;
108            par5 *= (double)par7;
109            this.motionX = par1;
110            this.motionY = par3;
111            this.motionZ = par5;
112            float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
113            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
114            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
115            this.ticksInGround = 0;
116        }
117    
118        @SideOnly(Side.CLIENT)
119    
120        /**
121         * Sets the velocity to the args. Args: x, y, z
122         */
123        public void setVelocity(double par1, double par3, double par5)
124        {
125            this.motionX = par1;
126            this.motionY = par3;
127            this.motionZ = par5;
128    
129            if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
130            {
131                float var7 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
132                this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
133                this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var7) * 180.0D / Math.PI);
134            }
135        }
136    
137        /**
138         * Called to update the entity's position/logic.
139         */
140        public void onUpdate()
141        {
142            this.lastTickPosX = this.posX;
143            this.lastTickPosY = this.posY;
144            this.lastTickPosZ = this.posZ;
145            super.onUpdate();
146    
147            if (this.throwableShake > 0)
148            {
149                --this.throwableShake;
150            }
151    
152            if (this.inGround)
153            {
154                int var1 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
155    
156                if (var1 == this.inTile)
157                {
158                    ++this.ticksInGround;
159    
160                    if (this.ticksInGround == 1200)
161                    {
162                        this.setDead();
163                    }
164    
165                    return;
166                }
167    
168                this.inGround = false;
169                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
170                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
171                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
172                this.ticksInGround = 0;
173                this.ticksInAir = 0;
174            }
175            else
176            {
177                ++this.ticksInAir;
178            }
179    
180            Vec3 var16 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
181            Vec3 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
182            MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var16, var2);
183            var16 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
184            var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
185    
186            if (var3 != null)
187            {
188                var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord);
189            }
190    
191            if (!this.worldObj.isRemote)
192            {
193                Entity var4 = null;
194                List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
195                double var6 = 0.0D;
196                EntityLiving var8 = this.getThrower();
197    
198                for (int var9 = 0; var9 < var5.size(); ++var9)
199                {
200                    Entity var10 = (Entity)var5.get(var9);
201    
202                    if (var10.canBeCollidedWith() && (var10 != var8 || this.ticksInAir >= 5))
203                    {
204                        float var11 = 0.3F;
205                        AxisAlignedBB var12 = var10.boundingBox.expand((double)var11, (double)var11, (double)var11);
206                        MovingObjectPosition var13 = var12.calculateIntercept(var16, var2);
207    
208                        if (var13 != null)
209                        {
210                            double var14 = var16.distanceTo(var13.hitVec);
211    
212                            if (var14 < var6 || var6 == 0.0D)
213                            {
214                                var4 = var10;
215                                var6 = var14;
216                            }
217                        }
218                    }
219                }
220    
221                if (var4 != null)
222                {
223                    var3 = new MovingObjectPosition(var4);
224                }
225            }
226    
227            if (var3 != null)
228            {
229                if (var3.typeOfHit == EnumMovingObjectType.TILE && this.worldObj.getBlockId(var3.blockX, var3.blockY, var3.blockZ) == Block.portal.blockID)
230                {
231                    this.setInPortal();
232                }
233                else
234                {
235                    this.onImpact(var3);
236                }
237            }
238    
239            this.posX += this.motionX;
240            this.posY += this.motionY;
241            this.posZ += this.motionZ;
242            float var17 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
243            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
244    
245            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var17) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
246            {
247                ;
248            }
249    
250            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
251            {
252                this.prevRotationPitch += 360.0F;
253            }
254    
255            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
256            {
257                this.prevRotationYaw -= 360.0F;
258            }
259    
260            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
261            {
262                this.prevRotationYaw += 360.0F;
263            }
264    
265            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
266            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
267            float var18 = 0.99F;
268            float var19 = this.getGravityVelocity();
269    
270            if (this.isInWater())
271            {
272                for (int var7 = 0; var7 < 4; ++var7)
273                {
274                    float var20 = 0.25F;
275                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)var20, this.posY - this.motionY * (double)var20, this.posZ - this.motionZ * (double)var20, this.motionX, this.motionY, this.motionZ);
276                }
277    
278                var18 = 0.8F;
279            }
280    
281            this.motionX *= (double)var18;
282            this.motionY *= (double)var18;
283            this.motionZ *= (double)var18;
284            this.motionY -= (double)var19;
285            this.setPosition(this.posX, this.posY, this.posZ);
286        }
287    
288        /**
289         * Gets the amount of gravity to apply to the thrown entity with each tick.
290         */
291        protected float getGravityVelocity()
292        {
293            return 0.03F;
294        }
295    
296        /**
297         * Called when this EntityThrowable hits a block or entity.
298         */
299        protected abstract void onImpact(MovingObjectPosition var1);
300    
301        /**
302         * (abstract) Protected helper method to write subclass entity data to NBT.
303         */
304        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
305        {
306            par1NBTTagCompound.setShort("xTile", (short)this.xTile);
307            par1NBTTagCompound.setShort("yTile", (short)this.yTile);
308            par1NBTTagCompound.setShort("zTile", (short)this.zTile);
309            par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
310            par1NBTTagCompound.setByte("shake", (byte)this.throwableShake);
311            par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
312    
313            if ((this.throwerName == null || this.throwerName.length() == 0) && this.thrower != null && this.thrower instanceof EntityPlayer)
314            {
315                this.throwerName = this.thrower.getEntityName();
316            }
317    
318            par1NBTTagCompound.setString("ownerName", this.throwerName == null ? "" : this.throwerName);
319        }
320    
321        /**
322         * (abstract) Protected helper method to read subclass entity data from NBT.
323         */
324        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
325        {
326            this.xTile = par1NBTTagCompound.getShort("xTile");
327            this.yTile = par1NBTTagCompound.getShort("yTile");
328            this.zTile = par1NBTTagCompound.getShort("zTile");
329            this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
330            this.throwableShake = par1NBTTagCompound.getByte("shake") & 255;
331            this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
332            this.throwerName = par1NBTTagCompound.getString("ownerName");
333    
334            if (this.throwerName != null && this.throwerName.length() == 0)
335            {
336                this.throwerName = null;
337            }
338        }
339    
340        @SideOnly(Side.CLIENT)
341        public float getShadowSize()
342        {
343            return 0.0F;
344        }
345    
346        public EntityLiving getThrower()
347        {
348            if (this.thrower == null && this.throwerName != null && this.throwerName.length() > 0)
349            {
350                this.thrower = this.worldObj.getPlayerEntityByName(this.throwerName);
351            }
352    
353            return this.thrower;
354        }
355    }