001 package net.minecraft.entity.projectile; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.List; 006 import net.minecraft.block.material.Material; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.item.EntityItem; 009 import net.minecraft.entity.item.EntityXPOrb; 010 import net.minecraft.entity.player.EntityPlayer; 011 import net.minecraft.item.Item; 012 import net.minecraft.item.ItemStack; 013 import net.minecraft.nbt.NBTTagCompound; 014 import net.minecraft.stats.StatList; 015 import net.minecraft.util.AxisAlignedBB; 016 import net.minecraft.util.DamageSource; 017 import net.minecraft.util.MathHelper; 018 import net.minecraft.util.MovingObjectPosition; 019 import net.minecraft.util.Vec3; 020 import net.minecraft.world.World; 021 022 public class EntityFishHook extends Entity 023 { 024 /** The tile this entity is on, X position */ 025 private int xTile; 026 027 /** The tile this entity is on, Y position */ 028 private int yTile; 029 030 /** The tile this entity is on, Z position */ 031 private int zTile; 032 private int inTile; 033 private boolean inGround; 034 public int shake; 035 public EntityPlayer angler; 036 private int ticksInGround; 037 private int ticksInAir; 038 039 /** the number of ticks remaining until this fish can no longer be caught */ 040 private int ticksCatchable; 041 042 /** 043 * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook 044 * falls on to an entity, this it that entity. 045 */ 046 public Entity bobber; 047 private int fishPosRotationIncrements; 048 private double fishX; 049 private double fishY; 050 private double fishZ; 051 private double fishYaw; 052 private double fishPitch; 053 @SideOnly(Side.CLIENT) 054 private double velocityX; 055 @SideOnly(Side.CLIENT) 056 private double velocityY; 057 @SideOnly(Side.CLIENT) 058 private double velocityZ; 059 060 public EntityFishHook(World par1World) 061 { 062 super(par1World); 063 this.xTile = -1; 064 this.yTile = -1; 065 this.zTile = -1; 066 this.inTile = 0; 067 this.inGround = false; 068 this.shake = 0; 069 this.ticksInAir = 0; 070 this.ticksCatchable = 0; 071 this.bobber = null; 072 this.setSize(0.25F, 0.25F); 073 this.ignoreFrustumCheck = true; 074 } 075 076 @SideOnly(Side.CLIENT) 077 public EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer) 078 { 079 this(par1World); 080 this.setPosition(par2, par4, par6); 081 this.ignoreFrustumCheck = true; 082 this.angler = par8EntityPlayer; 083 par8EntityPlayer.fishEntity = this; 084 } 085 086 public EntityFishHook(World par1World, EntityPlayer par2EntityPlayer) 087 { 088 super(par1World); 089 this.xTile = -1; 090 this.yTile = -1; 091 this.zTile = -1; 092 this.inTile = 0; 093 this.inGround = false; 094 this.shake = 0; 095 this.ticksInAir = 0; 096 this.ticksCatchable = 0; 097 this.bobber = null; 098 this.ignoreFrustumCheck = true; 099 this.angler = par2EntityPlayer; 100 this.angler.fishEntity = this; 101 this.setSize(0.25F, 0.25F); 102 this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch); 103 this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); 104 this.posY -= 0.10000000149011612D; 105 this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F); 106 this.setPosition(this.posX, this.posY, this.posZ); 107 this.yOffset = 0.0F; 108 float var3 = 0.4F; 109 this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3); 110 this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3); 111 this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var3); 112 this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); 113 } 114 115 protected void entityInit() {} 116 117 @SideOnly(Side.CLIENT) 118 119 /** 120 * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge 121 * length * 64 * renderDistanceWeight Args: distance 122 */ 123 public boolean isInRangeToRenderDist(double par1) 124 { 125 double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D; 126 var3 *= 64.0D; 127 return par1 < var3 * var3; 128 } 129 130 public void calculateVelocity(double par1, double par3, double par5, float par7, float par8) 131 { 132 float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5); 133 par1 /= (double)var9; 134 par3 /= (double)var9; 135 par5 /= (double)var9; 136 par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; 137 par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; 138 par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8; 139 par1 *= (double)par7; 140 par3 *= (double)par7; 141 par5 *= (double)par7; 142 this.motionX = par1; 143 this.motionY = par3; 144 this.motionZ = par5; 145 float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5); 146 this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI); 147 this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI); 148 this.ticksInGround = 0; 149 } 150 151 @SideOnly(Side.CLIENT) 152 153 /** 154 * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, 155 * posY, posZ, yaw, pitch 156 */ 157 public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9) 158 { 159 this.fishX = par1; 160 this.fishY = par3; 161 this.fishZ = par5; 162 this.fishYaw = (double)par7; 163 this.fishPitch = (double)par8; 164 this.fishPosRotationIncrements = par9; 165 this.motionX = this.velocityX; 166 this.motionY = this.velocityY; 167 this.motionZ = this.velocityZ; 168 } 169 170 @SideOnly(Side.CLIENT) 171 172 /** 173 * Sets the velocity to the args. Args: x, y, z 174 */ 175 public void setVelocity(double par1, double par3, double par5) 176 { 177 this.velocityX = this.motionX = par1; 178 this.velocityY = this.motionY = par3; 179 this.velocityZ = this.motionZ = par5; 180 } 181 182 /** 183 * Called to update the entity's position/logic. 184 */ 185 public void onUpdate() 186 { 187 super.onUpdate(); 188 189 if (this.fishPosRotationIncrements > 0) 190 { 191 double var21 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements; 192 double var22 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements; 193 double var23 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements; 194 double var7 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw); 195 this.rotationYaw = (float)((double)this.rotationYaw + var7 / (double)this.fishPosRotationIncrements); 196 this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements); 197 --this.fishPosRotationIncrements; 198 this.setPosition(var21, var22, var23); 199 this.setRotation(this.rotationYaw, this.rotationPitch); 200 } 201 else 202 { 203 if (!this.worldObj.isRemote) 204 { 205 ItemStack var1 = this.angler.getCurrentEquippedItem(); 206 207 if (this.angler.isDead || !this.angler.isEntityAlive() || var1 == null || var1.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D) 208 { 209 this.setDead(); 210 this.angler.fishEntity = null; 211 return; 212 } 213 214 if (this.bobber != null) 215 { 216 if (!this.bobber.isDead) 217 { 218 this.posX = this.bobber.posX; 219 this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D; 220 this.posZ = this.bobber.posZ; 221 return; 222 } 223 224 this.bobber = null; 225 } 226 } 227 228 if (this.shake > 0) 229 { 230 --this.shake; 231 } 232 233 if (this.inGround) 234 { 235 int var19 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile); 236 237 if (var19 == this.inTile) 238 { 239 ++this.ticksInGround; 240 241 if (this.ticksInGround == 1200) 242 { 243 this.setDead(); 244 } 245 246 return; 247 } 248 249 this.inGround = false; 250 this.motionX *= (double)(this.rand.nextFloat() * 0.2F); 251 this.motionY *= (double)(this.rand.nextFloat() * 0.2F); 252 this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); 253 this.ticksInGround = 0; 254 this.ticksInAir = 0; 255 } 256 else 257 { 258 ++this.ticksInAir; 259 } 260 261 Vec3 var20 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); 262 Vec3 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); 263 MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var20, var2); 264 var20 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ); 265 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); 266 267 if (var3 != null) 268 { 269 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord); 270 } 271 272 Entity var4 = null; 273 List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D)); 274 double var6 = 0.0D; 275 double var13; 276 277 for (int var8 = 0; var8 < var5.size(); ++var8) 278 { 279 Entity var9 = (Entity)var5.get(var8); 280 281 if (var9.canBeCollidedWith() && (var9 != this.angler || this.ticksInAir >= 5)) 282 { 283 float var10 = 0.3F; 284 AxisAlignedBB var11 = var9.boundingBox.expand((double)var10, (double)var10, (double)var10); 285 MovingObjectPosition var12 = var11.calculateIntercept(var20, var2); 286 287 if (var12 != null) 288 { 289 var13 = var20.distanceTo(var12.hitVec); 290 291 if (var13 < var6 || var6 == 0.0D) 292 { 293 var4 = var9; 294 var6 = var13; 295 } 296 } 297 } 298 } 299 300 if (var4 != null) 301 { 302 var3 = new MovingObjectPosition(var4); 303 } 304 305 if (var3 != null) 306 { 307 if (var3.entityHit != null) 308 { 309 if (var3.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0)) 310 { 311 this.bobber = var3.entityHit; 312 } 313 } 314 else 315 { 316 this.inGround = true; 317 } 318 } 319 320 if (!this.inGround) 321 { 322 this.moveEntity(this.motionX, this.motionY, this.motionZ); 323 float var24 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); 324 this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); 325 326 for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var24) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) 327 { 328 ; 329 } 330 331 while (this.rotationPitch - this.prevRotationPitch >= 180.0F) 332 { 333 this.prevRotationPitch += 360.0F; 334 } 335 336 while (this.rotationYaw - this.prevRotationYaw < -180.0F) 337 { 338 this.prevRotationYaw -= 360.0F; 339 } 340 341 while (this.rotationYaw - this.prevRotationYaw >= 180.0F) 342 { 343 this.prevRotationYaw += 360.0F; 344 } 345 346 this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; 347 this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; 348 float var25 = 0.92F; 349 350 if (this.onGround || this.isCollidedHorizontally) 351 { 352 var25 = 0.5F; 353 } 354 355 byte var27 = 5; 356 double var26 = 0.0D; 357 358 for (int var29 = 0; var29 < var27; ++var29) 359 { 360 double var14 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 0) / (double)var27 - 0.125D + 0.125D; 361 double var16 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 1) / (double)var27 - 0.125D + 0.125D; 362 AxisAlignedBB var18 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.boundingBox.minX, var14, this.boundingBox.minZ, this.boundingBox.maxX, var16, this.boundingBox.maxZ); 363 364 if (this.worldObj.isAABBInMaterial(var18, Material.water)) 365 { 366 var26 += 1.0D / (double)var27; 367 } 368 } 369 370 if (var26 > 0.0D) 371 { 372 if (this.ticksCatchable > 0) 373 { 374 --this.ticksCatchable; 375 } 376 else 377 { 378 short var28 = 500; 379 380 if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ))) 381 { 382 var28 = 300; 383 } 384 385 if (this.rand.nextInt(var28) == 0) 386 { 387 this.ticksCatchable = this.rand.nextInt(30) + 10; 388 this.motionY -= 0.20000000298023224D; 389 this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); 390 float var30 = (float)MathHelper.floor_double(this.boundingBox.minY); 391 int var15; 392 float var17; 393 float var31; 394 395 for (var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15) 396 { 397 var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; 398 var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; 399 this.worldObj.spawnParticle("bubble", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ); 400 } 401 402 for (var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15) 403 { 404 var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; 405 var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width; 406 this.worldObj.spawnParticle("splash", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY, this.motionZ); 407 } 408 } 409 } 410 } 411 412 if (this.ticksCatchable > 0) 413 { 414 this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D; 415 } 416 417 var13 = var26 * 2.0D - 1.0D; 418 this.motionY += 0.03999999910593033D * var13; 419 420 if (var26 > 0.0D) 421 { 422 var25 = (float)((double)var25 * 0.9D); 423 this.motionY *= 0.8D; 424 } 425 426 this.motionX *= (double)var25; 427 this.motionY *= (double)var25; 428 this.motionZ *= (double)var25; 429 this.setPosition(this.posX, this.posY, this.posZ); 430 } 431 } 432 } 433 434 /** 435 * (abstract) Protected helper method to write subclass entity data to NBT. 436 */ 437 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 438 { 439 par1NBTTagCompound.setShort("xTile", (short)this.xTile); 440 par1NBTTagCompound.setShort("yTile", (short)this.yTile); 441 par1NBTTagCompound.setShort("zTile", (short)this.zTile); 442 par1NBTTagCompound.setByte("inTile", (byte)this.inTile); 443 par1NBTTagCompound.setByte("shake", (byte)this.shake); 444 par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); 445 } 446 447 /** 448 * (abstract) Protected helper method to read subclass entity data from NBT. 449 */ 450 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 451 { 452 this.xTile = par1NBTTagCompound.getShort("xTile"); 453 this.yTile = par1NBTTagCompound.getShort("yTile"); 454 this.zTile = par1NBTTagCompound.getShort("zTile"); 455 this.inTile = par1NBTTagCompound.getByte("inTile") & 255; 456 this.shake = par1NBTTagCompound.getByte("shake") & 255; 457 this.inGround = par1NBTTagCompound.getByte("inGround") == 1; 458 } 459 460 @SideOnly(Side.CLIENT) 461 public float getShadowSize() 462 { 463 return 0.0F; 464 } 465 466 public int catchFish() 467 { 468 if (this.worldObj.isRemote) 469 { 470 return 0; 471 } 472 else 473 { 474 byte var1 = 0; 475 476 if (this.bobber != null) 477 { 478 double var2 = this.angler.posX - this.posX; 479 double var4 = this.angler.posY - this.posY; 480 double var6 = this.angler.posZ - this.posZ; 481 double var8 = (double)MathHelper.sqrt_double(var2 * var2 + var4 * var4 + var6 * var6); 482 double var10 = 0.1D; 483 this.bobber.motionX += var2 * var10; 484 this.bobber.motionY += var4 * var10 + (double)MathHelper.sqrt_double(var8) * 0.08D; 485 this.bobber.motionZ += var6 * var10; 486 var1 = 3; 487 } 488 else if (this.ticksCatchable > 0) 489 { 490 EntityItem var13 = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw)); 491 double var3 = this.angler.posX - this.posX; 492 double var5 = this.angler.posY - this.posY; 493 double var7 = this.angler.posZ - this.posZ; 494 double var9 = (double)MathHelper.sqrt_double(var3 * var3 + var5 * var5 + var7 * var7); 495 double var11 = 0.1D; 496 var13.motionX = var3 * var11; 497 var13.motionY = var5 * var11 + (double)MathHelper.sqrt_double(var9) * 0.08D; 498 var13.motionZ = var7 * var11; 499 this.worldObj.spawnEntityInWorld(var13); 500 this.angler.addStat(StatList.fishCaughtStat, 1); 501 this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1)); 502 var1 = 1; 503 } 504 505 if (this.inGround) 506 { 507 var1 = 2; 508 } 509 510 this.setDead(); 511 this.angler.fishEntity = null; 512 return var1; 513 } 514 } 515 516 /** 517 * Will get destroyed next tick. 518 */ 519 public void setDead() 520 { 521 super.setDead(); 522 523 if (this.angler != null) 524 { 525 this.angler.fishEntity = null; 526 } 527 } 528 }