001    package net.minecraft.entity.projectile;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.util.List;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.item.EntityItem;
009    import net.minecraft.entity.item.EntityXPOrb;
010    import net.minecraft.entity.player.EntityPlayer;
011    import net.minecraft.item.Item;
012    import net.minecraft.item.ItemStack;
013    import net.minecraft.nbt.NBTTagCompound;
014    import net.minecraft.stats.StatList;
015    import net.minecraft.util.AxisAlignedBB;
016    import net.minecraft.util.DamageSource;
017    import net.minecraft.util.MathHelper;
018    import net.minecraft.util.MovingObjectPosition;
019    import net.minecraft.util.Vec3;
020    import net.minecraft.world.World;
021    
022    public class EntityFishHook extends Entity
023    {
024        /** The tile this entity is on, X position */
025        private int xTile;
026    
027        /** The tile this entity is on, Y position */
028        private int yTile;
029    
030        /** The tile this entity is on, Z position */
031        private int zTile;
032        private int inTile;
033        private boolean inGround;
034        public int shake;
035        public EntityPlayer angler;
036        private int ticksInGround;
037        private int ticksInAir;
038    
039        /** the number of ticks remaining until this fish can no longer be caught */
040        private int ticksCatchable;
041    
042        /**
043         * The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook
044         * falls on to an entity, this it that entity.
045         */
046        public Entity bobber;
047        private int fishPosRotationIncrements;
048        private double fishX;
049        private double fishY;
050        private double fishZ;
051        private double fishYaw;
052        private double fishPitch;
053        @SideOnly(Side.CLIENT)
054        private double velocityX;
055        @SideOnly(Side.CLIENT)
056        private double velocityY;
057        @SideOnly(Side.CLIENT)
058        private double velocityZ;
059    
060        public EntityFishHook(World par1World)
061        {
062            super(par1World);
063            this.xTile = -1;
064            this.yTile = -1;
065            this.zTile = -1;
066            this.inTile = 0;
067            this.inGround = false;
068            this.shake = 0;
069            this.ticksInAir = 0;
070            this.ticksCatchable = 0;
071            this.bobber = null;
072            this.setSize(0.25F, 0.25F);
073            this.ignoreFrustumCheck = true;
074        }
075    
076        @SideOnly(Side.CLIENT)
077        public EntityFishHook(World par1World, double par2, double par4, double par6, EntityPlayer par8EntityPlayer)
078        {
079            this(par1World);
080            this.setPosition(par2, par4, par6);
081            this.ignoreFrustumCheck = true;
082            this.angler = par8EntityPlayer;
083            par8EntityPlayer.fishEntity = this;
084        }
085    
086        public EntityFishHook(World par1World, EntityPlayer par2EntityPlayer)
087        {
088            super(par1World);
089            this.xTile = -1;
090            this.yTile = -1;
091            this.zTile = -1;
092            this.inTile = 0;
093            this.inGround = false;
094            this.shake = 0;
095            this.ticksInAir = 0;
096            this.ticksCatchable = 0;
097            this.bobber = null;
098            this.ignoreFrustumCheck = true;
099            this.angler = par2EntityPlayer;
100            this.angler.fishEntity = this;
101            this.setSize(0.25F, 0.25F);
102            this.setLocationAndAngles(par2EntityPlayer.posX, par2EntityPlayer.posY + 1.62D - (double)par2EntityPlayer.yOffset, par2EntityPlayer.posZ, par2EntityPlayer.rotationYaw, par2EntityPlayer.rotationPitch);
103            this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
104            this.posY -= 0.10000000149011612D;
105            this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
106            this.setPosition(this.posX, this.posY, this.posZ);
107            this.yOffset = 0.0F;
108            float var3 = 0.4F;
109            this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
110            this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
111            this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var3);
112            this.calculateVelocity(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
113        }
114    
115        protected void entityInit() {}
116    
117        @SideOnly(Side.CLIENT)
118    
119        /**
120         * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
121         * length * 64 * renderDistanceWeight Args: distance
122         */
123        public boolean isInRangeToRenderDist(double par1)
124        {
125            double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D;
126            var3 *= 64.0D;
127            return par1 < var3 * var3;
128        }
129    
130        public void calculateVelocity(double par1, double par3, double par5, float par7, float par8)
131        {
132            float var9 = MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5);
133            par1 /= (double)var9;
134            par3 /= (double)var9;
135            par5 /= (double)var9;
136            par1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
137            par3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
138            par5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)par8;
139            par1 *= (double)par7;
140            par3 *= (double)par7;
141            par5 *= (double)par7;
142            this.motionX = par1;
143            this.motionY = par3;
144            this.motionZ = par5;
145            float var10 = MathHelper.sqrt_double(par1 * par1 + par5 * par5);
146            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(par1, par5) * 180.0D / Math.PI);
147            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(par3, (double)var10) * 180.0D / Math.PI);
148            this.ticksInGround = 0;
149        }
150    
151        @SideOnly(Side.CLIENT)
152    
153        /**
154         * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
155         * posY, posZ, yaw, pitch
156         */
157        public void setPositionAndRotation2(double par1, double par3, double par5, float par7, float par8, int par9)
158        {
159            this.fishX = par1;
160            this.fishY = par3;
161            this.fishZ = par5;
162            this.fishYaw = (double)par7;
163            this.fishPitch = (double)par8;
164            this.fishPosRotationIncrements = par9;
165            this.motionX = this.velocityX;
166            this.motionY = this.velocityY;
167            this.motionZ = this.velocityZ;
168        }
169    
170        @SideOnly(Side.CLIENT)
171    
172        /**
173         * Sets the velocity to the args. Args: x, y, z
174         */
175        public void setVelocity(double par1, double par3, double par5)
176        {
177            this.velocityX = this.motionX = par1;
178            this.velocityY = this.motionY = par3;
179            this.velocityZ = this.motionZ = par5;
180        }
181    
182        /**
183         * Called to update the entity's position/logic.
184         */
185        public void onUpdate()
186        {
187            super.onUpdate();
188    
189            if (this.fishPosRotationIncrements > 0)
190            {
191                double var21 = this.posX + (this.fishX - this.posX) / (double)this.fishPosRotationIncrements;
192                double var22 = this.posY + (this.fishY - this.posY) / (double)this.fishPosRotationIncrements;
193                double var23 = this.posZ + (this.fishZ - this.posZ) / (double)this.fishPosRotationIncrements;
194                double var7 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double)this.rotationYaw);
195                this.rotationYaw = (float)((double)this.rotationYaw + var7 / (double)this.fishPosRotationIncrements);
196                this.rotationPitch = (float)((double)this.rotationPitch + (this.fishPitch - (double)this.rotationPitch) / (double)this.fishPosRotationIncrements);
197                --this.fishPosRotationIncrements;
198                this.setPosition(var21, var22, var23);
199                this.setRotation(this.rotationYaw, this.rotationPitch);
200            }
201            else
202            {
203                if (!this.worldObj.isRemote)
204                {
205                    ItemStack var1 = this.angler.getCurrentEquippedItem();
206    
207                    if (this.angler.isDead || !this.angler.isEntityAlive() || var1 == null || var1.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D)
208                    {
209                        this.setDead();
210                        this.angler.fishEntity = null;
211                        return;
212                    }
213    
214                    if (this.bobber != null)
215                    {
216                        if (!this.bobber.isDead)
217                        {
218                            this.posX = this.bobber.posX;
219                            this.posY = this.bobber.boundingBox.minY + (double)this.bobber.height * 0.8D;
220                            this.posZ = this.bobber.posZ;
221                            return;
222                        }
223    
224                        this.bobber = null;
225                    }
226                }
227    
228                if (this.shake > 0)
229                {
230                    --this.shake;
231                }
232    
233                if (this.inGround)
234                {
235                    int var19 = this.worldObj.getBlockId(this.xTile, this.yTile, this.zTile);
236    
237                    if (var19 == this.inTile)
238                    {
239                        ++this.ticksInGround;
240    
241                        if (this.ticksInGround == 1200)
242                        {
243                            this.setDead();
244                        }
245    
246                        return;
247                    }
248    
249                    this.inGround = false;
250                    this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
251                    this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
252                    this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
253                    this.ticksInGround = 0;
254                    this.ticksInAir = 0;
255                }
256                else
257                {
258                    ++this.ticksInAir;
259                }
260    
261                Vec3 var20 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
262                Vec3 var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
263                MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var20, var2);
264                var20 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX, this.posY, this.posZ);
265                var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
266    
267                if (var3 != null)
268                {
269                    var2 = this.worldObj.getWorldVec3Pool().getVecFromPool(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord);
270                }
271    
272                Entity var4 = null;
273                List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
274                double var6 = 0.0D;
275                double var13;
276    
277                for (int var8 = 0; var8 < var5.size(); ++var8)
278                {
279                    Entity var9 = (Entity)var5.get(var8);
280    
281                    if (var9.canBeCollidedWith() && (var9 != this.angler || this.ticksInAir >= 5))
282                    {
283                        float var10 = 0.3F;
284                        AxisAlignedBB var11 = var9.boundingBox.expand((double)var10, (double)var10, (double)var10);
285                        MovingObjectPosition var12 = var11.calculateIntercept(var20, var2);
286    
287                        if (var12 != null)
288                        {
289                            var13 = var20.distanceTo(var12.hitVec);
290    
291                            if (var13 < var6 || var6 == 0.0D)
292                            {
293                                var4 = var9;
294                                var6 = var13;
295                            }
296                        }
297                    }
298                }
299    
300                if (var4 != null)
301                {
302                    var3 = new MovingObjectPosition(var4);
303                }
304    
305                if (var3 != null)
306                {
307                    if (var3.entityHit != null)
308                    {
309                        if (var3.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0))
310                        {
311                            this.bobber = var3.entityHit;
312                        }
313                    }
314                    else
315                    {
316                        this.inGround = true;
317                    }
318                }
319    
320                if (!this.inGround)
321                {
322                    this.moveEntity(this.motionX, this.motionY, this.motionZ);
323                    float var24 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
324                    this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
325    
326                    for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var24) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
327                    {
328                        ;
329                    }
330    
331                    while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
332                    {
333                        this.prevRotationPitch += 360.0F;
334                    }
335    
336                    while (this.rotationYaw - this.prevRotationYaw < -180.0F)
337                    {
338                        this.prevRotationYaw -= 360.0F;
339                    }
340    
341                    while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
342                    {
343                        this.prevRotationYaw += 360.0F;
344                    }
345    
346                    this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
347                    this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
348                    float var25 = 0.92F;
349    
350                    if (this.onGround || this.isCollidedHorizontally)
351                    {
352                        var25 = 0.5F;
353                    }
354    
355                    byte var27 = 5;
356                    double var26 = 0.0D;
357    
358                    for (int var29 = 0; var29 < var27; ++var29)
359                    {
360                        double var14 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 0) / (double)var27 - 0.125D + 0.125D;
361                        double var16 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 1) / (double)var27 - 0.125D + 0.125D;
362                        AxisAlignedBB var18 = AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.boundingBox.minX, var14, this.boundingBox.minZ, this.boundingBox.maxX, var16, this.boundingBox.maxZ);
363    
364                        if (this.worldObj.isAABBInMaterial(var18, Material.water))
365                        {
366                            var26 += 1.0D / (double)var27;
367                        }
368                    }
369    
370                    if (var26 > 0.0D)
371                    {
372                        if (this.ticksCatchable > 0)
373                        {
374                            --this.ticksCatchable;
375                        }
376                        else
377                        {
378                            short var28 = 500;
379    
380                            if (this.worldObj.canLightningStrikeAt(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ)))
381                            {
382                                var28 = 300;
383                            }
384    
385                            if (this.rand.nextInt(var28) == 0)
386                            {
387                                this.ticksCatchable = this.rand.nextInt(30) + 10;
388                                this.motionY -= 0.20000000298023224D;
389                                this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
390                                float var30 = (float)MathHelper.floor_double(this.boundingBox.minY);
391                                int var15;
392                                float var17;
393                                float var31;
394    
395                                for (var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15)
396                                {
397                                    var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
398                                    var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
399                                    this.worldObj.spawnParticle("bubble", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
400                                }
401    
402                                for (var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15)
403                                {
404                                    var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
405                                    var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
406                                    this.worldObj.spawnParticle("splash", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY, this.motionZ);
407                                }
408                            }
409                        }
410                    }
411    
412                    if (this.ticksCatchable > 0)
413                    {
414                        this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
415                    }
416    
417                    var13 = var26 * 2.0D - 1.0D;
418                    this.motionY += 0.03999999910593033D * var13;
419    
420                    if (var26 > 0.0D)
421                    {
422                        var25 = (float)((double)var25 * 0.9D);
423                        this.motionY *= 0.8D;
424                    }
425    
426                    this.motionX *= (double)var25;
427                    this.motionY *= (double)var25;
428                    this.motionZ *= (double)var25;
429                    this.setPosition(this.posX, this.posY, this.posZ);
430                }
431            }
432        }
433    
434        /**
435         * (abstract) Protected helper method to write subclass entity data to NBT.
436         */
437        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
438        {
439            par1NBTTagCompound.setShort("xTile", (short)this.xTile);
440            par1NBTTagCompound.setShort("yTile", (short)this.yTile);
441            par1NBTTagCompound.setShort("zTile", (short)this.zTile);
442            par1NBTTagCompound.setByte("inTile", (byte)this.inTile);
443            par1NBTTagCompound.setByte("shake", (byte)this.shake);
444            par1NBTTagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
445        }
446    
447        /**
448         * (abstract) Protected helper method to read subclass entity data from NBT.
449         */
450        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
451        {
452            this.xTile = par1NBTTagCompound.getShort("xTile");
453            this.yTile = par1NBTTagCompound.getShort("yTile");
454            this.zTile = par1NBTTagCompound.getShort("zTile");
455            this.inTile = par1NBTTagCompound.getByte("inTile") & 255;
456            this.shake = par1NBTTagCompound.getByte("shake") & 255;
457            this.inGround = par1NBTTagCompound.getByte("inGround") == 1;
458        }
459    
460        @SideOnly(Side.CLIENT)
461        public float getShadowSize()
462        {
463            return 0.0F;
464        }
465    
466        public int catchFish()
467        {
468            if (this.worldObj.isRemote)
469            {
470                return 0;
471            }
472            else
473            {
474                byte var1 = 0;
475    
476                if (this.bobber != null)
477                {
478                    double var2 = this.angler.posX - this.posX;
479                    double var4 = this.angler.posY - this.posY;
480                    double var6 = this.angler.posZ - this.posZ;
481                    double var8 = (double)MathHelper.sqrt_double(var2 * var2 + var4 * var4 + var6 * var6);
482                    double var10 = 0.1D;
483                    this.bobber.motionX += var2 * var10;
484                    this.bobber.motionY += var4 * var10 + (double)MathHelper.sqrt_double(var8) * 0.08D;
485                    this.bobber.motionZ += var6 * var10;
486                    var1 = 3;
487                }
488                else if (this.ticksCatchable > 0)
489                {
490                    EntityItem var13 = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw));
491                    double var3 = this.angler.posX - this.posX;
492                    double var5 = this.angler.posY - this.posY;
493                    double var7 = this.angler.posZ - this.posZ;
494                    double var9 = (double)MathHelper.sqrt_double(var3 * var3 + var5 * var5 + var7 * var7);
495                    double var11 = 0.1D;
496                    var13.motionX = var3 * var11;
497                    var13.motionY = var5 * var11 + (double)MathHelper.sqrt_double(var9) * 0.08D;
498                    var13.motionZ = var7 * var11;
499                    this.worldObj.spawnEntityInWorld(var13);
500                    this.angler.addStat(StatList.fishCaughtStat, 1);
501                    this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
502                    var1 = 1;
503                }
504    
505                if (this.inGround)
506                {
507                    var1 = 2;
508                }
509    
510                this.setDead();
511                this.angler.fishEntity = null;
512                return var1;
513            }
514        }
515    
516        /**
517         * Will get destroyed next tick.
518         */
519        public void setDead()
520        {
521            super.setDead();
522    
523            if (this.angler != null)
524            {
525                this.angler.fishEntity = null;
526            }
527        }
528    }