001 package net.minecraft.entity.player; 002 003 import cpw.mods.fml.common.FMLCommonHandler; 004 import cpw.mods.fml.common.network.FMLNetworkHandler; 005 import cpw.mods.fml.relauncher.Side; 006 import cpw.mods.fml.relauncher.SideOnly; 007 import java.util.Iterator; 008 import java.util.List; 009 import net.minecraft.block.Block; 010 import net.minecraft.block.BlockBed; 011 import net.minecraft.block.material.Material; 012 import net.minecraft.command.ICommandSender; 013 import net.minecraft.enchantment.EnchantmentHelper; 014 import net.minecraft.enchantment.EnchantmentThorns; 015 import net.minecraft.entity.Entity; 016 import net.minecraft.entity.EntityLiving; 017 import net.minecraft.entity.IMerchant; 018 import net.minecraft.entity.item.EntityBoat; 019 import net.minecraft.entity.item.EntityItem; 020 import net.minecraft.entity.item.EntityMinecart; 021 import net.minecraft.entity.monster.EntityCreeper; 022 import net.minecraft.entity.monster.EntityGhast; 023 import net.minecraft.entity.monster.EntityMob; 024 import net.minecraft.entity.monster.IMob; 025 import net.minecraft.entity.passive.EntityPig; 026 import net.minecraft.entity.passive.EntityWolf; 027 import net.minecraft.entity.projectile.EntityArrow; 028 import net.minecraft.entity.projectile.EntityFishHook; 029 import net.minecraft.inventory.Container; 030 import net.minecraft.inventory.ContainerPlayer; 031 import net.minecraft.inventory.IInventory; 032 import net.minecraft.inventory.InventoryEnderChest; 033 import net.minecraft.item.EnumAction; 034 import net.minecraft.item.Item; 035 import net.minecraft.item.ItemStack; 036 import net.minecraft.nbt.NBTTagCompound; 037 import net.minecraft.nbt.NBTTagList; 038 import net.minecraft.potion.Potion; 039 import net.minecraft.stats.AchievementList; 040 import net.minecraft.stats.StatBase; 041 import net.minecraft.stats.StatList; 042 import net.minecraft.tileentity.TileEntity; 043 import net.minecraft.tileentity.TileEntityBeacon; 044 import net.minecraft.tileentity.TileEntityBrewingStand; 045 import net.minecraft.tileentity.TileEntityDispenser; 046 import net.minecraft.tileentity.TileEntityFurnace; 047 import net.minecraft.util.AxisAlignedBB; 048 import net.minecraft.util.ChunkCoordinates; 049 import net.minecraft.util.DamageSource; 050 import net.minecraft.util.FoodStats; 051 import net.minecraft.util.MathHelper; 052 import net.minecraft.util.StringTranslate; 053 import net.minecraft.util.Vec3; 054 import net.minecraft.world.EnumGameType; 055 import net.minecraft.world.World; 056 import net.minecraft.world.chunk.IChunkProvider; 057 058 import net.minecraftforge.common.ForgeHooks; 059 import net.minecraftforge.common.ISpecialArmor.ArmorProperties; 060 import net.minecraftforge.common.MinecraftForge; 061 import net.minecraftforge.event.ForgeEventFactory; 062 import net.minecraftforge.event.entity.living.LivingHurtEvent; 063 import net.minecraftforge.event.entity.player.AttackEntityEvent; 064 import net.minecraftforge.event.entity.player.EntityInteractEvent; 065 import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent; 066 import net.minecraftforge.event.entity.player.PlayerDropsEvent; 067 import net.minecraftforge.event.entity.player.PlayerSleepInBedEvent; 068 069 public abstract class EntityPlayer extends EntityLiving implements ICommandSender 070 { 071 public static final String PERSISTED_NBT_TAG = "PlayerPersisted"; 072 073 /** Inventory of the player */ 074 public InventoryPlayer inventory = new InventoryPlayer(this); 075 private InventoryEnderChest theInventoryEnderChest = new InventoryEnderChest(); 076 077 /** 078 * The Container for the player's inventory (which opens when they press E) 079 */ 080 public Container inventoryContainer; 081 082 /** The Container the player has open. */ 083 public Container openContainer; 084 085 /** The player's food stats. (See class FoodStats) */ 086 protected FoodStats foodStats = new FoodStats(); 087 088 /** 089 * Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as 090 * defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly. 091 */ 092 protected int flyToggleTimer = 0; 093 public byte field_71098_bD = 0; 094 public float prevCameraYaw; 095 public float cameraYaw; 096 public String username; 097 @SideOnly(Side.CLIENT) 098 public String playerCloakUrl; 099 100 /** 101 * Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once. 102 */ 103 public int xpCooldown = 0; 104 public double field_71091_bM; 105 public double field_71096_bN; 106 public double field_71097_bO; 107 public double field_71094_bP; 108 public double field_71095_bQ; 109 public double field_71085_bR; 110 111 /** Boolean value indicating weather a player is sleeping or not */ 112 protected boolean sleeping; 113 114 /** 115 * The chunk coordinates of the bed the player is in (null if player isn't in a bed). 116 */ 117 public ChunkCoordinates playerLocation; 118 private int sleepTimer; 119 public float field_71079_bU; 120 @SideOnly(Side.CLIENT) 121 public float field_71082_cx; 122 public float field_71089_bV; 123 124 /** 125 * Holds the last coordinate to spawn based on last bed that the player sleep. 126 */ 127 private ChunkCoordinates spawnChunk; 128 129 /** 130 * Whether this player's spawn point is forced, preventing execution of bed checks. 131 */ 132 private boolean spawnForced; 133 134 /** Holds the coordinate of the player when enter a minecraft to ride. */ 135 private ChunkCoordinates startMinecartRidingCoordinate; 136 137 /** The player's capabilities. (See class PlayerCapabilities) */ 138 public PlayerCapabilities capabilities = new PlayerCapabilities(); 139 140 /** The current experience level the player is on. */ 141 public int experienceLevel; 142 143 /** 144 * The total amount of experience the player has. This also includes the amount of experience within their 145 * Experience Bar. 146 */ 147 public int experienceTotal; 148 149 /** 150 * The current amount of experience the player has within their Experience Bar. 151 */ 152 public float experience; 153 154 /** 155 * This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword) 156 */ 157 private ItemStack itemInUse; 158 159 /** 160 * This field starts off equal to getMaxItemUseDuration and is decremented on each tick 161 */ 162 private int itemInUseCount; 163 protected float speedOnGround = 0.1F; 164 protected float speedInAir = 0.02F; 165 private int field_82249_h = 0; 166 167 /** 168 * An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different 169 */ 170 public EntityFishHook fishEntity = null; 171 172 public EntityPlayer(World par1World) 173 { 174 super(par1World); 175 this.inventoryContainer = new ContainerPlayer(this.inventory, !par1World.isRemote, this); 176 this.openContainer = this.inventoryContainer; 177 this.yOffset = 1.62F; 178 ChunkCoordinates var2 = par1World.getSpawnPoint(); 179 this.setLocationAndAngles((double)var2.posX + 0.5D, (double)(var2.posY + 1), (double)var2.posZ + 0.5D, 0.0F, 0.0F); 180 this.entityType = "humanoid"; 181 this.field_70741_aB = 180.0F; 182 this.fireResistance = 20; 183 this.texture = "/mob/char.png"; 184 } 185 186 public int getMaxHealth() 187 { 188 return 20; 189 } 190 191 protected void entityInit() 192 { 193 super.entityInit(); 194 this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); 195 this.dataWatcher.addObject(17, Byte.valueOf((byte)0)); 196 this.dataWatcher.addObject(18, Integer.valueOf(0)); 197 } 198 199 @SideOnly(Side.CLIENT) 200 201 /** 202 * returns the ItemStack containing the itemInUse 203 */ 204 public ItemStack getItemInUse() 205 { 206 return this.itemInUse; 207 } 208 209 @SideOnly(Side.CLIENT) 210 211 /** 212 * Returns the item in use count 213 */ 214 public int getItemInUseCount() 215 { 216 return this.itemInUseCount; 217 } 218 219 /** 220 * Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton 221 */ 222 public boolean isUsingItem() 223 { 224 return this.itemInUse != null; 225 } 226 227 @SideOnly(Side.CLIENT) 228 229 /** 230 * gets the duration for how long the current itemInUse has been in use 231 */ 232 public int getItemInUseDuration() 233 { 234 return this.isUsingItem() ? this.itemInUse.getMaxItemUseDuration() - this.itemInUseCount : 0; 235 } 236 237 public void stopUsingItem() 238 { 239 if (this.itemInUse != null) 240 { 241 this.itemInUse.onPlayerStoppedUsing(this.worldObj, this, this.itemInUseCount); 242 } 243 244 this.clearItemInUse(); 245 } 246 247 public void clearItemInUse() 248 { 249 this.itemInUse = null; 250 this.itemInUseCount = 0; 251 252 if (!this.worldObj.isRemote) 253 { 254 this.setEating(false); 255 } 256 } 257 258 public boolean isBlocking() 259 { 260 return this.isUsingItem() && Item.itemsList[this.itemInUse.itemID].getItemUseAction(this.itemInUse) == EnumAction.block; 261 } 262 263 /** 264 * Called to update the entity's position/logic. 265 */ 266 public void onUpdate() 267 { 268 FMLCommonHandler.instance().onPlayerPreTick(this); 269 if (this.itemInUse != null) 270 { 271 ItemStack var1 = this.inventory.getCurrentItem(); 272 273 if (var1 == this.itemInUse) 274 { 275 itemInUse.getItem().onUsingItemTick(itemInUse, this, itemInUseCount); 276 if (this.itemInUseCount <= 25 && this.itemInUseCount % 4 == 0) 277 { 278 this.updateItemUse(var1, 5); 279 } 280 281 if (--this.itemInUseCount == 0 && !this.worldObj.isRemote) 282 { 283 this.onItemUseFinish(); 284 } 285 } 286 else 287 { 288 this.clearItemInUse(); 289 } 290 } 291 292 if (this.xpCooldown > 0) 293 { 294 --this.xpCooldown; 295 } 296 297 if (this.isPlayerSleeping()) 298 { 299 ++this.sleepTimer; 300 301 if (this.sleepTimer > 100) 302 { 303 this.sleepTimer = 100; 304 } 305 306 if (!this.worldObj.isRemote) 307 { 308 if (!this.isInBed()) 309 { 310 this.wakeUpPlayer(true, true, false); 311 } 312 else if (this.worldObj.isDaytime()) 313 { 314 this.wakeUpPlayer(false, true, true); 315 } 316 } 317 } 318 else if (this.sleepTimer > 0) 319 { 320 ++this.sleepTimer; 321 322 if (this.sleepTimer >= 110) 323 { 324 this.sleepTimer = 0; 325 } 326 } 327 328 super.onUpdate(); 329 330 if (!this.worldObj.isRemote && this.openContainer != null && !this.openContainer.canInteractWith(this)) 331 { 332 this.closeScreen(); 333 this.openContainer = this.inventoryContainer; 334 } 335 336 if (this.isBurning() && this.capabilities.disableDamage) 337 { 338 this.extinguish(); 339 } 340 341 this.field_71091_bM = this.field_71094_bP; 342 this.field_71096_bN = this.field_71095_bQ; 343 this.field_71097_bO = this.field_71085_bR; 344 double var9 = this.posX - this.field_71094_bP; 345 double var3 = this.posY - this.field_71095_bQ; 346 double var5 = this.posZ - this.field_71085_bR; 347 double var7 = 10.0D; 348 349 if (var9 > var7) 350 { 351 this.field_71091_bM = this.field_71094_bP = this.posX; 352 } 353 354 if (var5 > var7) 355 { 356 this.field_71097_bO = this.field_71085_bR = this.posZ; 357 } 358 359 if (var3 > var7) 360 { 361 this.field_71096_bN = this.field_71095_bQ = this.posY; 362 } 363 364 if (var9 < -var7) 365 { 366 this.field_71091_bM = this.field_71094_bP = this.posX; 367 } 368 369 if (var5 < -var7) 370 { 371 this.field_71097_bO = this.field_71085_bR = this.posZ; 372 } 373 374 if (var3 < -var7) 375 { 376 this.field_71096_bN = this.field_71095_bQ = this.posY; 377 } 378 379 this.field_71094_bP += var9 * 0.25D; 380 this.field_71085_bR += var5 * 0.25D; 381 this.field_71095_bQ += var3 * 0.25D; 382 this.addStat(StatList.minutesPlayedStat, 1); 383 384 if (this.ridingEntity == null) 385 { 386 this.startMinecartRidingCoordinate = null; 387 } 388 389 if (!this.worldObj.isRemote) 390 { 391 this.foodStats.onUpdate(this); 392 } 393 FMLCommonHandler.instance().onPlayerPostTick(this); 394 } 395 396 /** 397 * Return the amount of time this entity should stay in a portal before being transported. 398 */ 399 public int getMaxInPortalTime() 400 { 401 return this.capabilities.disableDamage ? 0 : 80; 402 } 403 404 /** 405 * Return the amount of cooldown before this entity can use a portal again. 406 */ 407 public int getPortalCooldown() 408 { 409 return 10; 410 } 411 412 public void playSound(String par1Str, float par2, float par3) 413 { 414 this.worldObj.playSoundToNearExcept(this, par1Str, par2, par3); 415 } 416 417 /** 418 * Plays sounds and makes particles for item in use state 419 */ 420 protected void updateItemUse(ItemStack par1ItemStack, int par2) 421 { 422 if (par1ItemStack.getItemUseAction() == EnumAction.drink) 423 { 424 this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F); 425 } 426 427 if (par1ItemStack.getItemUseAction() == EnumAction.eat) 428 { 429 for (int var3 = 0; var3 < par2; ++var3) 430 { 431 Vec3 var4 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D); 432 var4.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); 433 var4.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); 434 Vec3 var5 = this.worldObj.getWorldVec3Pool().getVecFromPool(((double)this.rand.nextFloat() - 0.5D) * 0.3D, (double)(-this.rand.nextFloat()) * 0.6D - 0.3D, 0.6D); 435 var5.rotateAroundX(-this.rotationPitch * (float)Math.PI / 180.0F); 436 var5.rotateAroundY(-this.rotationYaw * (float)Math.PI / 180.0F); 437 var5 = var5.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ); 438 this.worldObj.spawnParticle("iconcrack_" + par1ItemStack.getItem().itemID, var5.xCoord, var5.yCoord, var5.zCoord, var4.xCoord, var4.yCoord + 0.05D, var4.zCoord); 439 } 440 441 this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); 442 } 443 } 444 445 /** 446 * Used for when item use count runs out, ie: eating completed 447 */ 448 protected void onItemUseFinish() 449 { 450 if (this.itemInUse != null) 451 { 452 this.updateItemUse(this.itemInUse, 16); 453 int var1 = this.itemInUse.stackSize; 454 ItemStack var2 = this.itemInUse.onFoodEaten(this.worldObj, this); 455 456 if (var2 != this.itemInUse || var2 != null && var2.stackSize != var1) 457 { 458 this.inventory.mainInventory[this.inventory.currentItem] = var2; 459 460 if (var2.stackSize == 0) 461 { 462 this.inventory.mainInventory[this.inventory.currentItem] = null; 463 } 464 } 465 466 this.clearItemInUse(); 467 } 468 } 469 470 @SideOnly(Side.CLIENT) 471 public void handleHealthUpdate(byte par1) 472 { 473 if (par1 == 9) 474 { 475 this.onItemUseFinish(); 476 } 477 else 478 { 479 super.handleHealthUpdate(par1); 480 } 481 } 482 483 /** 484 * Dead and sleeping entities cannot move 485 */ 486 protected boolean isMovementBlocked() 487 { 488 return this.getHealth() <= 0 || this.isPlayerSleeping(); 489 } 490 491 /** 492 * sets current screen to null (used on escape buttons of GUIs) 493 */ 494 public void closeScreen() 495 { 496 this.openContainer = this.inventoryContainer; 497 } 498 499 /** 500 * Handles updating while being ridden by an entity 501 */ 502 public void updateRidden() 503 { 504 double var1 = this.posX; 505 double var3 = this.posY; 506 double var5 = this.posZ; 507 float var7 = this.rotationYaw; 508 float var8 = this.rotationPitch; 509 super.updateRidden(); 510 this.prevCameraYaw = this.cameraYaw; 511 this.cameraYaw = 0.0F; 512 this.addMountedMovementStat(this.posX - var1, this.posY - var3, this.posZ - var5); 513 514 if (this.ridingEntity instanceof EntityLiving && ((EntityLiving)ridingEntity).shouldRiderFaceForward(this)) 515 { 516 this.rotationPitch = var8; 517 this.rotationYaw = var7; 518 this.renderYawOffset = ((EntityLiving)this.ridingEntity).renderYawOffset; 519 } 520 } 521 522 @SideOnly(Side.CLIENT) 523 524 /** 525 * Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned 526 * (only actually used on players though its also on Entity) 527 */ 528 public void preparePlayerToSpawn() 529 { 530 this.yOffset = 1.62F; 531 this.setSize(0.6F, 1.8F); 532 super.preparePlayerToSpawn(); 533 this.setEntityHealth(this.getMaxHealth()); 534 this.deathTime = 0; 535 } 536 537 protected void updateEntityActionState() 538 { 539 this.updateArmSwingProgress(); 540 } 541 542 /** 543 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 544 * use this to react to sunlight and start to burn. 545 */ 546 public void onLivingUpdate() 547 { 548 if (this.flyToggleTimer > 0) 549 { 550 --this.flyToggleTimer; 551 } 552 553 if (this.worldObj.difficultySetting == 0 && this.getHealth() < this.getMaxHealth() && this.ticksExisted % 20 * 12 == 0) 554 { 555 this.heal(1); 556 } 557 558 this.inventory.decrementAnimations(); 559 this.prevCameraYaw = this.cameraYaw; 560 super.onLivingUpdate(); 561 this.landMovementFactor = this.capabilities.getWalkSpeed(); 562 this.jumpMovementFactor = this.speedInAir; 563 564 if (this.isSprinting()) 565 { 566 this.landMovementFactor = (float)((double)this.landMovementFactor + (double)this.capabilities.getWalkSpeed() * 0.3D); 567 this.jumpMovementFactor = (float)((double)this.jumpMovementFactor + (double)this.speedInAir * 0.3D); 568 } 569 570 float var1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); 571 float var2 = (float)Math.atan(-this.motionY * 0.20000000298023224D) * 15.0F; 572 573 if (var1 > 0.1F) 574 { 575 var1 = 0.1F; 576 } 577 578 if (!this.onGround || this.getHealth() <= 0) 579 { 580 var1 = 0.0F; 581 } 582 583 if (this.onGround || this.getHealth() <= 0) 584 { 585 var2 = 0.0F; 586 } 587 588 this.cameraYaw += (var1 - this.cameraYaw) * 0.4F; 589 this.cameraPitch += (var2 - this.cameraPitch) * 0.8F; 590 591 if (this.getHealth() > 0) 592 { 593 List var3 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(1.0D, 0.5D, 1.0D)); 594 595 if (var3 != null) 596 { 597 for (int var4 = 0; var4 < var3.size(); ++var4) 598 { 599 Entity var5 = (Entity)var3.get(var4); 600 601 if (!var5.isDead) 602 { 603 this.collideWithPlayer(var5); 604 } 605 } 606 } 607 } 608 } 609 610 private void collideWithPlayer(Entity par1Entity) 611 { 612 par1Entity.onCollideWithPlayer(this); 613 } 614 615 public int getScore() 616 { 617 return this.dataWatcher.getWatchableObjectInt(18); 618 } 619 620 /** 621 * Set player's score 622 */ 623 public void setScore(int par1) 624 { 625 this.dataWatcher.updateObject(18, Integer.valueOf(par1)); 626 } 627 628 /** 629 * Add to player's score 630 */ 631 public void addScore(int par1) 632 { 633 int var2 = this.getScore(); 634 this.dataWatcher.updateObject(18, Integer.valueOf(var2 + par1)); 635 } 636 637 /** 638 * Called when the mob's health reaches 0. 639 */ 640 public void onDeath(DamageSource par1DamageSource) 641 { 642 super.onDeath(par1DamageSource); 643 this.setSize(0.2F, 0.2F); 644 this.setPosition(this.posX, this.posY, this.posZ); 645 this.motionY = 0.10000000149011612D; 646 647 captureDrops = true; 648 capturedDrops.clear(); 649 650 if (this.username.equals("Notch")) 651 { 652 this.dropPlayerItemWithRandomChoice(new ItemStack(Item.appleRed, 1), true); 653 } 654 655 if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 656 { 657 this.inventory.dropAllItems(); 658 } 659 660 captureDrops = false; 661 662 if (!worldObj.isRemote) 663 { 664 PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0); 665 if (!MinecraftForge.EVENT_BUS.post(event)) 666 { 667 for (EntityItem item : capturedDrops) 668 { 669 joinEntityItemWithWorld(item); 670 } 671 } 672 } 673 674 if (par1DamageSource != null) 675 { 676 this.motionX = (double)(-MathHelper.cos((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F); 677 this.motionZ = (double)(-MathHelper.sin((this.attackedAtYaw + this.rotationYaw) * (float)Math.PI / 180.0F) * 0.1F); 678 } 679 else 680 { 681 this.motionX = this.motionZ = 0.0D; 682 } 683 684 this.yOffset = 0.1F; 685 this.addStat(StatList.deathsStat, 1); 686 } 687 688 /** 689 * Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: 690 * entity, scoreToAdd 691 */ 692 public void addToPlayerScore(Entity par1Entity, int par2) 693 { 694 this.addScore(par2); 695 696 if (par1Entity instanceof EntityPlayer) 697 { 698 this.addStat(StatList.playerKillsStat, 1); 699 } 700 else 701 { 702 this.addStat(StatList.mobKillsStat, 1); 703 } 704 } 705 706 /** 707 * Called when player presses the drop item key 708 */ 709 public EntityItem dropOneItem(boolean par1) 710 { 711 ItemStack stack = inventory.getCurrentItem(); 712 713 if (stack == null) 714 { 715 return null; 716 } 717 718 if (stack.getItem().onDroppedByPlayer(stack, this)) 719 { 720 int count = par1 && this.inventory.getCurrentItem() != null ? this.inventory.getCurrentItem().stackSize : 1; 721 return ForgeHooks.onPlayerTossEvent(this, inventory.decrStackSize(inventory.currentItem, count)); 722 } 723 724 return null; 725 } 726 727 /** 728 * Args: itemstack - called when player drops an item stack that's not in his inventory (like items still placed in 729 * a workbench while the workbench'es GUI gets closed) 730 */ 731 public EntityItem dropPlayerItem(ItemStack par1ItemStack) 732 { 733 return ForgeHooks.onPlayerTossEvent(this, par1ItemStack); 734 } 735 736 /** 737 * Args: itemstack, flag 738 */ 739 public EntityItem dropPlayerItemWithRandomChoice(ItemStack par1ItemStack, boolean par2) 740 { 741 if (par1ItemStack == null) 742 { 743 return null; 744 } 745 else 746 { 747 EntityItem var3 = new EntityItem(this.worldObj, this.posX, this.posY - 0.30000001192092896D + (double)this.getEyeHeight(), this.posZ, par1ItemStack); 748 var3.delayBeforeCanPickup = 40; 749 float var4 = 0.1F; 750 float var5; 751 752 if (par2) 753 { 754 var5 = this.rand.nextFloat() * 0.5F; 755 float var6 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 756 var3.motionX = (double)(-MathHelper.sin(var6) * var5); 757 var3.motionZ = (double)(MathHelper.cos(var6) * var5); 758 var3.motionY = 0.20000000298023224D; 759 } 760 else 761 { 762 var4 = 0.3F; 763 var3.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4); 764 var3.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * var4); 765 var3.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * var4 + 0.1F); 766 var4 = 0.02F; 767 var5 = this.rand.nextFloat() * (float)Math.PI * 2.0F; 768 var4 *= this.rand.nextFloat(); 769 var3.motionX += Math.cos((double)var5) * (double)var4; 770 var3.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F); 771 var3.motionZ += Math.sin((double)var5) * (double)var4; 772 } 773 774 this.joinEntityItemWithWorld(var3); 775 this.addStat(StatList.dropStat, 1); 776 return var3; 777 } 778 } 779 780 /** 781 * Joins the passed in entity item with the world. Args: entityItem 782 */ 783 public void joinEntityItemWithWorld(EntityItem par1EntityItem) 784 { 785 if (captureDrops) 786 { 787 capturedDrops.add(par1EntityItem); 788 } 789 else 790 { 791 this.worldObj.spawnEntityInWorld(par1EntityItem); 792 } 793 } 794 795 /** 796 * Returns how strong the player is against the specified block at this moment 797 * Deprecated in favor of the more sensitive version 798 */ 799 @Deprecated 800 public float getCurrentPlayerStrVsBlock(Block par1Block) 801 { 802 return getCurrentPlayerStrVsBlock(par1Block, 0); 803 } 804 805 public float getCurrentPlayerStrVsBlock(Block par1Block, int meta) 806 { 807 ItemStack stack = inventory.getCurrentItem(); 808 float var2 = (stack == null ? 1.0F : stack.getItem().getStrVsBlock(stack, par1Block, meta)); 809 int var3 = EnchantmentHelper.getEfficiencyModifier(this); 810 ItemStack var4 = this.inventory.getCurrentItem(); 811 812 if (var3 > 0 && var4 != null) 813 { 814 float var5 = (float)(var3 * var3 + 1); 815 boolean canHarvest = ForgeHooks.canToolHarvestBlock(par1Block, meta, var4); 816 817 if (!canHarvest && var2 <= 1.0F) 818 { 819 var2 += var5 * 0.08F; 820 } 821 else 822 { 823 var2 += var5; 824 } 825 } 826 827 if (this.isPotionActive(Potion.digSpeed)) 828 { 829 var2 *= 1.0F + (float)(this.getActivePotionEffect(Potion.digSpeed).getAmplifier() + 1) * 0.2F; 830 } 831 832 if (this.isPotionActive(Potion.digSlowdown)) 833 { 834 var2 *= 1.0F - (float)(this.getActivePotionEffect(Potion.digSlowdown).getAmplifier() + 1) * 0.2F; 835 } 836 837 if (this.isInsideOfMaterial(Material.water) && !EnchantmentHelper.getAquaAffinityModifier(this)) 838 { 839 var2 /= 5.0F; 840 } 841 842 if (!this.onGround) 843 { 844 var2 /= 5.0F; 845 } 846 847 var2 = ForgeEventFactory.getBreakSpeed(this, par1Block, meta, var2); 848 return (var2 < 0 ? 0 : var2); 849 } 850 851 /** 852 * Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary) 853 */ 854 public boolean canHarvestBlock(Block par1Block) 855 { 856 return ForgeEventFactory.doPlayerHarvestCheck(this, par1Block, inventory.canHarvestBlock(par1Block)); 857 } 858 859 /** 860 * (abstract) Protected helper method to read subclass entity data from NBT. 861 */ 862 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 863 { 864 super.readEntityFromNBT(par1NBTTagCompound); 865 NBTTagList var2 = par1NBTTagCompound.getTagList("Inventory"); 866 this.inventory.readFromNBT(var2); 867 this.inventory.currentItem = par1NBTTagCompound.getInteger("SelectedItemSlot"); 868 this.sleeping = par1NBTTagCompound.getBoolean("Sleeping"); 869 this.sleepTimer = par1NBTTagCompound.getShort("SleepTimer"); 870 this.experience = par1NBTTagCompound.getFloat("XpP"); 871 this.experienceLevel = par1NBTTagCompound.getInteger("XpLevel"); 872 this.experienceTotal = par1NBTTagCompound.getInteger("XpTotal"); 873 this.setScore(par1NBTTagCompound.getInteger("Score")); 874 875 if (this.sleeping) 876 { 877 this.playerLocation = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 878 this.wakeUpPlayer(true, true, false); 879 } 880 881 if (par1NBTTagCompound.hasKey("SpawnX") && par1NBTTagCompound.hasKey("SpawnY") && par1NBTTagCompound.hasKey("SpawnZ")) 882 { 883 this.spawnChunk = new ChunkCoordinates(par1NBTTagCompound.getInteger("SpawnX"), par1NBTTagCompound.getInteger("SpawnY"), par1NBTTagCompound.getInteger("SpawnZ")); 884 this.spawnForced = par1NBTTagCompound.getBoolean("SpawnForced"); 885 } 886 887 this.foodStats.readNBT(par1NBTTagCompound); 888 this.capabilities.readCapabilitiesFromNBT(par1NBTTagCompound); 889 890 if (par1NBTTagCompound.hasKey("EnderItems")) 891 { 892 NBTTagList var3 = par1NBTTagCompound.getTagList("EnderItems"); 893 this.theInventoryEnderChest.loadInventoryFromNBT(var3); 894 } 895 } 896 897 /** 898 * (abstract) Protected helper method to write subclass entity data to NBT. 899 */ 900 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 901 { 902 super.writeEntityToNBT(par1NBTTagCompound); 903 par1NBTTagCompound.setTag("Inventory", this.inventory.writeToNBT(new NBTTagList())); 904 par1NBTTagCompound.setInteger("SelectedItemSlot", this.inventory.currentItem); 905 par1NBTTagCompound.setBoolean("Sleeping", this.sleeping); 906 par1NBTTagCompound.setShort("SleepTimer", (short)this.sleepTimer); 907 par1NBTTagCompound.setFloat("XpP", this.experience); 908 par1NBTTagCompound.setInteger("XpLevel", this.experienceLevel); 909 par1NBTTagCompound.setInteger("XpTotal", this.experienceTotal); 910 par1NBTTagCompound.setInteger("Score", this.getScore()); 911 912 if (this.spawnChunk != null) 913 { 914 par1NBTTagCompound.setInteger("SpawnX", this.spawnChunk.posX); 915 par1NBTTagCompound.setInteger("SpawnY", this.spawnChunk.posY); 916 par1NBTTagCompound.setInteger("SpawnZ", this.spawnChunk.posZ); 917 par1NBTTagCompound.setBoolean("SpawnForced", this.spawnForced); 918 } 919 920 this.foodStats.writeNBT(par1NBTTagCompound); 921 this.capabilities.writeCapabilitiesToNBT(par1NBTTagCompound); 922 par1NBTTagCompound.setTag("EnderItems", this.theInventoryEnderChest.saveInventoryToNBT()); 923 } 924 925 /** 926 * Displays the GUI for interacting with a chest inventory. Args: chestInventory 927 */ 928 public void displayGUIChest(IInventory par1IInventory) {} 929 930 public void displayGUIEnchantment(int par1, int par2, int par3) {} 931 932 /** 933 * Displays the GUI for interacting with an anvil. 934 */ 935 public void displayGUIAnvil(int par1, int par2, int par3) {} 936 937 /** 938 * Displays the crafting GUI for a workbench. 939 */ 940 public void displayGUIWorkbench(int par1, int par2, int par3) {} 941 942 public float getEyeHeight() 943 { 944 return 0.12F; 945 } 946 947 /** 948 * sets the players height back to normal after doing things like sleeping and dieing 949 */ 950 protected void resetHeight() 951 { 952 this.yOffset = 1.62F; 953 } 954 955 /** 956 * Called when the entity is attacked. 957 */ 958 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 959 { 960 if (this.isEntityInvulnerable()) 961 { 962 return false; 963 } 964 else if (this.capabilities.disableDamage && !par1DamageSource.canHarmInCreative()) 965 { 966 return false; 967 } 968 else 969 { 970 this.entityAge = 0; 971 972 if (this.getHealth() <= 0) 973 { 974 return false; 975 } 976 else 977 { 978 if (this.isPlayerSleeping() && !this.worldObj.isRemote) 979 { 980 this.wakeUpPlayer(true, true, false); 981 } 982 983 if (par1DamageSource.isDifficultyScaled()) 984 { 985 if (this.worldObj.difficultySetting == 0) 986 { 987 par2 = 0; 988 } 989 990 if (this.worldObj.difficultySetting == 1) 991 { 992 par2 = par2 / 2 + 1; 993 } 994 995 if (this.worldObj.difficultySetting == 3) 996 { 997 par2 = par2 * 3 / 2; 998 } 999 } 1000 1001 if (par2 == 0) 1002 { 1003 return false; 1004 } 1005 else 1006 { 1007 Entity var3 = par1DamageSource.getEntity(); 1008 1009 if (var3 instanceof EntityArrow && ((EntityArrow)var3).shootingEntity != null) 1010 { 1011 var3 = ((EntityArrow)var3).shootingEntity; 1012 } 1013 1014 if (var3 instanceof EntityLiving) 1015 { 1016 this.alertWolves((EntityLiving)var3, false); 1017 } 1018 1019 this.addStat(StatList.damageTakenStat, par2); 1020 return super.attackEntityFrom(par1DamageSource, par2); 1021 } 1022 } 1023 } 1024 } 1025 1026 /** 1027 * Reduces damage, depending on potions 1028 */ 1029 protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2) 1030 { 1031 int var3 = super.applyPotionDamageCalculations(par1DamageSource, par2); 1032 1033 if (var3 <= 0) 1034 { 1035 return 0; 1036 } 1037 else 1038 { 1039 int var4 = EnchantmentHelper.getEnchantmentModifierDamage(this.inventory.armorInventory, par1DamageSource); 1040 1041 if (var4 > 20) 1042 { 1043 var4 = 20; 1044 } 1045 1046 if (var4 > 0 && var4 <= 20) 1047 { 1048 int var5 = 25 - var4; 1049 int var6 = var3 * var5 + this.carryoverDamage; 1050 var3 = var6 / 25; 1051 this.carryoverDamage = var6 % 25; 1052 } 1053 1054 return var3; 1055 } 1056 } 1057 1058 /** 1059 * returns if pvp is enabled or not 1060 */ 1061 protected boolean isPVPEnabled() 1062 { 1063 return false; 1064 } 1065 1066 /** 1067 * Called when the player attack or gets attacked, it's alert all wolves in the area that are owned by the player to 1068 * join the attack or defend the player. 1069 */ 1070 protected void alertWolves(EntityLiving par1EntityLiving, boolean par2) 1071 { 1072 if (!(par1EntityLiving instanceof EntityCreeper) && !(par1EntityLiving instanceof EntityGhast)) 1073 { 1074 if (par1EntityLiving instanceof EntityWolf) 1075 { 1076 EntityWolf var3 = (EntityWolf)par1EntityLiving; 1077 1078 if (var3.isTamed() && this.username.equals(var3.getOwnerName())) 1079 { 1080 return; 1081 } 1082 } 1083 1084 if (!(par1EntityLiving instanceof EntityPlayer) || this.isPVPEnabled()) 1085 { 1086 List var6 = this.worldObj.getEntitiesWithinAABB(EntityWolf.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool(this.posX, this.posY, this.posZ, this.posX + 1.0D, this.posY + 1.0D, this.posZ + 1.0D).expand(16.0D, 4.0D, 16.0D)); 1087 Iterator var4 = var6.iterator(); 1088 1089 while (var4.hasNext()) 1090 { 1091 EntityWolf var5 = (EntityWolf)var4.next(); 1092 1093 if (var5.isTamed() && var5.getEntityToAttack() == null && this.username.equals(var5.getOwnerName()) && (!par2 || !var5.isSitting())) 1094 { 1095 var5.setSitting(false); 1096 var5.setTarget(par1EntityLiving); 1097 } 1098 } 1099 } 1100 } 1101 } 1102 1103 protected void damageArmor(int par1) 1104 { 1105 this.inventory.damageArmor(par1); 1106 } 1107 1108 /** 1109 * Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue 1110 */ 1111 public int getTotalArmorValue() 1112 { 1113 return this.inventory.getTotalArmorValue(); 1114 } 1115 1116 public float func_82243_bO() 1117 { 1118 int var1 = 0; 1119 ItemStack[] var2 = this.inventory.armorInventory; 1120 int var3 = var2.length; 1121 1122 for (int var4 = 0; var4 < var3; ++var4) 1123 { 1124 ItemStack var5 = var2[var4]; 1125 1126 if (var5 != null) 1127 { 1128 ++var1; 1129 } 1130 } 1131 1132 return (float)var1 / (float)this.inventory.armorInventory.length; 1133 } 1134 1135 /** 1136 * Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health 1137 * second with the reduced value. Args: damageAmount 1138 */ 1139 protected void damageEntity(DamageSource par1DamageSource, int par2) 1140 { 1141 if (!this.isEntityInvulnerable()) 1142 { 1143 par2 = ForgeHooks.onLivingHurt(this, par1DamageSource, par2); 1144 if (par2 <= 0) 1145 { 1146 return; 1147 } 1148 1149 if (!par1DamageSource.isUnblockable() && this.isBlocking()) 1150 { 1151 par2 = 1 + par2 >> 1; 1152 } 1153 1154 par2 = ArmorProperties.ApplyArmor(this, inventory.armorInventory, par1DamageSource, par2); 1155 if (par2 <= 0) 1156 { 1157 return; 1158 } 1159 par2 = this.applyPotionDamageCalculations(par1DamageSource, par2); 1160 this.addExhaustion(par1DamageSource.getHungerDamage()); 1161 this.health -= par2; 1162 } 1163 } 1164 1165 /** 1166 * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace 1167 */ 1168 public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) {} 1169 1170 /** 1171 * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser 1172 */ 1173 public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) {} 1174 1175 /** 1176 * Displays the GUI for editing a sign. Args: tileEntitySign 1177 */ 1178 public void displayGUIEditSign(TileEntity par1TileEntity) {} 1179 1180 /** 1181 * Displays the GUI for interacting with a brewing stand. 1182 */ 1183 public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) {} 1184 1185 /** 1186 * Displays the GUI for interacting with a beacon. 1187 */ 1188 public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) {} 1189 1190 public void displayGUIMerchant(IMerchant par1IMerchant) {} 1191 1192 /** 1193 * Displays the GUI for interacting with a book. 1194 */ 1195 public void displayGUIBook(ItemStack par1ItemStack) {} 1196 1197 public boolean interactWith(Entity par1Entity) 1198 { 1199 if (MinecraftForge.EVENT_BUS.post(new EntityInteractEvent(this, par1Entity))) 1200 { 1201 return false; 1202 } 1203 if (par1Entity.interact(this)) 1204 { 1205 return true; 1206 } 1207 else 1208 { 1209 ItemStack var2 = this.getCurrentEquippedItem(); 1210 1211 if (var2 != null && par1Entity instanceof EntityLiving) 1212 { 1213 if (this.capabilities.isCreativeMode) 1214 { 1215 var2 = var2.copy(); 1216 } 1217 1218 if (var2.interactWith((EntityLiving)par1Entity)) 1219 { 1220 if (var2.stackSize <= 0 && !this.capabilities.isCreativeMode) 1221 { 1222 this.destroyCurrentEquippedItem(); 1223 } 1224 1225 return true; 1226 } 1227 } 1228 1229 return false; 1230 } 1231 } 1232 1233 /** 1234 * Returns the currently being used item by the player. 1235 */ 1236 public ItemStack getCurrentEquippedItem() 1237 { 1238 return this.inventory.getCurrentItem(); 1239 } 1240 1241 /** 1242 * Destroys the currently equipped item from the player's inventory. 1243 */ 1244 public void destroyCurrentEquippedItem() 1245 { 1246 ItemStack orig = getCurrentEquippedItem(); 1247 this.inventory.setInventorySlotContents(this.inventory.currentItem, (ItemStack)null); 1248 MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(this, orig)); 1249 } 1250 1251 /** 1252 * Returns the Y Offset of this entity. 1253 */ 1254 public double getYOffset() 1255 { 1256 return (double)(this.yOffset - 0.5F); 1257 } 1258 1259 /** 1260 * Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity 1261 * called on it. Args: targetEntity 1262 */ 1263 public void attackTargetEntityWithCurrentItem(Entity par1Entity) 1264 { 1265 if (MinecraftForge.EVENT_BUS.post(new AttackEntityEvent(this, par1Entity))) 1266 { 1267 return; 1268 } 1269 ItemStack stack = getCurrentEquippedItem(); 1270 if (stack != null && stack.getItem().onLeftClickEntity(stack, this, par1Entity)) 1271 { 1272 return; 1273 } 1274 if (par1Entity.canAttackWithItem()) 1275 { 1276 if (!par1Entity.func_85031_j(this)) 1277 { 1278 int var2 = this.inventory.getDamageVsEntity(par1Entity); 1279 1280 if (this.isPotionActive(Potion.damageBoost)) 1281 { 1282 var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier(); 1283 } 1284 1285 if (this.isPotionActive(Potion.weakness)) 1286 { 1287 var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier(); 1288 } 1289 1290 int var3 = 0; 1291 int var4 = 0; 1292 1293 if (par1Entity instanceof EntityLiving) 1294 { 1295 var4 = EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity); 1296 var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity); 1297 } 1298 1299 if (this.isSprinting()) 1300 { 1301 ++var3; 1302 } 1303 1304 if (var2 > 0 || var4 > 0) 1305 { 1306 boolean var5 = this.fallDistance > 0.0F && !this.onGround && !this.isOnLadder() && !this.isInWater() && !this.isPotionActive(Potion.blindness) && this.ridingEntity == null && par1Entity instanceof EntityLiving; 1307 1308 if (var5) 1309 { 1310 var2 += this.rand.nextInt(var2 / 2 + 2); 1311 } 1312 1313 var2 += var4; 1314 boolean var6 = false; 1315 int var7 = EnchantmentHelper.getFireAspectModifier(this); 1316 1317 if (par1Entity instanceof EntityLiving && var7 > 0 && !par1Entity.isBurning()) 1318 { 1319 var6 = true; 1320 par1Entity.setFire(1); 1321 } 1322 1323 boolean var8 = par1Entity.attackEntityFrom(DamageSource.causePlayerDamage(this), var2); 1324 1325 if (var8) 1326 { 1327 if (var3 > 0) 1328 { 1329 par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F)); 1330 this.motionX *= 0.6D; 1331 this.motionZ *= 0.6D; 1332 this.setSprinting(false); 1333 } 1334 1335 if (var5) 1336 { 1337 this.onCriticalHit(par1Entity); 1338 } 1339 1340 if (var4 > 0) 1341 { 1342 this.onEnchantmentCritical(par1Entity); 1343 } 1344 1345 if (var2 >= 18) 1346 { 1347 this.triggerAchievement(AchievementList.overkill); 1348 } 1349 1350 this.setLastAttackingEntity(par1Entity); 1351 1352 if (par1Entity instanceof EntityLiving) 1353 { 1354 EnchantmentThorns.func_92044_a(this, (EntityLiving)par1Entity, this.rand); 1355 } 1356 } 1357 1358 ItemStack var9 = this.getCurrentEquippedItem(); 1359 1360 if (var9 != null && par1Entity instanceof EntityLiving) 1361 { 1362 var9.hitEntity((EntityLiving)par1Entity, this); 1363 1364 if (var9.stackSize <= 0) 1365 { 1366 this.destroyCurrentEquippedItem(); 1367 } 1368 } 1369 1370 if (par1Entity instanceof EntityLiving) 1371 { 1372 if (par1Entity.isEntityAlive()) 1373 { 1374 this.alertWolves((EntityLiving)par1Entity, true); 1375 } 1376 1377 this.addStat(StatList.damageDealtStat, var2); 1378 1379 if (var7 > 0 && var8) 1380 { 1381 par1Entity.setFire(var7 * 4); 1382 } 1383 else if (var6) 1384 { 1385 par1Entity.extinguish(); 1386 } 1387 } 1388 1389 this.addExhaustion(0.3F); 1390 } 1391 } 1392 } 1393 } 1394 1395 /** 1396 * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically 1397 */ 1398 public void onCriticalHit(Entity par1Entity) {} 1399 1400 public void onEnchantmentCritical(Entity par1Entity) {} 1401 1402 @SideOnly(Side.CLIENT) 1403 public void respawnPlayer() {} 1404 1405 /** 1406 * Will get destroyed next tick. 1407 */ 1408 public void setDead() 1409 { 1410 super.setDead(); 1411 this.inventoryContainer.onCraftGuiClosed(this); 1412 1413 if (this.openContainer != null) 1414 { 1415 this.openContainer.onCraftGuiClosed(this); 1416 } 1417 } 1418 1419 /** 1420 * Checks if this entity is inside of an opaque block 1421 */ 1422 public boolean isEntityInsideOpaqueBlock() 1423 { 1424 return !this.sleeping && super.isEntityInsideOpaqueBlock(); 1425 } 1426 1427 public boolean func_71066_bF() 1428 { 1429 return false; 1430 } 1431 1432 /** 1433 * Attempts to have the player sleep in a bed at the specified location. 1434 */ 1435 public EnumStatus sleepInBedAt(int par1, int par2, int par3) 1436 { 1437 PlayerSleepInBedEvent event = new PlayerSleepInBedEvent(this, par1, par2, par3); 1438 MinecraftForge.EVENT_BUS.post(event); 1439 if (event.result != null) 1440 { 1441 return event.result; 1442 } 1443 if (!this.worldObj.isRemote) 1444 { 1445 if (this.isPlayerSleeping() || !this.isEntityAlive()) 1446 { 1447 return EnumStatus.OTHER_PROBLEM; 1448 } 1449 1450 if (!this.worldObj.provider.isSurfaceWorld()) 1451 { 1452 return EnumStatus.NOT_POSSIBLE_HERE; 1453 } 1454 1455 if (this.worldObj.isDaytime()) 1456 { 1457 return EnumStatus.NOT_POSSIBLE_NOW; 1458 } 1459 1460 if (Math.abs(this.posX - (double)par1) > 3.0D || Math.abs(this.posY - (double)par2) > 2.0D || Math.abs(this.posZ - (double)par3) > 3.0D) 1461 { 1462 return EnumStatus.TOO_FAR_AWAY; 1463 } 1464 1465 double var4 = 8.0D; 1466 double var6 = 5.0D; 1467 List var8 = this.worldObj.getEntitiesWithinAABB(EntityMob.class, AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par1 - var4, (double)par2 - var6, (double)par3 - var4, (double)par1 + var4, (double)par2 + var6, (double)par3 + var4)); 1468 1469 if (!var8.isEmpty()) 1470 { 1471 return EnumStatus.NOT_SAFE; 1472 } 1473 } 1474 1475 this.setSize(0.2F, 0.2F); 1476 this.yOffset = 0.2F; 1477 1478 if (this.worldObj.blockExists(par1, par2, par3)) 1479 { 1480 int var9 = this.worldObj.getBlockMetadata(par1, par2, par3); 1481 int var5 = BlockBed.getDirection(var9); 1482 Block block = Block.blocksList[worldObj.getBlockId(par1, par2, par3)]; 1483 if (block != null) 1484 { 1485 var5 = block.getBedDirection(worldObj, par1, par2, par3); 1486 } 1487 float var10 = 0.5F; 1488 float var7 = 0.5F; 1489 1490 switch (var5) 1491 { 1492 case 0: 1493 var7 = 0.9F; 1494 break; 1495 case 1: 1496 var10 = 0.1F; 1497 break; 1498 case 2: 1499 var7 = 0.1F; 1500 break; 1501 case 3: 1502 var10 = 0.9F; 1503 } 1504 1505 this.func_71013_b(var5); 1506 this.setPosition((double)((float)par1 + var10), (double)((float)par2 + 0.9375F), (double)((float)par3 + var7)); 1507 } 1508 else 1509 { 1510 this.setPosition((double)((float)par1 + 0.5F), (double)((float)par2 + 0.9375F), (double)((float)par3 + 0.5F)); 1511 } 1512 1513 this.sleeping = true; 1514 this.sleepTimer = 0; 1515 this.playerLocation = new ChunkCoordinates(par1, par2, par3); 1516 this.motionX = this.motionZ = this.motionY = 0.0D; 1517 1518 if (!this.worldObj.isRemote) 1519 { 1520 this.worldObj.updateAllPlayersSleepingFlag(); 1521 } 1522 1523 return EnumStatus.OK; 1524 } 1525 1526 private void func_71013_b(int par1) 1527 { 1528 this.field_71079_bU = 0.0F; 1529 this.field_71089_bV = 0.0F; 1530 1531 switch (par1) 1532 { 1533 case 0: 1534 this.field_71089_bV = -1.8F; 1535 break; 1536 case 1: 1537 this.field_71079_bU = 1.8F; 1538 break; 1539 case 2: 1540 this.field_71089_bV = 1.8F; 1541 break; 1542 case 3: 1543 this.field_71079_bU = -1.8F; 1544 } 1545 } 1546 1547 /** 1548 * Wake up the player if they're sleeping. 1549 */ 1550 public void wakeUpPlayer(boolean par1, boolean par2, boolean par3) 1551 { 1552 this.setSize(0.6F, 1.8F); 1553 this.resetHeight(); 1554 ChunkCoordinates var4 = this.playerLocation; 1555 ChunkCoordinates var5 = this.playerLocation; 1556 1557 Block block = (var4 == null ? null : Block.blocksList[worldObj.getBlockId(var4.posX, var4.posY, var4.posZ)]); 1558 1559 if (var4 != null && block != null && block.isBed(worldObj, var4.posX, var4.posY, var4.posZ, this)) 1560 { 1561 block.setBedOccupied(this.worldObj, var4.posX, var4.posY, var4.posZ, this, false); 1562 var5 = block.getBedSpawnPosition(worldObj, var4.posX, var4.posY, var4.posZ, this); 1563 1564 if (var5 == null) 1565 { 1566 var5 = new ChunkCoordinates(var4.posX, var4.posY + 1, var4.posZ); 1567 } 1568 1569 this.setPosition((double)((float)var5.posX + 0.5F), (double)((float)var5.posY + this.yOffset + 0.1F), (double)((float)var5.posZ + 0.5F)); 1570 } 1571 1572 this.sleeping = false; 1573 1574 if (!this.worldObj.isRemote && par2) 1575 { 1576 this.worldObj.updateAllPlayersSleepingFlag(); 1577 } 1578 1579 if (par1) 1580 { 1581 this.sleepTimer = 0; 1582 } 1583 else 1584 { 1585 this.sleepTimer = 100; 1586 } 1587 1588 if (par3) 1589 { 1590 this.setSpawnChunk(this.playerLocation, false); 1591 } 1592 } 1593 1594 /** 1595 * Checks if the player is currently in a bed 1596 */ 1597 private boolean isInBed() 1598 { 1599 ChunkCoordinates c = playerLocation; 1600 int blockID = worldObj.getBlockId(c.posX, c.posY, c.posZ); 1601 return Block.blocksList[blockID] != null && Block.blocksList[blockID].isBed(worldObj, c.posX, c.posY, c.posZ, this); 1602 } 1603 1604 /** 1605 * Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to 1606 * spawn. 1607 */ 1608 public static ChunkCoordinates verifyRespawnCoordinates(World par0World, ChunkCoordinates par1ChunkCoordinates, boolean par2) 1609 { 1610 IChunkProvider var3 = par0World.getChunkProvider(); 1611 var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4); 1612 var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ - 3 >> 4); 1613 var3.loadChunk(par1ChunkCoordinates.posX - 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4); 1614 var3.loadChunk(par1ChunkCoordinates.posX + 3 >> 4, par1ChunkCoordinates.posZ + 3 >> 4); 1615 1616 ChunkCoordinates c = par1ChunkCoordinates; 1617 Block block = Block.blocksList[par0World.getBlockId(c.posX, c.posY, c.posZ)]; 1618 1619 if (block != null && block.isBed(par0World, c.posX, c.posY, c.posZ, null)) 1620 { 1621 ChunkCoordinates var8 = block.getBedSpawnPosition(par0World, c.posX, c.posY, c.posZ, null); 1622 return var8; 1623 } 1624 else 1625 { 1626 Material var4 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY, par1ChunkCoordinates.posZ); 1627 Material var5 = par0World.getBlockMaterial(par1ChunkCoordinates.posX, par1ChunkCoordinates.posY + 1, par1ChunkCoordinates.posZ); 1628 boolean var6 = !var4.isSolid() && !var4.isLiquid(); 1629 boolean var7 = !var5.isSolid() && !var5.isLiquid(); 1630 return par2 && var6 && var7 ? par1ChunkCoordinates : null; 1631 } 1632 } 1633 1634 @SideOnly(Side.CLIENT) 1635 1636 /** 1637 * Returns the orientation of the bed in degrees. 1638 */ 1639 public float getBedOrientationInDegrees() 1640 { 1641 if (this.playerLocation != null) 1642 { 1643 int x = playerLocation.posX; 1644 int y = playerLocation.posY; 1645 int z = playerLocation.posZ; 1646 Block block = Block.blocksList[worldObj.getBlockId(x, y, z)]; 1647 int var2 = (block == null ? 0 : block.getBedDirection(worldObj, x, y, z)); 1648 1649 switch (var2) 1650 { 1651 case 0: 1652 return 90.0F; 1653 case 1: 1654 return 0.0F; 1655 case 2: 1656 return 270.0F; 1657 case 3: 1658 return 180.0F; 1659 } 1660 } 1661 1662 return 0.0F; 1663 } 1664 1665 /** 1666 * Returns whether player is sleeping or not 1667 */ 1668 public boolean isPlayerSleeping() 1669 { 1670 return this.sleeping; 1671 } 1672 1673 /** 1674 * Returns whether or not the player is asleep and the screen has fully faded. 1675 */ 1676 public boolean isPlayerFullyAsleep() 1677 { 1678 return this.sleeping && this.sleepTimer >= 100; 1679 } 1680 1681 @SideOnly(Side.CLIENT) 1682 public int getSleepTimer() 1683 { 1684 return this.sleepTimer; 1685 } 1686 1687 @SideOnly(Side.CLIENT) 1688 protected boolean getHideCape(int par1) 1689 { 1690 return (this.dataWatcher.getWatchableObjectByte(16) & 1 << par1) != 0; 1691 } 1692 1693 protected void setHideCape(int par1, boolean par2) 1694 { 1695 byte var3 = this.dataWatcher.getWatchableObjectByte(16); 1696 1697 if (par2) 1698 { 1699 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 | 1 << par1))); 1700 } 1701 else 1702 { 1703 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var3 & ~(1 << par1)))); 1704 } 1705 } 1706 1707 /** 1708 * Add a chat message to the player 1709 */ 1710 public void addChatMessage(String par1Str) {} 1711 1712 /** 1713 * Returns the location of the bed the player will respawn at, or null if the player has not slept in a bed. 1714 */ 1715 public ChunkCoordinates getBedLocation() 1716 { 1717 return this.spawnChunk; 1718 } 1719 1720 public boolean isSpawnForced() 1721 { 1722 return this.spawnForced; 1723 } 1724 1725 /** 1726 * Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it. 1727 */ 1728 public void setSpawnChunk(ChunkCoordinates par1ChunkCoordinates, boolean par2) 1729 { 1730 if (par1ChunkCoordinates != null) 1731 { 1732 this.spawnChunk = new ChunkCoordinates(par1ChunkCoordinates); 1733 this.spawnForced = par2; 1734 } 1735 else 1736 { 1737 this.spawnChunk = null; 1738 this.spawnForced = false; 1739 } 1740 } 1741 1742 /** 1743 * Will trigger the specified trigger. 1744 */ 1745 public void triggerAchievement(StatBase par1StatBase) 1746 { 1747 this.addStat(par1StatBase, 1); 1748 } 1749 1750 /** 1751 * Adds a value to a statistic field. 1752 */ 1753 public void addStat(StatBase par1StatBase, int par2) {} 1754 1755 /** 1756 * Causes this entity to do an upwards motion (jumping). 1757 */ 1758 protected void jump() 1759 { 1760 super.jump(); 1761 this.addStat(StatList.jumpStat, 1); 1762 1763 if (this.isSprinting()) 1764 { 1765 this.addExhaustion(0.8F); 1766 } 1767 else 1768 { 1769 this.addExhaustion(0.2F); 1770 } 1771 } 1772 1773 /** 1774 * Moves the entity based on the specified heading. Args: strafe, forward 1775 */ 1776 public void moveEntityWithHeading(float par1, float par2) 1777 { 1778 double var3 = this.posX; 1779 double var5 = this.posY; 1780 double var7 = this.posZ; 1781 1782 if (this.capabilities.isFlying && this.ridingEntity == null) 1783 { 1784 double var9 = this.motionY; 1785 float var11 = this.jumpMovementFactor; 1786 this.jumpMovementFactor = this.capabilities.getFlySpeed(); 1787 super.moveEntityWithHeading(par1, par2); 1788 this.motionY = var9 * 0.6D; 1789 this.jumpMovementFactor = var11; 1790 } 1791 else 1792 { 1793 super.moveEntityWithHeading(par1, par2); 1794 } 1795 1796 this.addMovementStat(this.posX - var3, this.posY - var5, this.posZ - var7); 1797 } 1798 1799 /** 1800 * Adds a value to a movement statistic field - like run, walk, swin or climb. 1801 */ 1802 public void addMovementStat(double par1, double par3, double par5) 1803 { 1804 if (this.ridingEntity == null) 1805 { 1806 int var7; 1807 1808 if (this.isInsideOfMaterial(Material.water)) 1809 { 1810 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F); 1811 1812 if (var7 > 0) 1813 { 1814 this.addStat(StatList.distanceDoveStat, var7); 1815 this.addExhaustion(0.015F * (float)var7 * 0.01F); 1816 } 1817 } 1818 else if (this.isInWater()) 1819 { 1820 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1821 1822 if (var7 > 0) 1823 { 1824 this.addStat(StatList.distanceSwumStat, var7); 1825 this.addExhaustion(0.015F * (float)var7 * 0.01F); 1826 } 1827 } 1828 else if (this.isOnLadder()) 1829 { 1830 if (par3 > 0.0D) 1831 { 1832 this.addStat(StatList.distanceClimbedStat, (int)Math.round(par3 * 100.0D)); 1833 } 1834 } 1835 else if (this.onGround) 1836 { 1837 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1838 1839 if (var7 > 0) 1840 { 1841 this.addStat(StatList.distanceWalkedStat, var7); 1842 1843 if (this.isSprinting()) 1844 { 1845 this.addExhaustion(0.099999994F * (float)var7 * 0.01F); 1846 } 1847 else 1848 { 1849 this.addExhaustion(0.01F * (float)var7 * 0.01F); 1850 } 1851 } 1852 } 1853 else 1854 { 1855 var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par5 * par5) * 100.0F); 1856 1857 if (var7 > 25) 1858 { 1859 this.addStat(StatList.distanceFlownStat, var7); 1860 } 1861 } 1862 } 1863 } 1864 1865 /** 1866 * Adds a value to a mounted movement statistic field - by minecart, boat, or pig. 1867 */ 1868 private void addMountedMovementStat(double par1, double par3, double par5) 1869 { 1870 if (this.ridingEntity != null) 1871 { 1872 int var7 = Math.round(MathHelper.sqrt_double(par1 * par1 + par3 * par3 + par5 * par5) * 100.0F); 1873 1874 if (var7 > 0) 1875 { 1876 if (this.ridingEntity instanceof EntityMinecart) 1877 { 1878 this.addStat(StatList.distanceByMinecartStat, var7); 1879 1880 if (this.startMinecartRidingCoordinate == null) 1881 { 1882 this.startMinecartRidingCoordinate = new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)); 1883 } 1884 else if ((double)this.startMinecartRidingCoordinate.getDistanceSquared(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) >= 1000000.0D) 1885 { 1886 this.addStat(AchievementList.onARail, 1); 1887 } 1888 } 1889 else if (this.ridingEntity instanceof EntityBoat) 1890 { 1891 this.addStat(StatList.distanceByBoatStat, var7); 1892 } 1893 else if (this.ridingEntity instanceof EntityPig) 1894 { 1895 this.addStat(StatList.distanceByPigStat, var7); 1896 } 1897 } 1898 } 1899 } 1900 1901 /** 1902 * Called when the mob is falling. Calculates and applies fall damage. 1903 */ 1904 protected void fall(float par1) 1905 { 1906 if (!this.capabilities.allowFlying) 1907 { 1908 if (par1 >= 2.0F) 1909 { 1910 this.addStat(StatList.distanceFallenStat, (int)Math.round((double)par1 * 100.0D)); 1911 } 1912 1913 super.fall(par1); 1914 } 1915 } 1916 1917 /** 1918 * This method gets called when the entity kills another one. 1919 */ 1920 public void onKillEntity(EntityLiving par1EntityLiving) 1921 { 1922 if (par1EntityLiving instanceof IMob) 1923 { 1924 this.triggerAchievement(AchievementList.killEnemy); 1925 } 1926 } 1927 1928 /** 1929 * Sets the Entity inside a web block. 1930 */ 1931 public void setInWeb() 1932 { 1933 if (!this.capabilities.isFlying) 1934 { 1935 super.setInWeb(); 1936 } 1937 } 1938 1939 @SideOnly(Side.CLIENT) 1940 1941 /** 1942 * Gets the Icon Index of the item currently held 1943 */ 1944 public int getItemIcon(ItemStack par1ItemStack, int par2) 1945 { 1946 int var3 = super.getItemIcon(par1ItemStack, par2); 1947 1948 if (par1ItemStack.itemID == Item.fishingRod.itemID && this.fishEntity != null) 1949 { 1950 var3 = par1ItemStack.getIconIndex() + 16; 1951 } 1952 else 1953 { 1954 if (par1ItemStack.getItem().requiresMultipleRenderPasses()) 1955 { 1956 return par1ItemStack.getItem().getIconIndex(par1ItemStack, par2); 1957 } 1958 1959 if (this.itemInUse != null && par1ItemStack.itemID == Item.bow.itemID) 1960 { 1961 int var4 = par1ItemStack.getMaxItemUseDuration() - this.itemInUseCount; 1962 1963 if (var4 >= 18) 1964 { 1965 return 133; 1966 } 1967 1968 if (var4 > 13) 1969 { 1970 return 117; 1971 } 1972 1973 if (var4 > 0) 1974 { 1975 return 101; 1976 } 1977 } 1978 var3 = par1ItemStack.getItem().getIconIndex(par1ItemStack, par2, this, itemInUse, itemInUseCount); 1979 } 1980 1981 return var3; 1982 } 1983 1984 public ItemStack getCurrentArmor(int par1) 1985 { 1986 return this.inventory.armorItemInSlot(par1); 1987 } 1988 1989 protected void func_82164_bB() {} 1990 1991 protected void func_82162_bC() {} 1992 1993 /** 1994 * This method increases the player's current amount of experience. 1995 */ 1996 public void addExperience(int par1) 1997 { 1998 this.addScore(par1); 1999 int var2 = Integer.MAX_VALUE - this.experienceTotal; 2000 2001 if (par1 > var2) 2002 { 2003 par1 = var2; 2004 } 2005 2006 this.experience += (float)par1 / (float)this.xpBarCap(); 2007 2008 for (this.experienceTotal += par1; this.experience >= 1.0F; this.experience /= (float)this.xpBarCap()) 2009 { 2010 this.experience = (this.experience - 1.0F) * (float)this.xpBarCap(); 2011 this.addExperienceLevel(1); 2012 } 2013 } 2014 2015 /** 2016 * Add experience levels to this player. 2017 */ 2018 public void addExperienceLevel(int par1) 2019 { 2020 this.experienceLevel += par1; 2021 2022 if (this.experienceLevel < 0) 2023 { 2024 this.experienceLevel = 0; 2025 this.experience = 0.0F; 2026 this.experienceTotal = 0; 2027 } 2028 2029 if (par1 > 0 && this.experienceLevel % 5 == 0 && (float)this.field_82249_h < (float)this.ticksExisted - 100.0F) 2030 { 2031 float var2 = this.experienceLevel > 30 ? 1.0F : (float)this.experienceLevel / 30.0F; 2032 this.worldObj.playSoundAtEntity(this, "random.levelup", var2 * 0.75F, 1.0F); 2033 this.field_82249_h = this.ticksExisted; 2034 } 2035 } 2036 2037 /** 2038 * This method returns the cap amount of experience that the experience bar can hold. With each level, the 2039 * experience cap on the player's experience bar is raised by 10. 2040 */ 2041 public int xpBarCap() 2042 { 2043 return this.experienceLevel >= 30 ? 62 + (this.experienceLevel - 30) * 7 : (this.experienceLevel >= 15 ? 17 + (this.experienceLevel - 15) * 3 : 17); 2044 } 2045 2046 /** 2047 * increases exhaustion level by supplied amount 2048 */ 2049 public void addExhaustion(float par1) 2050 { 2051 if (!this.capabilities.disableDamage) 2052 { 2053 if (!this.worldObj.isRemote) 2054 { 2055 this.foodStats.addExhaustion(par1); 2056 } 2057 } 2058 } 2059 2060 /** 2061 * Returns the player's FoodStats object. 2062 */ 2063 public FoodStats getFoodStats() 2064 { 2065 return this.foodStats; 2066 } 2067 2068 public boolean canEat(boolean par1) 2069 { 2070 return (par1 || this.foodStats.needFood()) && !this.capabilities.disableDamage; 2071 } 2072 2073 /** 2074 * Checks if the player's health is not full and not zero. 2075 */ 2076 public boolean shouldHeal() 2077 { 2078 return this.getHealth() > 0 && this.getHealth() < this.getMaxHealth(); 2079 } 2080 2081 /** 2082 * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration 2083 */ 2084 public void setItemInUse(ItemStack par1ItemStack, int par2) 2085 { 2086 if (par1ItemStack != this.itemInUse) 2087 { 2088 this.itemInUse = par1ItemStack; 2089 this.itemInUseCount = par2; 2090 2091 if (!this.worldObj.isRemote) 2092 { 2093 this.setEating(true); 2094 } 2095 } 2096 } 2097 2098 /** 2099 * Returns true if the item the player is holding can harvest the block at the given coords. Args: x, y, z. 2100 */ 2101 public boolean canCurrentToolHarvestBlock(int par1, int par2, int par3) 2102 { 2103 if (this.capabilities.allowEdit) 2104 { 2105 return true; 2106 } 2107 else 2108 { 2109 int var4 = this.worldObj.getBlockId(par1, par2, par3); 2110 2111 if (var4 > 0) 2112 { 2113 Block var5 = Block.blocksList[var4]; 2114 2115 if (var5.blockMaterial.func_85157_q()) 2116 { 2117 return true; 2118 } 2119 2120 if (this.getCurrentEquippedItem() != null) 2121 { 2122 ItemStack var6 = this.getCurrentEquippedItem(); 2123 2124 if (var6.canHarvestBlock(var5) || var6.getStrVsBlock(var5) > 1.0F) 2125 { 2126 return true; 2127 } 2128 } 2129 } 2130 2131 return false; 2132 } 2133 } 2134 2135 public boolean canPlayerEdit(int par1, int par2, int par3, int par4, ItemStack par5ItemStack) 2136 { 2137 return this.capabilities.allowEdit ? true : (par5ItemStack != null ? par5ItemStack.func_82835_x() : false); 2138 } 2139 2140 /** 2141 * Get the experience points the entity currently has. 2142 */ 2143 protected int getExperiencePoints(EntityPlayer par1EntityPlayer) 2144 { 2145 if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 2146 { 2147 return 0; 2148 } 2149 else 2150 { 2151 int var2 = this.experienceLevel * 7; 2152 return var2 > 100 ? 100 : var2; 2153 } 2154 } 2155 2156 /** 2157 * Only use is to identify if class is an instance of player for experience dropping 2158 */ 2159 protected boolean isPlayer() 2160 { 2161 return true; 2162 } 2163 2164 /** 2165 * Gets the username of the entity. 2166 */ 2167 public String getEntityName() 2168 { 2169 return this.username; 2170 } 2171 2172 /** 2173 * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest 2174 * Inventory. 2175 */ 2176 public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2) 2177 { 2178 if (par2) 2179 { 2180 this.inventory.copyInventory(par1EntityPlayer.inventory); 2181 this.health = par1EntityPlayer.health; 2182 this.foodStats = par1EntityPlayer.foodStats; 2183 this.experienceLevel = par1EntityPlayer.experienceLevel; 2184 this.experienceTotal = par1EntityPlayer.experienceTotal; 2185 this.experience = par1EntityPlayer.experience; 2186 this.setScore(par1EntityPlayer.getScore()); 2187 this.field_82152_aq = par1EntityPlayer.field_82152_aq; 2188 } 2189 else if (this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 2190 { 2191 this.inventory.copyInventory(par1EntityPlayer.inventory); 2192 this.experienceLevel = par1EntityPlayer.experienceLevel; 2193 this.experienceTotal = par1EntityPlayer.experienceTotal; 2194 this.experience = par1EntityPlayer.experience; 2195 this.setScore(par1EntityPlayer.getScore()); 2196 } 2197 2198 this.theInventoryEnderChest = par1EntityPlayer.theInventoryEnderChest; 2199 2200 //Copy over a section of the Entity Data from the old player. 2201 //Allows mods to specify data that persists after players respawn. 2202 NBTTagCompound old = par1EntityPlayer.getEntityData(); 2203 if (old.hasKey(PERSISTED_NBT_TAG)) 2204 { 2205 getEntityData().setCompoundTag(PERSISTED_NBT_TAG, old.getCompoundTag(PERSISTED_NBT_TAG)); 2206 } 2207 } 2208 2209 /** 2210 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to 2211 * prevent them from trampling crops 2212 */ 2213 protected boolean canTriggerWalking() 2214 { 2215 return !this.capabilities.isFlying; 2216 } 2217 2218 /** 2219 * Sends the player's abilities to the server (if there is one). 2220 */ 2221 public void sendPlayerAbilities() {} 2222 2223 /** 2224 * Sets the player's game mode and sends it to them. 2225 */ 2226 public void setGameType(EnumGameType par1EnumGameType) {} 2227 2228 /** 2229 * Gets the name of this command sender (usually username, but possibly "Rcon") 2230 */ 2231 public String getCommandSenderName() 2232 { 2233 return this.username; 2234 } 2235 2236 public StringTranslate getTranslator() 2237 { 2238 return StringTranslate.getInstance(); 2239 } 2240 2241 /** 2242 * Translates and formats the given string key with the given arguments. 2243 */ 2244 public String translateString(String par1Str, Object ... par2ArrayOfObj) 2245 { 2246 return this.getTranslator().translateKeyFormat(par1Str, par2ArrayOfObj); 2247 } 2248 2249 /** 2250 * Returns the InventoryEnderChest of this player. 2251 */ 2252 public InventoryEnderChest getInventoryEnderChest() 2253 { 2254 return this.theInventoryEnderChest; 2255 } 2256 2257 /** 2258 * 0 = item, 1-n is armor 2259 */ 2260 public ItemStack getCurrentItemOrArmor(int par1) 2261 { 2262 return par1 == 0 ? this.inventory.getCurrentItem() : this.inventory.armorInventory[par1 - 1]; 2263 } 2264 2265 /** 2266 * Returns the item that this EntityLiving is holding, if any. 2267 */ 2268 public ItemStack getHeldItem() 2269 { 2270 return this.inventory.getCurrentItem(); 2271 } 2272 2273 /** 2274 * Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot 2275 */ 2276 public void setCurrentItemOrArmor(int par1, ItemStack par2ItemStack) 2277 { 2278 this.inventory.armorInventory[par1] = par2ItemStack; 2279 } 2280 2281 public ItemStack[] getLastActiveItems() 2282 { 2283 return this.inventory.armorInventory; 2284 } 2285 2286 @SideOnly(Side.CLIENT) 2287 public boolean getHideCape() 2288 { 2289 return this.getHideCape(1); 2290 } 2291 2292 public void openGui(Object mod, int modGuiId, World world, int x, int y, int z) 2293 { 2294 FMLNetworkHandler.openGui(this, mod, modGuiId, world, x, y, z); 2295 } 2296 }