001 package net.minecraft.entity.passive; 002 003 import net.minecraft.entity.EntityAgeable; 004 import net.minecraft.entity.ai.EntityAIControlledByPlayer; 005 import net.minecraft.entity.ai.EntityAIFollowParent; 006 import net.minecraft.entity.ai.EntityAILookIdle; 007 import net.minecraft.entity.ai.EntityAIMate; 008 import net.minecraft.entity.ai.EntityAIPanic; 009 import net.minecraft.entity.ai.EntityAISwimming; 010 import net.minecraft.entity.ai.EntityAITempt; 011 import net.minecraft.entity.ai.EntityAIWander; 012 import net.minecraft.entity.ai.EntityAIWatchClosest; 013 import net.minecraft.entity.effect.EntityLightningBolt; 014 import net.minecraft.entity.monster.EntityPigZombie; 015 import net.minecraft.entity.player.EntityPlayer; 016 import net.minecraft.item.Item; 017 import net.minecraft.item.ItemStack; 018 import net.minecraft.nbt.NBTTagCompound; 019 import net.minecraft.stats.AchievementList; 020 import net.minecraft.world.World; 021 022 public class EntityPig extends EntityAnimal 023 { 024 /** AI task for player control. */ 025 private final EntityAIControlledByPlayer aiControlledByPlayer; 026 027 public EntityPig(World par1World) 028 { 029 super(par1World); 030 this.texture = "/mob/pig.png"; 031 this.setSize(0.9F, 0.9F); 032 this.getNavigator().setAvoidsWater(true); 033 float var2 = 0.25F; 034 this.tasks.addTask(0, new EntityAISwimming(this)); 035 this.tasks.addTask(1, new EntityAIPanic(this, 0.38F)); 036 this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.34F)); 037 this.tasks.addTask(3, new EntityAIMate(this, var2)); 038 this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrotOnAStick.itemID, false)); 039 this.tasks.addTask(4, new EntityAITempt(this, 0.3F, Item.carrot.itemID, false)); 040 this.tasks.addTask(5, new EntityAIFollowParent(this, 0.28F)); 041 this.tasks.addTask(6, new EntityAIWander(this, var2)); 042 this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); 043 this.tasks.addTask(8, new EntityAILookIdle(this)); 044 } 045 046 /** 047 * Returns true if the newer Entity AI code should be run 048 */ 049 public boolean isAIEnabled() 050 { 051 return true; 052 } 053 054 public int getMaxHealth() 055 { 056 return 10; 057 } 058 059 protected void updateAITasks() 060 { 061 super.updateAITasks(); 062 } 063 064 /** 065 * returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden 066 * by a player and the player is holding a carrot-on-a-stick 067 */ 068 public boolean canBeSteered() 069 { 070 ItemStack var1 = ((EntityPlayer)this.riddenByEntity).getHeldItem(); 071 return var1 != null && var1.itemID == Item.carrotOnAStick.itemID; 072 } 073 074 protected void entityInit() 075 { 076 super.entityInit(); 077 this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); 078 } 079 080 /** 081 * (abstract) Protected helper method to write subclass entity data to NBT. 082 */ 083 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 084 { 085 super.writeEntityToNBT(par1NBTTagCompound); 086 par1NBTTagCompound.setBoolean("Saddle", this.getSaddled()); 087 } 088 089 /** 090 * (abstract) Protected helper method to read subclass entity data from NBT. 091 */ 092 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 093 { 094 super.readEntityFromNBT(par1NBTTagCompound); 095 this.setSaddled(par1NBTTagCompound.getBoolean("Saddle")); 096 } 097 098 /** 099 * Returns the sound this mob makes while it's alive. 100 */ 101 protected String getLivingSound() 102 { 103 return "mob.pig.say"; 104 } 105 106 /** 107 * Returns the sound this mob makes when it is hurt. 108 */ 109 protected String getHurtSound() 110 { 111 return "mob.pig.say"; 112 } 113 114 /** 115 * Returns the sound this mob makes on death. 116 */ 117 protected String getDeathSound() 118 { 119 return "mob.pig.death"; 120 } 121 122 /** 123 * Plays step sound at given x, y, z for the entity 124 */ 125 protected void playStepSound(int par1, int par2, int par3, int par4) 126 { 127 this.playSound("mob.pig.step", 0.15F, 1.0F); 128 } 129 130 /** 131 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. 132 */ 133 public boolean interact(EntityPlayer par1EntityPlayer) 134 { 135 if (super.interact(par1EntityPlayer)) 136 { 137 return true; 138 } 139 else if (this.getSaddled() && !this.worldObj.isRemote && (this.riddenByEntity == null || this.riddenByEntity == par1EntityPlayer)) 140 { 141 par1EntityPlayer.mountEntity(this); 142 return true; 143 } 144 else 145 { 146 return false; 147 } 148 } 149 150 /** 151 * Returns the item ID for the item the mob drops on death. 152 */ 153 protected int getDropItemId() 154 { 155 return this.isBurning() ? Item.porkCooked.itemID : Item.porkRaw.itemID; 156 } 157 158 /** 159 * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param 160 * par2 - Level of Looting used to kill this mob. 161 */ 162 protected void dropFewItems(boolean par1, int par2) 163 { 164 int var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2); 165 166 for (int var4 = 0; var4 < var3; ++var4) 167 { 168 if (this.isBurning()) 169 { 170 this.dropItem(Item.porkCooked.itemID, 1); 171 } 172 else 173 { 174 this.dropItem(Item.porkRaw.itemID, 1); 175 } 176 } 177 178 if (this.getSaddled()) 179 { 180 this.dropItem(Item.saddle.itemID, 1); 181 } 182 } 183 184 /** 185 * Returns true if the pig is saddled. 186 */ 187 public boolean getSaddled() 188 { 189 return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; 190 } 191 192 /** 193 * Set or remove the saddle of the pig. 194 */ 195 public void setSaddled(boolean par1) 196 { 197 if (par1) 198 { 199 this.dataWatcher.updateObject(16, Byte.valueOf((byte)1)); 200 } 201 else 202 { 203 this.dataWatcher.updateObject(16, Byte.valueOf((byte)0)); 204 } 205 } 206 207 /** 208 * Called when a lightning bolt hits the entity. 209 */ 210 public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt) 211 { 212 if (!this.worldObj.isRemote) 213 { 214 EntityPigZombie var2 = new EntityPigZombie(this.worldObj); 215 var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); 216 this.worldObj.spawnEntityInWorld(var2); 217 this.setDead(); 218 } 219 } 220 221 /** 222 * Called when the mob is falling. Calculates and applies fall damage. 223 */ 224 protected void fall(float par1) 225 { 226 super.fall(par1); 227 228 if (par1 > 5.0F && this.riddenByEntity instanceof EntityPlayer) 229 { 230 ((EntityPlayer)this.riddenByEntity).triggerAchievement(AchievementList.flyPig); 231 } 232 } 233 234 /** 235 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal. 236 */ 237 public EntityPig spawnBabyAnimal(EntityAgeable par1EntityAgeable) 238 { 239 return new EntityPig(this.worldObj); 240 } 241 242 /** 243 * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on 244 * the animal type) 245 */ 246 public boolean isBreedingItem(ItemStack par1ItemStack) 247 { 248 return par1ItemStack != null && par1ItemStack.itemID == Item.carrot.itemID; 249 } 250 251 /** 252 * Return the AI task for player control. 253 */ 254 public EntityAIControlledByPlayer getAIControlledByPlayer() 255 { 256 return this.aiControlledByPlayer; 257 } 258 259 public EntityAgeable createChild(EntityAgeable par1EntityAgeable) 260 { 261 return this.spawnBabyAnimal(par1EntityAgeable); 262 } 263 }