001    package net.minecraft.entity.passive;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityAgeable;
008    import net.minecraft.entity.ai.EntityAIAvoidEntity;
009    import net.minecraft.entity.ai.EntityAIFollowOwner;
010    import net.minecraft.entity.ai.EntityAILeapAtTarget;
011    import net.minecraft.entity.ai.EntityAIMate;
012    import net.minecraft.entity.ai.EntityAIOcelotAttack;
013    import net.minecraft.entity.ai.EntityAIOcelotSit;
014    import net.minecraft.entity.ai.EntityAISwimming;
015    import net.minecraft.entity.ai.EntityAITargetNonTamed;
016    import net.minecraft.entity.ai.EntityAITempt;
017    import net.minecraft.entity.ai.EntityAIWander;
018    import net.minecraft.entity.ai.EntityAIWatchClosest;
019    import net.minecraft.entity.player.EntityPlayer;
020    import net.minecraft.item.Item;
021    import net.minecraft.item.ItemStack;
022    import net.minecraft.nbt.NBTTagCompound;
023    import net.minecraft.util.DamageSource;
024    import net.minecraft.util.MathHelper;
025    import net.minecraft.world.World;
026    
027    public class EntityOcelot extends EntityTameable
028    {
029        /**
030         * The tempt AI task for this mob, used to prevent taming while it is fleeing.
031         */
032        private EntityAITempt aiTempt;
033    
034        public EntityOcelot(World par1World)
035        {
036            super(par1World);
037            this.texture = "/mob/ozelot.png";
038            this.setSize(0.6F, 0.8F);
039            this.getNavigator().setAvoidsWater(true);
040            this.tasks.addTask(1, new EntityAISwimming(this));
041            this.tasks.addTask(2, this.aiSit);
042            this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.itemID, true));
043            this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));
044            this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F));
045            this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F));
046            this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
047            this.tasks.addTask(8, new EntityAIOcelotAttack(this));
048            this.tasks.addTask(9, new EntityAIMate(this, 0.23F));
049            this.tasks.addTask(10, new EntityAIWander(this, 0.23F));
050            this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
051            this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false));
052        }
053    
054        protected void entityInit()
055        {
056            super.entityInit();
057            this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
058        }
059    
060        /**
061         * main AI tick function, replaces updateEntityActionState
062         */
063        public void updateAITick()
064        {
065            if (this.getMoveHelper().func_75640_a())
066            {
067                float var1 = this.getMoveHelper().getSpeed();
068    
069                if (var1 == 0.18F)
070                {
071                    this.setSneaking(true);
072                    this.setSprinting(false);
073                }
074                else if (var1 == 0.4F)
075                {
076                    this.setSneaking(false);
077                    this.setSprinting(true);
078                }
079                else
080                {
081                    this.setSneaking(false);
082                    this.setSprinting(false);
083                }
084            }
085            else
086            {
087                this.setSneaking(false);
088                this.setSprinting(false);
089            }
090        }
091    
092        /**
093         * Determines if an entity can be despawned, used on idle far away entities
094         */
095        protected boolean canDespawn()
096        {
097            return !this.isTamed();
098        }
099    
100        @SideOnly(Side.CLIENT)
101    
102        /**
103         * Returns the texture's file path as a String.
104         */
105        public String getTexture()
106        {
107            switch (this.getTameSkin())
108            {
109                case 0:
110                    return "/mob/ozelot.png";
111                case 1:
112                    return "/mob/cat_black.png";
113                case 2:
114                    return "/mob/cat_red.png";
115                case 3:
116                    return "/mob/cat_siamese.png";
117                default:
118                    return super.getTexture();
119            }
120        }
121    
122        /**
123         * Returns true if the newer Entity AI code should be run
124         */
125        public boolean isAIEnabled()
126        {
127            return true;
128        }
129    
130        public int getMaxHealth()
131        {
132            return 10;
133        }
134    
135        /**
136         * Called when the mob is falling. Calculates and applies fall damage.
137         */
138        protected void fall(float par1) {}
139    
140        /**
141         * (abstract) Protected helper method to write subclass entity data to NBT.
142         */
143        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
144        {
145            super.writeEntityToNBT(par1NBTTagCompound);
146            par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
147        }
148    
149        /**
150         * (abstract) Protected helper method to read subclass entity data from NBT.
151         */
152        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
153        {
154            super.readEntityFromNBT(par1NBTTagCompound);
155            this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
156        }
157    
158        /**
159         * Returns the sound this mob makes while it's alive.
160         */
161        protected String getLivingSound()
162        {
163            return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
164        }
165    
166        /**
167         * Returns the sound this mob makes when it is hurt.
168         */
169        protected String getHurtSound()
170        {
171            return "mob.cat.hitt";
172        }
173    
174        /**
175         * Returns the sound this mob makes on death.
176         */
177        protected String getDeathSound()
178        {
179            return "mob.cat.hitt";
180        }
181    
182        /**
183         * Returns the volume for the sounds this mob makes.
184         */
185        protected float getSoundVolume()
186        {
187            return 0.4F;
188        }
189    
190        /**
191         * Returns the item ID for the item the mob drops on death.
192         */
193        protected int getDropItemId()
194        {
195            return Item.leather.itemID;
196        }
197    
198        public boolean attackEntityAsMob(Entity par1Entity)
199        {
200            return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
201        }
202    
203        /**
204         * Called when the entity is attacked.
205         */
206        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
207        {
208            if (this.isEntityInvulnerable())
209            {
210                return false;
211            }
212            else
213            {
214                this.aiSit.setSitting(false);
215                return super.attackEntityFrom(par1DamageSource, par2);
216            }
217        }
218    
219        /**
220         * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
221         * par2 - Level of Looting used to kill this mob.
222         */
223        protected void dropFewItems(boolean par1, int par2) {}
224    
225        /**
226         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
227         */
228        public boolean interact(EntityPlayer par1EntityPlayer)
229        {
230            ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
231    
232            if (this.isTamed())
233            {
234                if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
235                {
236                    this.aiSit.setSitting(!this.isSitting());
237                }
238            }
239            else if (this.aiTempt.func_75277_f() && var2 != null && var2.itemID == Item.fishRaw.itemID && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
240            {
241                if (!par1EntityPlayer.capabilities.isCreativeMode)
242                {
243                    --var2.stackSize;
244                }
245    
246                if (var2.stackSize <= 0)
247                {
248                    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
249                }
250    
251                if (!this.worldObj.isRemote)
252                {
253                    if (this.rand.nextInt(3) == 0)
254                    {
255                        this.setTamed(true);
256                        this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
257                        this.setOwner(par1EntityPlayer.username);
258                        this.playTameEffect(true);
259                        this.aiSit.setSitting(true);
260                        this.worldObj.setEntityState(this, (byte)7);
261                    }
262                    else
263                    {
264                        this.playTameEffect(false);
265                        this.worldObj.setEntityState(this, (byte)6);
266                    }
267                }
268    
269                return true;
270            }
271    
272            return super.interact(par1EntityPlayer);
273        }
274    
275        /**
276         * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
277         */
278        public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
279        {
280            EntityOcelot var2 = new EntityOcelot(this.worldObj);
281    
282            if (this.isTamed())
283            {
284                var2.setOwner(this.getOwnerName());
285                var2.setTamed(true);
286                var2.setTameSkin(this.getTameSkin());
287            }
288    
289            return var2;
290        }
291    
292        /**
293         * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
294         * the animal type)
295         */
296        public boolean isBreedingItem(ItemStack par1ItemStack)
297        {
298            return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.itemID;
299        }
300    
301        /**
302         * Returns true if the mob is currently able to mate with the specified mob.
303         */
304        public boolean canMateWith(EntityAnimal par1EntityAnimal)
305        {
306            if (par1EntityAnimal == this)
307            {
308                return false;
309            }
310            else if (!this.isTamed())
311            {
312                return false;
313            }
314            else if (!(par1EntityAnimal instanceof EntityOcelot))
315            {
316                return false;
317            }
318            else
319            {
320                EntityOcelot var2 = (EntityOcelot)par1EntityAnimal;
321                return !var2.isTamed() ? false : this.isInLove() && var2.isInLove();
322            }
323        }
324    
325        public int getTameSkin()
326        {
327            return this.dataWatcher.getWatchableObjectByte(18);
328        }
329    
330        public void setTameSkin(int par1)
331        {
332            this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
333        }
334    
335        /**
336         * Checks if the entity's current position is a valid location to spawn this entity.
337         */
338        public boolean getCanSpawnHere()
339        {
340            if (this.worldObj.rand.nextInt(3) == 0)
341            {
342                return false;
343            }
344            else
345            {
346                if (this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
347                {
348                    int var1 = MathHelper.floor_double(this.posX);
349                    int var2 = MathHelper.floor_double(this.boundingBox.minY);
350                    int var3 = MathHelper.floor_double(this.posZ);
351    
352                    if (var2 < 63)
353                    {
354                        return false;
355                    }
356    
357                    int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3);
358                    Block block = Block.blocksList[var4];
359    
360                    if (var4 == Block.grass.blockID || (block != null && block.isLeaves(worldObj, var1, var2 - 1, var3)))
361                    {
362                        return true;
363                    }
364                }
365    
366                return false;
367            }
368        }
369    
370        /**
371         * Gets the username of the entity.
372         */
373        public String getEntityName()
374        {
375            return this.isTamed() ? "entity.Cat.name" : super.getEntityName();
376        }
377    
378        /**
379         * Initialize this creature.
380         */
381        public void initCreature()
382        {
383            if (this.worldObj.rand.nextInt(7) == 0)
384            {
385                for (int var1 = 0; var1 < 2; ++var1)
386                {
387                    EntityOcelot var2 = new EntityOcelot(this.worldObj);
388                    var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
389                    var2.setGrowingAge(-24000);
390                    this.worldObj.spawnEntityInWorld(var2);
391                }
392            }
393        }
394    
395        public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
396        {
397            return this.spawnBabyAnimal(par1EntityAgeable);
398        }
399    }