001 package net.minecraft.entity.passive;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.block.Block;
006 import net.minecraft.entity.Entity;
007 import net.minecraft.entity.EntityAgeable;
008 import net.minecraft.entity.ai.EntityAIAvoidEntity;
009 import net.minecraft.entity.ai.EntityAIFollowOwner;
010 import net.minecraft.entity.ai.EntityAILeapAtTarget;
011 import net.minecraft.entity.ai.EntityAIMate;
012 import net.minecraft.entity.ai.EntityAIOcelotAttack;
013 import net.minecraft.entity.ai.EntityAIOcelotSit;
014 import net.minecraft.entity.ai.EntityAISwimming;
015 import net.minecraft.entity.ai.EntityAITargetNonTamed;
016 import net.minecraft.entity.ai.EntityAITempt;
017 import net.minecraft.entity.ai.EntityAIWander;
018 import net.minecraft.entity.ai.EntityAIWatchClosest;
019 import net.minecraft.entity.player.EntityPlayer;
020 import net.minecraft.item.Item;
021 import net.minecraft.item.ItemStack;
022 import net.minecraft.nbt.NBTTagCompound;
023 import net.minecraft.util.DamageSource;
024 import net.minecraft.util.MathHelper;
025 import net.minecraft.world.World;
026
027 public class EntityOcelot extends EntityTameable
028 {
029 /**
030 * The tempt AI task for this mob, used to prevent taming while it is fleeing.
031 */
032 private EntityAITempt aiTempt;
033
034 public EntityOcelot(World par1World)
035 {
036 super(par1World);
037 this.texture = "/mob/ozelot.png";
038 this.setSize(0.6F, 0.8F);
039 this.getNavigator().setAvoidsWater(true);
040 this.tasks.addTask(1, new EntityAISwimming(this));
041 this.tasks.addTask(2, this.aiSit);
042 this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.itemID, true));
043 this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));
044 this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F));
045 this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F));
046 this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
047 this.tasks.addTask(8, new EntityAIOcelotAttack(this));
048 this.tasks.addTask(9, new EntityAIMate(this, 0.23F));
049 this.tasks.addTask(10, new EntityAIWander(this, 0.23F));
050 this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
051 this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false));
052 }
053
054 protected void entityInit()
055 {
056 super.entityInit();
057 this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
058 }
059
060 /**
061 * main AI tick function, replaces updateEntityActionState
062 */
063 public void updateAITick()
064 {
065 if (this.getMoveHelper().func_75640_a())
066 {
067 float var1 = this.getMoveHelper().getSpeed();
068
069 if (var1 == 0.18F)
070 {
071 this.setSneaking(true);
072 this.setSprinting(false);
073 }
074 else if (var1 == 0.4F)
075 {
076 this.setSneaking(false);
077 this.setSprinting(true);
078 }
079 else
080 {
081 this.setSneaking(false);
082 this.setSprinting(false);
083 }
084 }
085 else
086 {
087 this.setSneaking(false);
088 this.setSprinting(false);
089 }
090 }
091
092 /**
093 * Determines if an entity can be despawned, used on idle far away entities
094 */
095 protected boolean canDespawn()
096 {
097 return !this.isTamed();
098 }
099
100 @SideOnly(Side.CLIENT)
101
102 /**
103 * Returns the texture's file path as a String.
104 */
105 public String getTexture()
106 {
107 switch (this.getTameSkin())
108 {
109 case 0:
110 return "/mob/ozelot.png";
111 case 1:
112 return "/mob/cat_black.png";
113 case 2:
114 return "/mob/cat_red.png";
115 case 3:
116 return "/mob/cat_siamese.png";
117 default:
118 return super.getTexture();
119 }
120 }
121
122 /**
123 * Returns true if the newer Entity AI code should be run
124 */
125 public boolean isAIEnabled()
126 {
127 return true;
128 }
129
130 public int getMaxHealth()
131 {
132 return 10;
133 }
134
135 /**
136 * Called when the mob is falling. Calculates and applies fall damage.
137 */
138 protected void fall(float par1) {}
139
140 /**
141 * (abstract) Protected helper method to write subclass entity data to NBT.
142 */
143 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
144 {
145 super.writeEntityToNBT(par1NBTTagCompound);
146 par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
147 }
148
149 /**
150 * (abstract) Protected helper method to read subclass entity data from NBT.
151 */
152 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
153 {
154 super.readEntityFromNBT(par1NBTTagCompound);
155 this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
156 }
157
158 /**
159 * Returns the sound this mob makes while it's alive.
160 */
161 protected String getLivingSound()
162 {
163 return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
164 }
165
166 /**
167 * Returns the sound this mob makes when it is hurt.
168 */
169 protected String getHurtSound()
170 {
171 return "mob.cat.hitt";
172 }
173
174 /**
175 * Returns the sound this mob makes on death.
176 */
177 protected String getDeathSound()
178 {
179 return "mob.cat.hitt";
180 }
181
182 /**
183 * Returns the volume for the sounds this mob makes.
184 */
185 protected float getSoundVolume()
186 {
187 return 0.4F;
188 }
189
190 /**
191 * Returns the item ID for the item the mob drops on death.
192 */
193 protected int getDropItemId()
194 {
195 return Item.leather.itemID;
196 }
197
198 public boolean attackEntityAsMob(Entity par1Entity)
199 {
200 return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
201 }
202
203 /**
204 * Called when the entity is attacked.
205 */
206 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
207 {
208 if (this.isEntityInvulnerable())
209 {
210 return false;
211 }
212 else
213 {
214 this.aiSit.setSitting(false);
215 return super.attackEntityFrom(par1DamageSource, par2);
216 }
217 }
218
219 /**
220 * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
221 * par2 - Level of Looting used to kill this mob.
222 */
223 protected void dropFewItems(boolean par1, int par2) {}
224
225 /**
226 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
227 */
228 public boolean interact(EntityPlayer par1EntityPlayer)
229 {
230 ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
231
232 if (this.isTamed())
233 {
234 if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
235 {
236 this.aiSit.setSitting(!this.isSitting());
237 }
238 }
239 else if (this.aiTempt.func_75277_f() && var2 != null && var2.itemID == Item.fishRaw.itemID && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
240 {
241 if (!par1EntityPlayer.capabilities.isCreativeMode)
242 {
243 --var2.stackSize;
244 }
245
246 if (var2.stackSize <= 0)
247 {
248 par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
249 }
250
251 if (!this.worldObj.isRemote)
252 {
253 if (this.rand.nextInt(3) == 0)
254 {
255 this.setTamed(true);
256 this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
257 this.setOwner(par1EntityPlayer.username);
258 this.playTameEffect(true);
259 this.aiSit.setSitting(true);
260 this.worldObj.setEntityState(this, (byte)7);
261 }
262 else
263 {
264 this.playTameEffect(false);
265 this.worldObj.setEntityState(this, (byte)6);
266 }
267 }
268
269 return true;
270 }
271
272 return super.interact(par1EntityPlayer);
273 }
274
275 /**
276 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
277 */
278 public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
279 {
280 EntityOcelot var2 = new EntityOcelot(this.worldObj);
281
282 if (this.isTamed())
283 {
284 var2.setOwner(this.getOwnerName());
285 var2.setTamed(true);
286 var2.setTameSkin(this.getTameSkin());
287 }
288
289 return var2;
290 }
291
292 /**
293 * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
294 * the animal type)
295 */
296 public boolean isBreedingItem(ItemStack par1ItemStack)
297 {
298 return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.itemID;
299 }
300
301 /**
302 * Returns true if the mob is currently able to mate with the specified mob.
303 */
304 public boolean canMateWith(EntityAnimal par1EntityAnimal)
305 {
306 if (par1EntityAnimal == this)
307 {
308 return false;
309 }
310 else if (!this.isTamed())
311 {
312 return false;
313 }
314 else if (!(par1EntityAnimal instanceof EntityOcelot))
315 {
316 return false;
317 }
318 else
319 {
320 EntityOcelot var2 = (EntityOcelot)par1EntityAnimal;
321 return !var2.isTamed() ? false : this.isInLove() && var2.isInLove();
322 }
323 }
324
325 public int getTameSkin()
326 {
327 return this.dataWatcher.getWatchableObjectByte(18);
328 }
329
330 public void setTameSkin(int par1)
331 {
332 this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
333 }
334
335 /**
336 * Checks if the entity's current position is a valid location to spawn this entity.
337 */
338 public boolean getCanSpawnHere()
339 {
340 if (this.worldObj.rand.nextInt(3) == 0)
341 {
342 return false;
343 }
344 else
345 {
346 if (this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
347 {
348 int var1 = MathHelper.floor_double(this.posX);
349 int var2 = MathHelper.floor_double(this.boundingBox.minY);
350 int var3 = MathHelper.floor_double(this.posZ);
351
352 if (var2 < 63)
353 {
354 return false;
355 }
356
357 int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3);
358 Block block = Block.blocksList[var4];
359
360 if (var4 == Block.grass.blockID || (block != null && block.isLeaves(worldObj, var1, var2 - 1, var3)))
361 {
362 return true;
363 }
364 }
365
366 return false;
367 }
368 }
369
370 /**
371 * Gets the username of the entity.
372 */
373 public String getEntityName()
374 {
375 return this.isTamed() ? "entity.Cat.name" : super.getEntityName();
376 }
377
378 /**
379 * Initialize this creature.
380 */
381 public void initCreature()
382 {
383 if (this.worldObj.rand.nextInt(7) == 0)
384 {
385 for (int var1 = 0; var1 < 2; ++var1)
386 {
387 EntityOcelot var2 = new EntityOcelot(this.worldObj);
388 var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
389 var2.setGrowingAge(-24000);
390 this.worldObj.spawnEntityInWorld(var2);
391 }
392 }
393 }
394
395 public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
396 {
397 return this.spawnBabyAnimal(par1EntityAgeable);
398 }
399 }