001    package net.minecraft.entity.passive;
002    
003    import net.minecraft.entity.EntityAgeable;
004    import net.minecraft.entity.ai.EntityAIFollowParent;
005    import net.minecraft.entity.ai.EntityAILookIdle;
006    import net.minecraft.entity.ai.EntityAIMate;
007    import net.minecraft.entity.ai.EntityAIPanic;
008    import net.minecraft.entity.ai.EntityAISwimming;
009    import net.minecraft.entity.ai.EntityAITempt;
010    import net.minecraft.entity.ai.EntityAIWander;
011    import net.minecraft.entity.ai.EntityAIWatchClosest;
012    import net.minecraft.entity.player.EntityPlayer;
013    import net.minecraft.item.Item;
014    import net.minecraft.item.ItemStack;
015    import net.minecraft.world.World;
016    
017    public class EntityCow extends EntityAnimal
018    {
019        public EntityCow(World par1World)
020        {
021            super(par1World);
022            this.texture = "/mob/cow.png";
023            this.setSize(0.9F, 1.3F);
024            this.getNavigator().setAvoidsWater(true);
025            this.tasks.addTask(0, new EntityAISwimming(this));
026            this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
027            this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
028            this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.itemID, false));
029            this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
030            this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
031            this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
032            this.tasks.addTask(7, new EntityAILookIdle(this));
033        }
034    
035        /**
036         * Returns true if the newer Entity AI code should be run
037         */
038        public boolean isAIEnabled()
039        {
040            return true;
041        }
042    
043        public int getMaxHealth()
044        {
045            return 10;
046        }
047    
048        /**
049         * Returns the sound this mob makes while it's alive.
050         */
051        protected String getLivingSound()
052        {
053            return "mob.cow.say";
054        }
055    
056        /**
057         * Returns the sound this mob makes when it is hurt.
058         */
059        protected String getHurtSound()
060        {
061            return "mob.cow.hurt";
062        }
063    
064        /**
065         * Returns the sound this mob makes on death.
066         */
067        protected String getDeathSound()
068        {
069            return "mob.cow.hurt";
070        }
071    
072        /**
073         * Plays step sound at given x, y, z for the entity
074         */
075        protected void playStepSound(int par1, int par2, int par3, int par4)
076        {
077            this.playSound("mob.cow.step", 0.15F, 1.0F);
078        }
079    
080        /**
081         * Returns the volume for the sounds this mob makes.
082         */
083        protected float getSoundVolume()
084        {
085            return 0.4F;
086        }
087    
088        /**
089         * Returns the item ID for the item the mob drops on death.
090         */
091        protected int getDropItemId()
092        {
093            return Item.leather.itemID;
094        }
095    
096        /**
097         * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
098         * par2 - Level of Looting used to kill this mob.
099         */
100        protected void dropFewItems(boolean par1, int par2)
101        {
102            int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
103            int var4;
104    
105            for (var4 = 0; var4 < var3; ++var4)
106            {
107                this.dropItem(Item.leather.itemID, 1);
108            }
109    
110            var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
111    
112            for (var4 = 0; var4 < var3; ++var4)
113            {
114                if (this.isBurning())
115                {
116                    this.dropItem(Item.beefCooked.itemID, 1);
117                }
118                else
119                {
120                    this.dropItem(Item.beefRaw.itemID, 1);
121                }
122            }
123        }
124    
125        /**
126         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
127         */
128        public boolean interact(EntityPlayer par1EntityPlayer)
129        {
130            ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
131    
132            if (var2 != null && var2.itemID == Item.bucketEmpty.itemID)
133            {
134                if (--var2.stackSize <= 0)
135                {
136                    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
137                }
138                else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
139                {
140                    par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.itemID, 1, 0));
141                }
142    
143                return true;
144            }
145            else
146            {
147                return super.interact(par1EntityPlayer);
148            }
149        }
150    
151        /**
152         * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
153         */
154        public EntityCow spawnBabyAnimal(EntityAgeable par1EntityAgeable)
155        {
156            return new EntityCow(this.worldObj);
157        }
158    
159        public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
160        {
161            return this.spawnBabyAnimal(par1EntityAgeable);
162        }
163    }