001 package net.minecraft.entity.passive;
002
003 import net.minecraft.entity.EntityAgeable;
004 import net.minecraft.entity.ai.EntityAIFollowParent;
005 import net.minecraft.entity.ai.EntityAILookIdle;
006 import net.minecraft.entity.ai.EntityAIMate;
007 import net.minecraft.entity.ai.EntityAIPanic;
008 import net.minecraft.entity.ai.EntityAISwimming;
009 import net.minecraft.entity.ai.EntityAITempt;
010 import net.minecraft.entity.ai.EntityAIWander;
011 import net.minecraft.entity.ai.EntityAIWatchClosest;
012 import net.minecraft.entity.player.EntityPlayer;
013 import net.minecraft.item.Item;
014 import net.minecraft.item.ItemSeeds;
015 import net.minecraft.item.ItemStack;
016 import net.minecraft.world.World;
017
018 public class EntityChicken extends EntityAnimal
019 {
020 public boolean field_70885_d = false;
021 public float field_70886_e = 0.0F;
022 public float destPos = 0.0F;
023 public float field_70884_g;
024 public float field_70888_h;
025 public float field_70889_i = 1.0F;
026
027 /** The time until the next egg is spawned. */
028 public int timeUntilNextEgg;
029
030 public EntityChicken(World par1World)
031 {
032 super(par1World);
033 this.texture = "/mob/chicken.png";
034 this.setSize(0.3F, 0.7F);
035 this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
036 float var2 = 0.25F;
037 this.tasks.addTask(0, new EntityAISwimming(this));
038 this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
039 this.tasks.addTask(2, new EntityAIMate(this, var2));
040 this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.seeds.itemID, false));
041 this.tasks.addTask(4, new EntityAIFollowParent(this, 0.28F));
042 this.tasks.addTask(5, new EntityAIWander(this, var2));
043 this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
044 this.tasks.addTask(7, new EntityAILookIdle(this));
045 }
046
047 /**
048 * Returns true if the newer Entity AI code should be run
049 */
050 public boolean isAIEnabled()
051 {
052 return true;
053 }
054
055 public int getMaxHealth()
056 {
057 return 4;
058 }
059
060 /**
061 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
062 * use this to react to sunlight and start to burn.
063 */
064 public void onLivingUpdate()
065 {
066 super.onLivingUpdate();
067 this.field_70888_h = this.field_70886_e;
068 this.field_70884_g = this.destPos;
069 this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);
070
071 if (this.destPos < 0.0F)
072 {
073 this.destPos = 0.0F;
074 }
075
076 if (this.destPos > 1.0F)
077 {
078 this.destPos = 1.0F;
079 }
080
081 if (!this.onGround && this.field_70889_i < 1.0F)
082 {
083 this.field_70889_i = 1.0F;
084 }
085
086 this.field_70889_i = (float)((double)this.field_70889_i * 0.9D);
087
088 if (!this.onGround && this.motionY < 0.0D)
089 {
090 this.motionY *= 0.6D;
091 }
092
093 this.field_70886_e += this.field_70889_i * 2.0F;
094
095 if (!this.isChild() && !this.worldObj.isRemote && --this.timeUntilNextEgg <= 0)
096 {
097 this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
098 this.dropItem(Item.egg.itemID, 1);
099 this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
100 }
101 }
102
103 /**
104 * Called when the mob is falling. Calculates and applies fall damage.
105 */
106 protected void fall(float par1) {}
107
108 /**
109 * Returns the sound this mob makes while it's alive.
110 */
111 protected String getLivingSound()
112 {
113 return "mob.chicken.say";
114 }
115
116 /**
117 * Returns the sound this mob makes when it is hurt.
118 */
119 protected String getHurtSound()
120 {
121 return "mob.chicken.hurt";
122 }
123
124 /**
125 * Returns the sound this mob makes on death.
126 */
127 protected String getDeathSound()
128 {
129 return "mob.chicken.hurt";
130 }
131
132 /**
133 * Plays step sound at given x, y, z for the entity
134 */
135 protected void playStepSound(int par1, int par2, int par3, int par4)
136 {
137 this.playSound("mob.chicken.step", 0.15F, 1.0F);
138 }
139
140 /**
141 * Returns the item ID for the item the mob drops on death.
142 */
143 protected int getDropItemId()
144 {
145 return Item.feather.itemID;
146 }
147
148 /**
149 * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
150 * par2 - Level of Looting used to kill this mob.
151 */
152 protected void dropFewItems(boolean par1, int par2)
153 {
154 int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
155
156 for (int var4 = 0; var4 < var3; ++var4)
157 {
158 this.dropItem(Item.feather.itemID, 1);
159 }
160
161 if (this.isBurning())
162 {
163 this.dropItem(Item.chickenCooked.itemID, 1);
164 }
165 else
166 {
167 this.dropItem(Item.chickenRaw.itemID, 1);
168 }
169 }
170
171 /**
172 * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
173 */
174 public EntityChicken spawnBabyAnimal(EntityAgeable par1EntityAgeable)
175 {
176 return new EntityChicken(this.worldObj);
177 }
178
179 /**
180 * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
181 * the animal type)
182 */
183 public boolean isBreedingItem(ItemStack par1ItemStack)
184 {
185 return par1ItemStack != null && par1ItemStack.getItem() instanceof ItemSeeds;
186 }
187
188 public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
189 {
190 return this.spawnBabyAnimal(par1EntityAgeable);
191 }
192 }