001    package net.minecraft.entity.monster;
002    
003    import net.minecraft.enchantment.EnchantmentHelper;
004    import net.minecraft.enchantment.EnchantmentThorns;
005    import net.minecraft.entity.Entity;
006    import net.minecraft.entity.EntityCreature;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.entity.player.EntityPlayer;
009    import net.minecraft.potion.Potion;
010    import net.minecraft.util.DamageSource;
011    import net.minecraft.util.MathHelper;
012    import net.minecraft.world.EnumSkyBlock;
013    import net.minecraft.world.World;
014    
015    public abstract class EntityMob extends EntityCreature implements IMob
016    {
017        public EntityMob(World par1World)
018        {
019            super(par1World);
020            this.experienceValue = 5;
021        }
022    
023        /**
024         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
025         * use this to react to sunlight and start to burn.
026         */
027        public void onLivingUpdate()
028        {
029            this.updateArmSwingProgress();
030            float var1 = this.getBrightness(1.0F);
031    
032            if (var1 > 0.5F)
033            {
034                this.entityAge += 2;
035            }
036    
037            super.onLivingUpdate();
038        }
039    
040        /**
041         * Called to update the entity's position/logic.
042         */
043        public void onUpdate()
044        {
045            super.onUpdate();
046    
047            if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0)
048            {
049                this.setDead();
050            }
051        }
052    
053        /**
054         * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
055         * (Animals, Spiders at day, peaceful PigZombies).
056         */
057        protected Entity findPlayerToAttack()
058        {
059            EntityPlayer var1 = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
060            return var1 != null && this.canEntityBeSeen(var1) ? var1 : null;
061        }
062    
063        /**
064         * Called when the entity is attacked.
065         */
066        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
067        {
068            if (this.isEntityInvulnerable())
069            {
070                return false;
071            }
072            else if (super.attackEntityFrom(par1DamageSource, par2))
073            {
074                Entity var3 = par1DamageSource.getEntity();
075    
076                if (this.riddenByEntity != var3 && this.ridingEntity != var3)
077                {
078                    if (var3 != this)
079                    {
080                        this.entityToAttack = var3;
081                    }
082    
083                    return true;
084                }
085                else
086                {
087                    return true;
088                }
089            }
090            else
091            {
092                return false;
093            }
094        }
095    
096        public boolean attackEntityAsMob(Entity par1Entity)
097        {
098            int var2 = this.getAttackStrength(par1Entity);
099    
100            if (this.isPotionActive(Potion.damageBoost))
101            {
102                var2 += 3 << this.getActivePotionEffect(Potion.damageBoost).getAmplifier();
103            }
104    
105            if (this.isPotionActive(Potion.weakness))
106            {
107                var2 -= 2 << this.getActivePotionEffect(Potion.weakness).getAmplifier();
108            }
109    
110            int var3 = 0;
111    
112            if (par1Entity instanceof EntityLiving)
113            {
114                var2 += EnchantmentHelper.getEnchantmentModifierLiving(this, (EntityLiving)par1Entity);
115                var3 += EnchantmentHelper.getKnockbackModifier(this, (EntityLiving)par1Entity);
116            }
117    
118            boolean var4 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), var2);
119    
120            if (var4)
121            {
122                if (var3 > 0)
123                {
124                    par1Entity.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F));
125                    this.motionX *= 0.6D;
126                    this.motionZ *= 0.6D;
127                }
128    
129                int var5 = EnchantmentHelper.getFireAspectModifier(this);
130    
131                if (var5 > 0)
132                {
133                    par1Entity.setFire(var5 * 4);
134                }
135    
136                if (par1Entity instanceof EntityLiving)
137                {
138                    EnchantmentThorns.func_92044_a(this, (EntityLiving)par1Entity, this.rand);
139                }
140            }
141    
142            return var4;
143        }
144    
145        /**
146         * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
147         */
148        protected void attackEntity(Entity par1Entity, float par2)
149        {
150            if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY)
151            {
152                this.attackTime = 20;
153                this.attackEntityAsMob(par1Entity);
154            }
155        }
156    
157        /**
158         * Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block.
159         * Args: x, y, z
160         */
161        public float getBlockPathWeight(int par1, int par2, int par3)
162        {
163            return 0.5F - this.worldObj.getLightBrightness(par1, par2, par3);
164        }
165    
166        /**
167         * Checks to make sure the light is not too bright where the mob is spawning
168         */
169        protected boolean isValidLightLevel()
170        {
171            int var1 = MathHelper.floor_double(this.posX);
172            int var2 = MathHelper.floor_double(this.boundingBox.minY);
173            int var3 = MathHelper.floor_double(this.posZ);
174    
175            if (this.worldObj.getSavedLightValue(EnumSkyBlock.Sky, var1, var2, var3) > this.rand.nextInt(32))
176            {
177                return false;
178            }
179            else
180            {
181                int var4 = this.worldObj.getBlockLightValue(var1, var2, var3);
182    
183                if (this.worldObj.isThundering())
184                {
185                    int var5 = this.worldObj.skylightSubtracted;
186                    this.worldObj.skylightSubtracted = 10;
187                    var4 = this.worldObj.getBlockLightValue(var1, var2, var3);
188                    this.worldObj.skylightSubtracted = var5;
189                }
190    
191                return var4 <= this.rand.nextInt(8);
192            }
193        }
194    
195        /**
196         * Checks if the entity's current position is a valid location to spawn this entity.
197         */
198        public boolean getCanSpawnHere()
199        {
200            return this.isValidLightLevel() && super.getCanSpawnHere();
201        }
202    
203        /**
204         * Returns the amount of damage a mob should deal.
205         */
206        public int getAttackStrength(Entity par1Entity)
207        {
208            return 2;
209        }
210    }