001    package net.minecraft.entity.monster;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.entity.ai.EntityAIAttackOnCollide;
009    import net.minecraft.entity.ai.EntityAIDefendVillage;
010    import net.minecraft.entity.ai.EntityAIHurtByTarget;
011    import net.minecraft.entity.ai.EntityAILookAtVillager;
012    import net.minecraft.entity.ai.EntityAILookIdle;
013    import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
014    import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
015    import net.minecraft.entity.ai.EntityAIMoveTwardsRestriction;
016    import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
017    import net.minecraft.entity.ai.EntityAIWander;
018    import net.minecraft.entity.ai.EntityAIWatchClosest;
019    import net.minecraft.entity.player.EntityPlayer;
020    import net.minecraft.item.Item;
021    import net.minecraft.nbt.NBTTagCompound;
022    import net.minecraft.util.ChunkCoordinates;
023    import net.minecraft.util.DamageSource;
024    import net.minecraft.util.MathHelper;
025    import net.minecraft.village.Village;
026    import net.minecraft.world.World;
027    
028    public class EntityIronGolem extends EntityGolem
029    {
030        /** deincrements, and a distance-to-home check is done at 0 */
031        private int homeCheckTimer = 0;
032        Village villageObj = null;
033        private int attackTimer;
034        private int holdRoseTick;
035    
036        public EntityIronGolem(World par1World)
037        {
038            super(par1World);
039            this.texture = "/mob/villager_golem.png";
040            this.setSize(1.4F, 2.9F);
041            this.getNavigator().setAvoidsWater(true);
042            this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 0.25F, true));
043            this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.22F, 32.0F));
044            this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.16F, true));
045            this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, 0.16F));
046            this.tasks.addTask(5, new EntityAILookAtVillager(this));
047            this.tasks.addTask(6, new EntityAIWander(this, 0.16F));
048            this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
049            this.tasks.addTask(8, new EntityAILookIdle(this));
050            this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
051            this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
052            this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.mobSelector));
053        }
054    
055        protected void entityInit()
056        {
057            super.entityInit();
058            this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
059        }
060    
061        /**
062         * Returns true if the newer Entity AI code should be run
063         */
064        public boolean isAIEnabled()
065        {
066            return true;
067        }
068    
069        /**
070         * main AI tick function, replaces updateEntityActionState
071         */
072        protected void updateAITick()
073        {
074            if (--this.homeCheckTimer <= 0)
075            {
076                this.homeCheckTimer = 70 + this.rand.nextInt(50);
077                this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
078    
079                if (this.villageObj == null)
080                {
081                    this.detachHome();
082                }
083                else
084                {
085                    ChunkCoordinates var1 = this.villageObj.getCenter();
086                    this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
087                }
088            }
089    
090            super.updateAITick();
091        }
092    
093        public int getMaxHealth()
094        {
095            return 100;
096        }
097    
098        /**
099         * Decrements the entity's air supply when underwater
100         */
101        protected int decreaseAirSupply(int par1)
102        {
103            return par1;
104        }
105    
106        protected void collideWithEntity(Entity par1Entity)
107        {
108            if (par1Entity instanceof IMob && this.getRNG().nextInt(20) == 0)
109            {
110                this.setAttackTarget((EntityLiving)par1Entity);
111            }
112    
113            super.collideWithEntity(par1Entity);
114        }
115    
116        /**
117         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
118         * use this to react to sunlight and start to burn.
119         */
120        public void onLivingUpdate()
121        {
122            super.onLivingUpdate();
123    
124            if (this.attackTimer > 0)
125            {
126                --this.attackTimer;
127            }
128    
129            if (this.holdRoseTick > 0)
130            {
131                --this.holdRoseTick;
132            }
133    
134            if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0)
135            {
136                int var1 = MathHelper.floor_double(this.posX);
137                int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
138                int var3 = MathHelper.floor_double(this.posZ);
139                int var4 = this.worldObj.getBlockId(var1, var2, var3);
140    
141                if (var4 > 0)
142                {
143                    this.worldObj.spawnParticle("tilecrack_" + var4 + "_" + this.worldObj.getBlockMetadata(var1, var2, var3), this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D);
144                }
145            }
146        }
147    
148        /**
149         * Returns true if this entity can attack entities of the specified class.
150         */
151        public boolean canAttackClass(Class par1Class)
152        {
153            return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(par1Class) ? false : super.canAttackClass(par1Class);
154        }
155    
156        /**
157         * (abstract) Protected helper method to write subclass entity data to NBT.
158         */
159        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
160        {
161            super.writeEntityToNBT(par1NBTTagCompound);
162            par1NBTTagCompound.setBoolean("PlayerCreated", this.isPlayerCreated());
163        }
164    
165        /**
166         * (abstract) Protected helper method to read subclass entity data from NBT.
167         */
168        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
169        {
170            super.readEntityFromNBT(par1NBTTagCompound);
171            this.setPlayerCreated(par1NBTTagCompound.getBoolean("PlayerCreated"));
172        }
173    
174        public boolean attackEntityAsMob(Entity par1Entity)
175        {
176            this.attackTimer = 10;
177            this.worldObj.setEntityState(this, (byte)4);
178            boolean var2 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 7 + this.rand.nextInt(15));
179    
180            if (var2)
181            {
182                par1Entity.motionY += 0.4000000059604645D;
183            }
184    
185            this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
186            return var2;
187        }
188    
189        public Village getVillage()
190        {
191            return this.villageObj;
192        }
193    
194        @SideOnly(Side.CLIENT)
195        public void handleHealthUpdate(byte par1)
196        {
197            if (par1 == 4)
198            {
199                this.attackTimer = 10;
200                this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
201            }
202            else if (par1 == 11)
203            {
204                this.holdRoseTick = 400;
205            }
206            else
207            {
208                super.handleHealthUpdate(par1);
209            }
210        }
211    
212        @SideOnly(Side.CLIENT)
213        public int getAttackTimer()
214        {
215            return this.attackTimer;
216        }
217    
218        public void setHoldingRose(boolean par1)
219        {
220            this.holdRoseTick = par1 ? 400 : 0;
221            this.worldObj.setEntityState(this, (byte)11);
222        }
223    
224        /**
225         * Returns the sound this mob makes while it's alive.
226         */
227        protected String getLivingSound()
228        {
229            return "none";
230        }
231    
232        /**
233         * Returns the sound this mob makes when it is hurt.
234         */
235        protected String getHurtSound()
236        {
237            return "mob.irongolem.hit";
238        }
239    
240        /**
241         * Returns the sound this mob makes on death.
242         */
243        protected String getDeathSound()
244        {
245            return "mob.irongolem.death";
246        }
247    
248        /**
249         * Plays step sound at given x, y, z for the entity
250         */
251        protected void playStepSound(int par1, int par2, int par3, int par4)
252        {
253            this.playSound("mob.irongolem.walk", 1.0F, 1.0F);
254        }
255    
256        /**
257         * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
258         * par2 - Level of Looting used to kill this mob.
259         */
260        protected void dropFewItems(boolean par1, int par2)
261        {
262            int var3 = this.rand.nextInt(3);
263            int var4;
264    
265            for (var4 = 0; var4 < var3; ++var4)
266            {
267                this.dropItem(Block.plantRed.blockID, 1);
268            }
269    
270            var4 = 3 + this.rand.nextInt(3);
271    
272            for (int var5 = 0; var5 < var4; ++var5)
273            {
274                this.dropItem(Item.ingotIron.itemID, 1);
275            }
276        }
277    
278        public int getHoldRoseTick()
279        {
280            return this.holdRoseTick;
281        }
282    
283        public boolean isPlayerCreated()
284        {
285            return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
286        }
287    
288        public void setPlayerCreated(boolean par1)
289        {
290            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
291    
292            if (par1)
293            {
294                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
295            }
296            else
297            {
298                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
299            }
300        }
301    
302        /**
303         * Called when the mob's health reaches 0.
304         */
305        public void onDeath(DamageSource par1DamageSource)
306        {
307            if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null)
308            {
309                this.villageObj.setReputationForPlayer(this.attackingPlayer.getCommandSenderName(), -5);
310            }
311    
312            super.onDeath(par1DamageSource);
313        }
314    }