001 package net.minecraft.entity.monster; 002 003 import net.minecraft.entity.Entity; 004 import net.minecraft.entity.EntityFlying; 005 import net.minecraft.entity.player.EntityPlayer; 006 import net.minecraft.entity.projectile.EntityLargeFireball; 007 import net.minecraft.item.Item; 008 import net.minecraft.nbt.NBTTagCompound; 009 import net.minecraft.stats.AchievementList; 010 import net.minecraft.util.AxisAlignedBB; 011 import net.minecraft.util.DamageSource; 012 import net.minecraft.util.MathHelper; 013 import net.minecraft.util.Vec3; 014 import net.minecraft.world.World; 015 016 public class EntityGhast extends EntityFlying implements IMob 017 { 018 public int courseChangeCooldown = 0; 019 public double waypointX; 020 public double waypointY; 021 public double waypointZ; 022 private Entity targetedEntity = null; 023 024 /** Cooldown time between target loss and new target aquirement. */ 025 private int aggroCooldown = 0; 026 public int prevAttackCounter = 0; 027 public int attackCounter = 0; 028 private int field_92009_j = 1; 029 030 public EntityGhast(World par1World) 031 { 032 super(par1World); 033 this.texture = "/mob/ghast.png"; 034 this.setSize(4.0F, 4.0F); 035 this.isImmuneToFire = true; 036 this.experienceValue = 5; 037 } 038 039 /** 040 * Called when the entity is attacked. 041 */ 042 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 043 { 044 if (this.isEntityInvulnerable()) 045 { 046 return false; 047 } 048 else if ("fireball".equals(par1DamageSource.getDamageType()) && par1DamageSource.getEntity() instanceof EntityPlayer) 049 { 050 super.attackEntityFrom(par1DamageSource, 1000); 051 ((EntityPlayer)par1DamageSource.getEntity()).triggerAchievement(AchievementList.ghast); 052 return true; 053 } 054 else 055 { 056 return super.attackEntityFrom(par1DamageSource, par2); 057 } 058 } 059 060 protected void entityInit() 061 { 062 super.entityInit(); 063 this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); 064 } 065 066 public int getMaxHealth() 067 { 068 return 10; 069 } 070 071 /** 072 * Called to update the entity's position/logic. 073 */ 074 public void onUpdate() 075 { 076 super.onUpdate(); 077 byte var1 = this.dataWatcher.getWatchableObjectByte(16); 078 this.texture = var1 == 1 ? "/mob/ghast_fire.png" : "/mob/ghast.png"; 079 } 080 081 protected void updateEntityActionState() 082 { 083 if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0) 084 { 085 this.setDead(); 086 } 087 088 this.despawnEntity(); 089 this.prevAttackCounter = this.attackCounter; 090 double var1 = this.waypointX - this.posX; 091 double var3 = this.waypointY - this.posY; 092 double var5 = this.waypointZ - this.posZ; 093 double var7 = var1 * var1 + var3 * var3 + var5 * var5; 094 095 if (var7 < 1.0D || var7 > 3600.0D) 096 { 097 this.waypointX = this.posX + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F); 098 this.waypointY = this.posY + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F); 099 this.waypointZ = this.posZ + (double)((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F); 100 } 101 102 if (this.courseChangeCooldown-- <= 0) 103 { 104 this.courseChangeCooldown += this.rand.nextInt(5) + 2; 105 var7 = (double)MathHelper.sqrt_double(var7); 106 107 if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, var7)) 108 { 109 this.motionX += var1 / var7 * 0.1D; 110 this.motionY += var3 / var7 * 0.1D; 111 this.motionZ += var5 / var7 * 0.1D; 112 } 113 else 114 { 115 this.waypointX = this.posX; 116 this.waypointY = this.posY; 117 this.waypointZ = this.posZ; 118 } 119 } 120 121 if (this.targetedEntity != null && this.targetedEntity.isDead) 122 { 123 this.targetedEntity = null; 124 } 125 126 if (this.targetedEntity == null || this.aggroCooldown-- <= 0) 127 { 128 this.targetedEntity = this.worldObj.getClosestVulnerablePlayerToEntity(this, 100.0D); 129 130 if (this.targetedEntity != null) 131 { 132 this.aggroCooldown = 20; 133 } 134 } 135 136 double var9 = 64.0D; 137 138 if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < var9 * var9) 139 { 140 double var11 = this.targetedEntity.posX - this.posX; 141 double var13 = this.targetedEntity.boundingBox.minY + (double)(this.targetedEntity.height / 2.0F) - (this.posY + (double)(this.height / 2.0F)); 142 double var15 = this.targetedEntity.posZ - this.posZ; 143 this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(var11, var15)) * 180.0F / (float)Math.PI; 144 145 if (this.canEntityBeSeen(this.targetedEntity)) 146 { 147 if (this.attackCounter == 10) 148 { 149 this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1007, (int)this.posX, (int)this.posY, (int)this.posZ, 0); 150 } 151 152 ++this.attackCounter; 153 154 if (this.attackCounter == 20) 155 { 156 this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1008, (int)this.posX, (int)this.posY, (int)this.posZ, 0); 157 EntityLargeFireball var17 = new EntityLargeFireball(this.worldObj, this, var11, var13, var15); 158 var17.field_92012_e = this.field_92009_j; 159 double var18 = 4.0D; 160 Vec3 var20 = this.getLook(1.0F); 161 var17.posX = this.posX + var20.xCoord * var18; 162 var17.posY = this.posY + (double)(this.height / 2.0F) + 0.5D; 163 var17.posZ = this.posZ + var20.zCoord * var18; 164 this.worldObj.spawnEntityInWorld(var17); 165 this.attackCounter = -40; 166 } 167 } 168 else if (this.attackCounter > 0) 169 { 170 --this.attackCounter; 171 } 172 } 173 else 174 { 175 this.renderYawOffset = this.rotationYaw = -((float)Math.atan2(this.motionX, this.motionZ)) * 180.0F / (float)Math.PI; 176 177 if (this.attackCounter > 0) 178 { 179 --this.attackCounter; 180 } 181 } 182 183 if (!this.worldObj.isRemote) 184 { 185 byte var21 = this.dataWatcher.getWatchableObjectByte(16); 186 byte var12 = (byte)(this.attackCounter > 10 ? 1 : 0); 187 188 if (var21 != var12) 189 { 190 this.dataWatcher.updateObject(16, Byte.valueOf(var12)); 191 } 192 } 193 } 194 195 /** 196 * True if the ghast has an unobstructed line of travel to the waypoint. 197 */ 198 private boolean isCourseTraversable(double par1, double par3, double par5, double par7) 199 { 200 double var9 = (this.waypointX - this.posX) / par7; 201 double var11 = (this.waypointY - this.posY) / par7; 202 double var13 = (this.waypointZ - this.posZ) / par7; 203 AxisAlignedBB var15 = this.boundingBox.copy(); 204 205 for (int var16 = 1; (double)var16 < par7; ++var16) 206 { 207 var15.offset(var9, var11, var13); 208 209 if (!this.worldObj.getCollidingBoundingBoxes(this, var15).isEmpty()) 210 { 211 return false; 212 } 213 } 214 215 return true; 216 } 217 218 /** 219 * Returns the sound this mob makes while it's alive. 220 */ 221 protected String getLivingSound() 222 { 223 return "mob.ghast.moan"; 224 } 225 226 /** 227 * Returns the sound this mob makes when it is hurt. 228 */ 229 protected String getHurtSound() 230 { 231 return "mob.ghast.scream"; 232 } 233 234 /** 235 * Returns the sound this mob makes on death. 236 */ 237 protected String getDeathSound() 238 { 239 return "mob.ghast.death"; 240 } 241 242 /** 243 * Returns the item ID for the item the mob drops on death. 244 */ 245 protected int getDropItemId() 246 { 247 return Item.gunpowder.itemID; 248 } 249 250 /** 251 * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param 252 * par2 - Level of Looting used to kill this mob. 253 */ 254 protected void dropFewItems(boolean par1, int par2) 255 { 256 int var3 = this.rand.nextInt(2) + this.rand.nextInt(1 + par2); 257 int var4; 258 259 for (var4 = 0; var4 < var3; ++var4) 260 { 261 this.dropItem(Item.ghastTear.itemID, 1); 262 } 263 264 var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2); 265 266 for (var4 = 0; var4 < var3; ++var4) 267 { 268 this.dropItem(Item.gunpowder.itemID, 1); 269 } 270 } 271 272 /** 273 * Returns the volume for the sounds this mob makes. 274 */ 275 protected float getSoundVolume() 276 { 277 return 10.0F; 278 } 279 280 /** 281 * Checks if the entity's current position is a valid location to spawn this entity. 282 */ 283 public boolean getCanSpawnHere() 284 { 285 return this.rand.nextInt(20) == 0 && super.getCanSpawnHere() && this.worldObj.difficultySetting > 0; 286 } 287 288 /** 289 * Will return how many at most can spawn in a chunk at once. 290 */ 291 public int getMaxSpawnedInChunk() 292 { 293 return 1; 294 } 295 296 /** 297 * (abstract) Protected helper method to write subclass entity data to NBT. 298 */ 299 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 300 { 301 super.writeEntityToNBT(par1NBTTagCompound); 302 par1NBTTagCompound.setInteger("ExplosionPower", this.field_92009_j); 303 } 304 305 /** 306 * (abstract) Protected helper method to read subclass entity data from NBT. 307 */ 308 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 309 { 310 super.readEntityFromNBT(par1NBTTagCompound); 311 312 if (par1NBTTagCompound.hasKey("ExplosionPower")) 313 { 314 this.field_92009_j = par1NBTTagCompound.getInteger("ExplosionPower"); 315 } 316 } 317 }