001 package net.minecraft.entity.item; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.block.Block; 006 import net.minecraft.block.material.Material; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.player.EntityPlayer; 009 import net.minecraft.nbt.NBTTagCompound; 010 import net.minecraft.util.DamageSource; 011 import net.minecraft.util.MathHelper; 012 import net.minecraft.world.World; 013 014 public class EntityXPOrb extends Entity 015 { 016 /** 017 * A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow) 018 */ 019 public int xpColor; 020 021 /** The age of the XP orb in ticks. */ 022 public int xpOrbAge = 0; 023 public int field_70532_c; 024 025 /** The health of this XP orb. */ 026 private int xpOrbHealth = 5; 027 028 /** This is how much XP this orb has. */ 029 private int xpValue; 030 031 /** The closest EntityPlayer to this orb. */ 032 private EntityPlayer closestPlayer; 033 034 /** Threshold color for tracking players */ 035 private int xpTargetColor; 036 037 public EntityXPOrb(World par1World, double par2, double par4, double par6, int par8) 038 { 039 super(par1World); 040 this.setSize(0.5F, 0.5F); 041 this.yOffset = this.height / 2.0F; 042 this.setPosition(par2, par4, par6); 043 this.rotationYaw = (float)(Math.random() * 360.0D); 044 this.motionX = (double)((float)(Math.random() * 0.20000000298023224D - 0.10000000149011612D) * 2.0F); 045 this.motionY = (double)((float)(Math.random() * 0.2D) * 2.0F); 046 this.motionZ = (double)((float)(Math.random() * 0.20000000298023224D - 0.10000000149011612D) * 2.0F); 047 this.xpValue = par8; 048 } 049 050 /** 051 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to 052 * prevent them from trampling crops 053 */ 054 protected boolean canTriggerWalking() 055 { 056 return false; 057 } 058 059 public EntityXPOrb(World par1World) 060 { 061 super(par1World); 062 this.setSize(0.25F, 0.25F); 063 this.yOffset = this.height / 2.0F; 064 } 065 066 protected void entityInit() {} 067 068 @SideOnly(Side.CLIENT) 069 public int getBrightnessForRender(float par1) 070 { 071 float var2 = 0.5F; 072 073 if (var2 < 0.0F) 074 { 075 var2 = 0.0F; 076 } 077 078 if (var2 > 1.0F) 079 { 080 var2 = 1.0F; 081 } 082 083 int var3 = super.getBrightnessForRender(par1); 084 int var4 = var3 & 255; 085 int var5 = var3 >> 16 & 255; 086 var4 += (int)(var2 * 15.0F * 16.0F); 087 088 if (var4 > 240) 089 { 090 var4 = 240; 091 } 092 093 return var4 | var5 << 16; 094 } 095 096 /** 097 * Called to update the entity's position/logic. 098 */ 099 public void onUpdate() 100 { 101 super.onUpdate(); 102 103 if (this.field_70532_c > 0) 104 { 105 --this.field_70532_c; 106 } 107 108 this.prevPosX = this.posX; 109 this.prevPosY = this.posY; 110 this.prevPosZ = this.posZ; 111 this.motionY -= 0.029999999329447746D; 112 113 if (this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) == Material.lava) 114 { 115 this.motionY = 0.20000000298023224D; 116 this.motionX = (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F); 117 this.motionZ = (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F); 118 this.playSound("random.fizz", 0.4F, 2.0F + this.rand.nextFloat() * 0.4F); 119 } 120 121 this.pushOutOfBlocks(this.posX, (this.boundingBox.minY + this.boundingBox.maxY) / 2.0D, this.posZ); 122 double var1 = 8.0D; 123 124 if (this.xpTargetColor < this.xpColor - 20 + this.entityId % 100) 125 { 126 if (this.closestPlayer == null || this.closestPlayer.getDistanceSqToEntity(this) > var1 * var1) 127 { 128 this.closestPlayer = this.worldObj.getClosestPlayerToEntity(this, var1); 129 } 130 131 this.xpTargetColor = this.xpColor; 132 } 133 134 if (this.closestPlayer != null) 135 { 136 double var3 = (this.closestPlayer.posX - this.posX) / var1; 137 double var5 = (this.closestPlayer.posY + (double)this.closestPlayer.getEyeHeight() - this.posY) / var1; 138 double var7 = (this.closestPlayer.posZ - this.posZ) / var1; 139 double var9 = Math.sqrt(var3 * var3 + var5 * var5 + var7 * var7); 140 double var11 = 1.0D - var9; 141 142 if (var11 > 0.0D) 143 { 144 var11 *= var11; 145 this.motionX += var3 / var9 * var11 * 0.1D; 146 this.motionY += var5 / var9 * var11 * 0.1D; 147 this.motionZ += var7 / var9 * var11 * 0.1D; 148 } 149 } 150 151 this.moveEntity(this.motionX, this.motionY, this.motionZ); 152 float var13 = 0.98F; 153 154 if (this.onGround) 155 { 156 var13 = 0.58800006F; 157 int var4 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)); 158 159 if (var4 > 0) 160 { 161 var13 = Block.blocksList[var4].slipperiness * 0.98F; 162 } 163 } 164 165 this.motionX *= (double)var13; 166 this.motionY *= 0.9800000190734863D; 167 this.motionZ *= (double)var13; 168 169 if (this.onGround) 170 { 171 this.motionY *= -0.8999999761581421D; 172 } 173 174 ++this.xpColor; 175 ++this.xpOrbAge; 176 177 if (this.xpOrbAge >= 6000) 178 { 179 this.setDead(); 180 } 181 } 182 183 /** 184 * Returns if this entity is in water and will end up adding the waters velocity to the entity 185 */ 186 public boolean handleWaterMovement() 187 { 188 return this.worldObj.handleMaterialAcceleration(this.boundingBox, Material.water, this); 189 } 190 191 /** 192 * Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: 193 * amountDamage 194 */ 195 protected void dealFireDamage(int par1) 196 { 197 this.attackEntityFrom(DamageSource.inFire, par1); 198 } 199 200 /** 201 * Called when the entity is attacked. 202 */ 203 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 204 { 205 if (this.isEntityInvulnerable()) 206 { 207 return false; 208 } 209 else 210 { 211 this.setBeenAttacked(); 212 this.xpOrbHealth -= par2; 213 214 if (this.xpOrbHealth <= 0) 215 { 216 this.setDead(); 217 } 218 219 return false; 220 } 221 } 222 223 /** 224 * (abstract) Protected helper method to write subclass entity data to NBT. 225 */ 226 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 227 { 228 par1NBTTagCompound.setShort("Health", (short)((byte)this.xpOrbHealth)); 229 par1NBTTagCompound.setShort("Age", (short)this.xpOrbAge); 230 par1NBTTagCompound.setShort("Value", (short)this.xpValue); 231 } 232 233 /** 234 * (abstract) Protected helper method to read subclass entity data from NBT. 235 */ 236 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 237 { 238 this.xpOrbHealth = par1NBTTagCompound.getShort("Health") & 255; 239 this.xpOrbAge = par1NBTTagCompound.getShort("Age"); 240 this.xpValue = par1NBTTagCompound.getShort("Value"); 241 } 242 243 /** 244 * Called by a player entity when they collide with an entity 245 */ 246 public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) 247 { 248 if (!this.worldObj.isRemote) 249 { 250 if (this.field_70532_c == 0 && par1EntityPlayer.xpCooldown == 0) 251 { 252 par1EntityPlayer.xpCooldown = 2; 253 this.playSound("random.orb", 0.1F, 0.5F * ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.8F)); 254 par1EntityPlayer.onItemPickup(this, 1); 255 par1EntityPlayer.addExperience(this.xpValue); 256 this.setDead(); 257 } 258 } 259 } 260 261 /** 262 * Returns the XP value of this XP orb. 263 */ 264 public int getXpValue() 265 { 266 return this.xpValue; 267 } 268 269 @SideOnly(Side.CLIENT) 270 271 /** 272 * Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine 273 * what texture to use. 274 */ 275 public int getTextureByXP() 276 { 277 return this.xpValue >= 2477 ? 10 : (this.xpValue >= 1237 ? 9 : (this.xpValue >= 617 ? 8 : (this.xpValue >= 307 ? 7 : (this.xpValue >= 149 ? 6 : (this.xpValue >= 73 ? 5 : (this.xpValue >= 37 ? 4 : (this.xpValue >= 17 ? 3 : (this.xpValue >= 7 ? 2 : (this.xpValue >= 3 ? 1 : 0))))))))); 278 } 279 280 /** 281 * Get xp split rate (Is called until the xp drop code in EntityLiving.onEntityUpdate is complete) 282 */ 283 public static int getXPSplit(int par0) 284 { 285 return par0 >= 2477 ? 2477 : (par0 >= 1237 ? 1237 : (par0 >= 617 ? 617 : (par0 >= 307 ? 307 : (par0 >= 149 ? 149 : (par0 >= 73 ? 73 : (par0 >= 37 ? 37 : (par0 >= 17 ? 17 : (par0 >= 7 ? 7 : (par0 >= 3 ? 3 : 1))))))))); 286 } 287 288 /** 289 * If returns false, the item will not inflict any damage against entities. 290 */ 291 public boolean canAttackWithItem() 292 { 293 return false; 294 } 295 }