001    package net.minecraft.entity.item;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.block.material.Material;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.player.EntityPlayer;
009    import net.minecraft.nbt.NBTTagCompound;
010    import net.minecraft.util.DamageSource;
011    import net.minecraft.util.MathHelper;
012    import net.minecraft.world.World;
013    
014    public class EntityXPOrb extends Entity
015    {
016        /**
017         * A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow)
018         */
019        public int xpColor;
020    
021        /** The age of the XP orb in ticks. */
022        public int xpOrbAge = 0;
023        public int field_70532_c;
024    
025        /** The health of this XP orb. */
026        private int xpOrbHealth = 5;
027    
028        /** This is how much XP this orb has. */
029        private int xpValue;
030    
031        /** The closest EntityPlayer to this orb. */
032        private EntityPlayer closestPlayer;
033    
034        /** Threshold color for tracking players */
035        private int xpTargetColor;
036    
037        public EntityXPOrb(World par1World, double par2, double par4, double par6, int par8)
038        {
039            super(par1World);
040            this.setSize(0.5F, 0.5F);
041            this.yOffset = this.height / 2.0F;
042            this.setPosition(par2, par4, par6);
043            this.rotationYaw = (float)(Math.random() * 360.0D);
044            this.motionX = (double)((float)(Math.random() * 0.20000000298023224D - 0.10000000149011612D) * 2.0F);
045            this.motionY = (double)((float)(Math.random() * 0.2D) * 2.0F);
046            this.motionZ = (double)((float)(Math.random() * 0.20000000298023224D - 0.10000000149011612D) * 2.0F);
047            this.xpValue = par8;
048        }
049    
050        /**
051         * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
052         * prevent them from trampling crops
053         */
054        protected boolean canTriggerWalking()
055        {
056            return false;
057        }
058    
059        public EntityXPOrb(World par1World)
060        {
061            super(par1World);
062            this.setSize(0.25F, 0.25F);
063            this.yOffset = this.height / 2.0F;
064        }
065    
066        protected void entityInit() {}
067    
068        @SideOnly(Side.CLIENT)
069        public int getBrightnessForRender(float par1)
070        {
071            float var2 = 0.5F;
072    
073            if (var2 < 0.0F)
074            {
075                var2 = 0.0F;
076            }
077    
078            if (var2 > 1.0F)
079            {
080                var2 = 1.0F;
081            }
082    
083            int var3 = super.getBrightnessForRender(par1);
084            int var4 = var3 & 255;
085            int var5 = var3 >> 16 & 255;
086            var4 += (int)(var2 * 15.0F * 16.0F);
087    
088            if (var4 > 240)
089            {
090                var4 = 240;
091            }
092    
093            return var4 | var5 << 16;
094        }
095    
096        /**
097         * Called to update the entity's position/logic.
098         */
099        public void onUpdate()
100        {
101            super.onUpdate();
102    
103            if (this.field_70532_c > 0)
104            {
105                --this.field_70532_c;
106            }
107    
108            this.prevPosX = this.posX;
109            this.prevPosY = this.posY;
110            this.prevPosZ = this.posZ;
111            this.motionY -= 0.029999999329447746D;
112    
113            if (this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) == Material.lava)
114            {
115                this.motionY = 0.20000000298023224D;
116                this.motionX = (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F);
117                this.motionZ = (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F);
118                this.playSound("random.fizz", 0.4F, 2.0F + this.rand.nextFloat() * 0.4F);
119            }
120    
121            this.pushOutOfBlocks(this.posX, (this.boundingBox.minY + this.boundingBox.maxY) / 2.0D, this.posZ);
122            double var1 = 8.0D;
123    
124            if (this.xpTargetColor < this.xpColor - 20 + this.entityId % 100)
125            {
126                if (this.closestPlayer == null || this.closestPlayer.getDistanceSqToEntity(this) > var1 * var1)
127                {
128                    this.closestPlayer = this.worldObj.getClosestPlayerToEntity(this, var1);
129                }
130    
131                this.xpTargetColor = this.xpColor;
132            }
133    
134            if (this.closestPlayer != null)
135            {
136                double var3 = (this.closestPlayer.posX - this.posX) / var1;
137                double var5 = (this.closestPlayer.posY + (double)this.closestPlayer.getEyeHeight() - this.posY) / var1;
138                double var7 = (this.closestPlayer.posZ - this.posZ) / var1;
139                double var9 = Math.sqrt(var3 * var3 + var5 * var5 + var7 * var7);
140                double var11 = 1.0D - var9;
141    
142                if (var11 > 0.0D)
143                {
144                    var11 *= var11;
145                    this.motionX += var3 / var9 * var11 * 0.1D;
146                    this.motionY += var5 / var9 * var11 * 0.1D;
147                    this.motionZ += var7 / var9 * var11 * 0.1D;
148                }
149            }
150    
151            this.moveEntity(this.motionX, this.motionY, this.motionZ);
152            float var13 = 0.98F;
153    
154            if (this.onGround)
155            {
156                var13 = 0.58800006F;
157                int var4 = this.worldObj.getBlockId(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
158    
159                if (var4 > 0)
160                {
161                    var13 = Block.blocksList[var4].slipperiness * 0.98F;
162                }
163            }
164    
165            this.motionX *= (double)var13;
166            this.motionY *= 0.9800000190734863D;
167            this.motionZ *= (double)var13;
168    
169            if (this.onGround)
170            {
171                this.motionY *= -0.8999999761581421D;
172            }
173    
174            ++this.xpColor;
175            ++this.xpOrbAge;
176    
177            if (this.xpOrbAge >= 6000)
178            {
179                this.setDead();
180            }
181        }
182    
183        /**
184         * Returns if this entity is in water and will end up adding the waters velocity to the entity
185         */
186        public boolean handleWaterMovement()
187        {
188            return this.worldObj.handleMaterialAcceleration(this.boundingBox, Material.water, this);
189        }
190    
191        /**
192         * Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args:
193         * amountDamage
194         */
195        protected void dealFireDamage(int par1)
196        {
197            this.attackEntityFrom(DamageSource.inFire, par1);
198        }
199    
200        /**
201         * Called when the entity is attacked.
202         */
203        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
204        {
205            if (this.isEntityInvulnerable())
206            {
207                return false;
208            }
209            else
210            {
211                this.setBeenAttacked();
212                this.xpOrbHealth -= par2;
213    
214                if (this.xpOrbHealth <= 0)
215                {
216                    this.setDead();
217                }
218    
219                return false;
220            }
221        }
222    
223        /**
224         * (abstract) Protected helper method to write subclass entity data to NBT.
225         */
226        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
227        {
228            par1NBTTagCompound.setShort("Health", (short)((byte)this.xpOrbHealth));
229            par1NBTTagCompound.setShort("Age", (short)this.xpOrbAge);
230            par1NBTTagCompound.setShort("Value", (short)this.xpValue);
231        }
232    
233        /**
234         * (abstract) Protected helper method to read subclass entity data from NBT.
235         */
236        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
237        {
238            this.xpOrbHealth = par1NBTTagCompound.getShort("Health") & 255;
239            this.xpOrbAge = par1NBTTagCompound.getShort("Age");
240            this.xpValue = par1NBTTagCompound.getShort("Value");
241        }
242    
243        /**
244         * Called by a player entity when they collide with an entity
245         */
246        public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
247        {
248            if (!this.worldObj.isRemote)
249            {
250                if (this.field_70532_c == 0 && par1EntityPlayer.xpCooldown == 0)
251                {
252                    par1EntityPlayer.xpCooldown = 2;
253                    this.playSound("random.orb", 0.1F, 0.5F * ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.8F));
254                    par1EntityPlayer.onItemPickup(this, 1);
255                    par1EntityPlayer.addExperience(this.xpValue);
256                    this.setDead();
257                }
258            }
259        }
260    
261        /**
262         * Returns the XP value of this XP orb.
263         */
264        public int getXpValue()
265        {
266            return this.xpValue;
267        }
268    
269        @SideOnly(Side.CLIENT)
270    
271        /**
272         * Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine
273         * what texture to use.
274         */
275        public int getTextureByXP()
276        {
277            return this.xpValue >= 2477 ? 10 : (this.xpValue >= 1237 ? 9 : (this.xpValue >= 617 ? 8 : (this.xpValue >= 307 ? 7 : (this.xpValue >= 149 ? 6 : (this.xpValue >= 73 ? 5 : (this.xpValue >= 37 ? 4 : (this.xpValue >= 17 ? 3 : (this.xpValue >= 7 ? 2 : (this.xpValue >= 3 ? 1 : 0)))))))));
278        }
279    
280        /**
281         * Get xp split rate (Is called until the xp drop code in EntityLiving.onEntityUpdate is complete)
282         */
283        public static int getXPSplit(int par0)
284        {
285            return par0 >= 2477 ? 2477 : (par0 >= 1237 ? 1237 : (par0 >= 617 ? 617 : (par0 >= 307 ? 307 : (par0 >= 149 ? 149 : (par0 >= 73 ? 73 : (par0 >= 37 ? 37 : (par0 >= 17 ? 17 : (par0 >= 7 ? 7 : (par0 >= 3 ? 3 : 1)))))))));
286        }
287    
288        /**
289         * If returns false, the item will not inflict any damage against entities.
290         */
291        public boolean canAttackWithItem()
292        {
293            return false;
294        }
295    }