001    package net.minecraft.entity.item;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.entity.EntityLiving;
006    import net.minecraft.entity.player.EntityPlayerMP;
007    import net.minecraft.entity.projectile.EntityThrowable;
008    import net.minecraft.util.DamageSource;
009    import net.minecraft.util.MovingObjectPosition;
010    import net.minecraft.world.World;
011    
012    public class EntityEnderPearl extends EntityThrowable
013    {
014        public EntityEnderPearl(World par1World)
015        {
016            super(par1World);
017        }
018    
019        public EntityEnderPearl(World par1World, EntityLiving par2EntityLiving)
020        {
021            super(par1World, par2EntityLiving);
022        }
023    
024        @SideOnly(Side.CLIENT)
025        public EntityEnderPearl(World par1World, double par2, double par4, double par6)
026        {
027            super(par1World, par2, par4, par6);
028        }
029    
030        /**
031         * Called when this EntityThrowable hits a block or entity.
032         */
033        protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
034        {
035            if (par1MovingObjectPosition.entityHit != null)
036            {
037                par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0);
038            }
039    
040            for (int var2 = 0; var2 < 32; ++var2)
041            {
042                this.worldObj.spawnParticle("portal", this.posX, this.posY + this.rand.nextDouble() * 2.0D, this.posZ, this.rand.nextGaussian(), 0.0D, this.rand.nextGaussian());
043            }
044    
045            if (!this.worldObj.isRemote)
046            {
047                if (this.getThrower() != null && this.getThrower() instanceof EntityPlayerMP)
048                {
049                    EntityPlayerMP var3 = (EntityPlayerMP)this.getThrower();
050    
051                    if (!var3.playerNetServerHandler.connectionClosed && var3.worldObj == this.worldObj)
052                    {
053                        this.getThrower().setPositionAndUpdate(this.posX, this.posY, this.posZ);
054                        this.getThrower().fallDistance = 0.0F;
055                        this.getThrower().attackEntityFrom(DamageSource.fall, 5);
056                    }
057                }
058    
059                this.setDead();
060            }
061        }
062    }