001 package net.minecraft.entity.boss; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.util.Iterator; 006 import java.util.List; 007 import net.minecraft.block.Block; 008 import net.minecraft.block.BlockEndPortal; 009 import net.minecraft.entity.Entity; 010 import net.minecraft.entity.EntityLiving; 011 import net.minecraft.entity.IEntityMultiPart; 012 import net.minecraft.entity.item.EntityEnderCrystal; 013 import net.minecraft.entity.item.EntityXPOrb; 014 import net.minecraft.entity.player.EntityPlayer; 015 import net.minecraft.util.AxisAlignedBB; 016 import net.minecraft.util.DamageSource; 017 import net.minecraft.util.MathHelper; 018 import net.minecraft.util.Vec3; 019 import net.minecraft.world.World; 020 021 public class EntityDragon extends EntityLiving implements IBossDisplayData, IEntityMultiPart 022 { 023 public double targetX; 024 public double targetY; 025 public double targetZ; 026 027 /** 028 * Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations. 029 */ 030 public double[][] ringBuffer = new double[64][3]; 031 032 /** 033 * Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer. 034 */ 035 public int ringBufferIndex = -1; 036 037 /** An array containing all body parts of this dragon */ 038 public EntityDragonPart[] dragonPartArray; 039 040 /** The head bounding box of a dragon */ 041 public EntityDragonPart dragonPartHead; 042 043 /** The body bounding box of a dragon */ 044 public EntityDragonPart dragonPartBody; 045 public EntityDragonPart dragonPartTail1; 046 public EntityDragonPart dragonPartTail2; 047 public EntityDragonPart dragonPartTail3; 048 public EntityDragonPart dragonPartWing1; 049 public EntityDragonPart dragonPartWing2; 050 051 /** Animation time at previous tick. */ 052 public float prevAnimTime = 0.0F; 053 054 /** 055 * Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.) 056 */ 057 public float animTime = 0.0F; 058 059 /** Force selecting a new flight target at next tick if set to true. */ 060 public boolean forceNewTarget = false; 061 062 /** 063 * Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed. 064 */ 065 public boolean slowed = false; 066 private Entity target; 067 public int deathTicks = 0; 068 069 /** The current endercrystal that is healing this dragon */ 070 public EntityEnderCrystal healingEnderCrystal = null; 071 072 public EntityDragon(World par1World) 073 { 074 super(par1World); 075 this.dragonPartArray = new EntityDragonPart[] {this.dragonPartHead = new EntityDragonPart(this, "head", 6.0F, 6.0F), this.dragonPartBody = new EntityDragonPart(this, "body", 8.0F, 8.0F), this.dragonPartTail1 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail2 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartTail3 = new EntityDragonPart(this, "tail", 4.0F, 4.0F), this.dragonPartWing1 = new EntityDragonPart(this, "wing", 4.0F, 4.0F), this.dragonPartWing2 = new EntityDragonPart(this, "wing", 4.0F, 4.0F)}; 076 this.setEntityHealth(this.getMaxHealth()); 077 this.texture = "/mob/enderdragon/ender.png"; 078 this.setSize(16.0F, 8.0F); 079 this.noClip = true; 080 this.isImmuneToFire = true; 081 this.targetY = 100.0D; 082 this.ignoreFrustumCheck = true; 083 } 084 085 public int getMaxHealth() 086 { 087 return 200; 088 } 089 090 protected void entityInit() 091 { 092 super.entityInit(); 093 this.dataWatcher.addObject(16, new Integer(this.getMaxHealth())); 094 } 095 096 /** 097 * Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw 098 * offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks. 099 */ 100 public double[] getMovementOffsets(int par1, float par2) 101 { 102 if (this.health <= 0) 103 { 104 par2 = 0.0F; 105 } 106 107 par2 = 1.0F - par2; 108 int var3 = this.ringBufferIndex - par1 * 1 & 63; 109 int var4 = this.ringBufferIndex - par1 * 1 - 1 & 63; 110 double[] var5 = new double[3]; 111 double var6 = this.ringBuffer[var3][0]; 112 double var8 = MathHelper.wrapAngleTo180_double(this.ringBuffer[var4][0] - var6); 113 var5[0] = var6 + var8 * (double)par2; 114 var6 = this.ringBuffer[var3][1]; 115 var8 = this.ringBuffer[var4][1] - var6; 116 var5[1] = var6 + var8 * (double)par2; 117 var5[2] = this.ringBuffer[var3][2] + (this.ringBuffer[var4][2] - this.ringBuffer[var3][2]) * (double)par2; 118 return var5; 119 } 120 121 /** 122 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons 123 * use this to react to sunlight and start to burn. 124 */ 125 public void onLivingUpdate() 126 { 127 float var1; 128 float var2; 129 130 if (!this.worldObj.isRemote) 131 { 132 this.dataWatcher.updateObject(16, Integer.valueOf(this.health)); 133 } 134 else 135 { 136 var1 = MathHelper.cos(this.animTime * (float)Math.PI * 2.0F); 137 var2 = MathHelper.cos(this.prevAnimTime * (float)Math.PI * 2.0F); 138 139 if (var2 <= -0.3F && var1 >= -0.3F) 140 { 141 this.worldObj.playSound(this.posX, this.posY, this.posZ, "mob.enderdragon.wings", 5.0F, 0.8F + this.rand.nextFloat() * 0.3F, false); 142 } 143 } 144 145 this.prevAnimTime = this.animTime; 146 float var3; 147 148 if (this.health <= 0) 149 { 150 var1 = (this.rand.nextFloat() - 0.5F) * 8.0F; 151 var2 = (this.rand.nextFloat() - 0.5F) * 4.0F; 152 var3 = (this.rand.nextFloat() - 0.5F) * 8.0F; 153 this.worldObj.spawnParticle("largeexplode", this.posX + (double)var1, this.posY + 2.0D + (double)var2, this.posZ + (double)var3, 0.0D, 0.0D, 0.0D); 154 } 155 else 156 { 157 this.updateDragonEnderCrystal(); 158 var1 = 0.2F / (MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 10.0F + 1.0F); 159 var1 *= (float)Math.pow(2.0D, this.motionY); 160 161 if (this.slowed) 162 { 163 this.animTime += var1 * 0.5F; 164 } 165 else 166 { 167 this.animTime += var1; 168 } 169 170 this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); 171 172 if (this.ringBufferIndex < 0) 173 { 174 for (int var25 = 0; var25 < this.ringBuffer.length; ++var25) 175 { 176 this.ringBuffer[var25][0] = (double)this.rotationYaw; 177 this.ringBuffer[var25][1] = this.posY; 178 } 179 } 180 181 if (++this.ringBufferIndex == this.ringBuffer.length) 182 { 183 this.ringBufferIndex = 0; 184 } 185 186 this.ringBuffer[this.ringBufferIndex][0] = (double)this.rotationYaw; 187 this.ringBuffer[this.ringBufferIndex][1] = this.posY; 188 double var4; 189 double var6; 190 double var8; 191 double var26; 192 float var33; 193 194 if (this.worldObj.isRemote) 195 { 196 if (this.newPosRotationIncrements > 0) 197 { 198 var26 = this.posX + (this.newPosX - this.posX) / (double)this.newPosRotationIncrements; 199 var4 = this.posY + (this.newPosY - this.posY) / (double)this.newPosRotationIncrements; 200 var6 = this.posZ + (this.newPosZ - this.posZ) / (double)this.newPosRotationIncrements; 201 var8 = MathHelper.wrapAngleTo180_double(this.newRotationYaw - (double)this.rotationYaw); 202 this.rotationYaw = (float)((double)this.rotationYaw + var8 / (double)this.newPosRotationIncrements); 203 this.rotationPitch = (float)((double)this.rotationPitch + (this.newRotationPitch - (double)this.rotationPitch) / (double)this.newPosRotationIncrements); 204 --this.newPosRotationIncrements; 205 this.setPosition(var26, var4, var6); 206 this.setRotation(this.rotationYaw, this.rotationPitch); 207 } 208 } 209 else 210 { 211 var26 = this.targetX - this.posX; 212 var4 = this.targetY - this.posY; 213 var6 = this.targetZ - this.posZ; 214 var8 = var26 * var26 + var4 * var4 + var6 * var6; 215 216 if (this.target != null) 217 { 218 this.targetX = this.target.posX; 219 this.targetZ = this.target.posZ; 220 double var10 = this.targetX - this.posX; 221 double var12 = this.targetZ - this.posZ; 222 double var14 = Math.sqrt(var10 * var10 + var12 * var12); 223 double var16 = 0.4000000059604645D + var14 / 80.0D - 1.0D; 224 225 if (var16 > 10.0D) 226 { 227 var16 = 10.0D; 228 } 229 230 this.targetY = this.target.boundingBox.minY + var16; 231 } 232 else 233 { 234 this.targetX += this.rand.nextGaussian() * 2.0D; 235 this.targetZ += this.rand.nextGaussian() * 2.0D; 236 } 237 238 if (this.forceNewTarget || var8 < 100.0D || var8 > 22500.0D || this.isCollidedHorizontally || this.isCollidedVertically) 239 { 240 this.setNewTarget(); 241 } 242 243 var4 /= (double)MathHelper.sqrt_double(var26 * var26 + var6 * var6); 244 var33 = 0.6F; 245 246 if (var4 < (double)(-var33)) 247 { 248 var4 = (double)(-var33); 249 } 250 251 if (var4 > (double)var33) 252 { 253 var4 = (double)var33; 254 } 255 256 this.motionY += var4 * 0.10000000149011612D; 257 this.rotationYaw = MathHelper.wrapAngleTo180_float(this.rotationYaw); 258 double var11 = 180.0D - Math.atan2(var26, var6) * 180.0D / Math.PI; 259 double var13 = MathHelper.wrapAngleTo180_double(var11 - (double)this.rotationYaw); 260 261 if (var13 > 50.0D) 262 { 263 var13 = 50.0D; 264 } 265 266 if (var13 < -50.0D) 267 { 268 var13 = -50.0D; 269 } 270 271 Vec3 var15 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.targetX - this.posX, this.targetY - this.posY, this.targetZ - this.posZ).normalize(); 272 Vec3 var40 = this.worldObj.getWorldVec3Pool().getVecFromPool((double)MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F), this.motionY, (double)(-MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F))).normalize(); 273 float var17 = (float)(var40.dotProduct(var15) + 0.5D) / 1.5F; 274 275 if (var17 < 0.0F) 276 { 277 var17 = 0.0F; 278 } 279 280 this.randomYawVelocity *= 0.8F; 281 float var18 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0F + 1.0F; 282 double var19 = Math.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ) * 1.0D + 1.0D; 283 284 if (var19 > 40.0D) 285 { 286 var19 = 40.0D; 287 } 288 289 this.randomYawVelocity = (float)((double)this.randomYawVelocity + var13 * (0.699999988079071D / var19 / (double)var18)); 290 this.rotationYaw += this.randomYawVelocity * 0.1F; 291 float var21 = (float)(2.0D / (var19 + 1.0D)); 292 float var22 = 0.06F; 293 this.moveFlying(0.0F, -1.0F, var22 * (var17 * var21 + (1.0F - var21))); 294 295 if (this.slowed) 296 { 297 this.moveEntity(this.motionX * 0.800000011920929D, this.motionY * 0.800000011920929D, this.motionZ * 0.800000011920929D); 298 } 299 else 300 { 301 this.moveEntity(this.motionX, this.motionY, this.motionZ); 302 } 303 304 Vec3 var23 = this.worldObj.getWorldVec3Pool().getVecFromPool(this.motionX, this.motionY, this.motionZ).normalize(); 305 float var24 = (float)(var23.dotProduct(var40) + 1.0D) / 2.0F; 306 var24 = 0.8F + 0.15F * var24; 307 this.motionX *= (double)var24; 308 this.motionZ *= (double)var24; 309 this.motionY *= 0.9100000262260437D; 310 } 311 312 this.renderYawOffset = this.rotationYaw; 313 this.dragonPartHead.width = this.dragonPartHead.height = 3.0F; 314 this.dragonPartTail1.width = this.dragonPartTail1.height = 2.0F; 315 this.dragonPartTail2.width = this.dragonPartTail2.height = 2.0F; 316 this.dragonPartTail3.width = this.dragonPartTail3.height = 2.0F; 317 this.dragonPartBody.height = 3.0F; 318 this.dragonPartBody.width = 5.0F; 319 this.dragonPartWing1.height = 2.0F; 320 this.dragonPartWing1.width = 4.0F; 321 this.dragonPartWing2.height = 3.0F; 322 this.dragonPartWing2.width = 4.0F; 323 var2 = (float)(this.getMovementOffsets(5, 1.0F)[1] - this.getMovementOffsets(10, 1.0F)[1]) * 10.0F / 180.0F * (float)Math.PI; 324 var3 = MathHelper.cos(var2); 325 float var28 = -MathHelper.sin(var2); 326 float var5 = this.rotationYaw * (float)Math.PI / 180.0F; 327 float var27 = MathHelper.sin(var5); 328 float var7 = MathHelper.cos(var5); 329 this.dragonPartBody.onUpdate(); 330 this.dragonPartBody.setLocationAndAngles(this.posX + (double)(var27 * 0.5F), this.posY, this.posZ - (double)(var7 * 0.5F), 0.0F, 0.0F); 331 this.dragonPartWing1.onUpdate(); 332 this.dragonPartWing1.setLocationAndAngles(this.posX + (double)(var7 * 4.5F), this.posY + 2.0D, this.posZ + (double)(var27 * 4.5F), 0.0F, 0.0F); 333 this.dragonPartWing2.onUpdate(); 334 this.dragonPartWing2.setLocationAndAngles(this.posX - (double)(var7 * 4.5F), this.posY + 2.0D, this.posZ - (double)(var27 * 4.5F), 0.0F, 0.0F); 335 336 if (!this.worldObj.isRemote && this.hurtTime == 0) 337 { 338 this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing1.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); 339 this.collideWithEntities(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartWing2.boundingBox.expand(4.0D, 2.0D, 4.0D).offset(0.0D, -2.0D, 0.0D))); 340 this.attackEntitiesInList(this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.dragonPartHead.boundingBox.expand(1.0D, 1.0D, 1.0D))); 341 } 342 343 double[] var29 = this.getMovementOffsets(5, 1.0F); 344 double[] var9 = this.getMovementOffsets(0, 1.0F); 345 var33 = MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F); 346 float var32 = MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F - this.randomYawVelocity * 0.01F); 347 this.dragonPartHead.onUpdate(); 348 this.dragonPartHead.setLocationAndAngles(this.posX + (double)(var33 * 5.5F * var3), this.posY + (var9[1] - var29[1]) * 1.0D + (double)(var28 * 5.5F), this.posZ - (double)(var32 * 5.5F * var3), 0.0F, 0.0F); 349 350 for (int var30 = 0; var30 < 3; ++var30) 351 { 352 EntityDragonPart var31 = null; 353 354 if (var30 == 0) 355 { 356 var31 = this.dragonPartTail1; 357 } 358 359 if (var30 == 1) 360 { 361 var31 = this.dragonPartTail2; 362 } 363 364 if (var30 == 2) 365 { 366 var31 = this.dragonPartTail3; 367 } 368 369 double[] var35 = this.getMovementOffsets(12 + var30 * 2, 1.0F); 370 float var34 = this.rotationYaw * (float)Math.PI / 180.0F + this.simplifyAngle(var35[0] - var29[0]) * (float)Math.PI / 180.0F * 1.0F; 371 float var38 = MathHelper.sin(var34); 372 float var37 = MathHelper.cos(var34); 373 float var36 = 1.5F; 374 float var39 = (float)(var30 + 1) * 2.0F; 375 var31.onUpdate(); 376 var31.setLocationAndAngles(this.posX - (double)((var27 * var36 + var38 * var39) * var3), this.posY + (var35[1] - var29[1]) * 1.0D - (double)((var39 + var36) * var28) + 1.5D, this.posZ + (double)((var7 * var36 + var37 * var39) * var3), 0.0F, 0.0F); 377 } 378 379 if (!this.worldObj.isRemote) 380 { 381 this.slowed = this.destroyBlocksInAABB(this.dragonPartHead.boundingBox) | this.destroyBlocksInAABB(this.dragonPartBody.boundingBox); 382 } 383 } 384 } 385 386 /** 387 * Updates the state of the enderdragon's current endercrystal. 388 */ 389 private void updateDragonEnderCrystal() 390 { 391 if (this.healingEnderCrystal != null) 392 { 393 if (this.healingEnderCrystal.isDead) 394 { 395 if (!this.worldObj.isRemote) 396 { 397 this.attackEntityFromPart(this.dragonPartHead, DamageSource.explosion, 10); 398 } 399 400 this.healingEnderCrystal = null; 401 } 402 else if (this.ticksExisted % 10 == 0 && this.health < this.getMaxHealth()) 403 { 404 ++this.health; 405 } 406 } 407 408 if (this.rand.nextInt(10) == 0) 409 { 410 float var1 = 32.0F; 411 List var2 = this.worldObj.getEntitiesWithinAABB(EntityEnderCrystal.class, this.boundingBox.expand((double)var1, (double)var1, (double)var1)); 412 EntityEnderCrystal var3 = null; 413 double var4 = Double.MAX_VALUE; 414 Iterator var6 = var2.iterator(); 415 416 while (var6.hasNext()) 417 { 418 EntityEnderCrystal var7 = (EntityEnderCrystal)var6.next(); 419 double var8 = var7.getDistanceSqToEntity(this); 420 421 if (var8 < var4) 422 { 423 var4 = var8; 424 var3 = var7; 425 } 426 } 427 428 this.healingEnderCrystal = var3; 429 } 430 } 431 432 /** 433 * Pushes all entities inside the list away from the enderdragon. 434 */ 435 private void collideWithEntities(List par1List) 436 { 437 double var2 = (this.dragonPartBody.boundingBox.minX + this.dragonPartBody.boundingBox.maxX) / 2.0D; 438 double var4 = (this.dragonPartBody.boundingBox.minZ + this.dragonPartBody.boundingBox.maxZ) / 2.0D; 439 Iterator var6 = par1List.iterator(); 440 441 while (var6.hasNext()) 442 { 443 Entity var7 = (Entity)var6.next(); 444 445 if (var7 instanceof EntityLiving) 446 { 447 double var8 = var7.posX - var2; 448 double var10 = var7.posZ - var4; 449 double var12 = var8 * var8 + var10 * var10; 450 var7.addVelocity(var8 / var12 * 4.0D, 0.20000000298023224D, var10 / var12 * 4.0D); 451 } 452 } 453 } 454 455 /** 456 * Attacks all entities inside this list, dealing 5 hearts of damage. 457 */ 458 private void attackEntitiesInList(List par1List) 459 { 460 for (int var2 = 0; var2 < par1List.size(); ++var2) 461 { 462 Entity var3 = (Entity)par1List.get(var2); 463 464 if (var3 instanceof EntityLiving) 465 { 466 var3.attackEntityFrom(DamageSource.causeMobDamage(this), 10); 467 } 468 } 469 } 470 471 /** 472 * Sets a new target for the flight AI. It can be a random coordinate or a nearby player. 473 */ 474 private void setNewTarget() 475 { 476 this.forceNewTarget = false; 477 478 if (this.rand.nextInt(2) == 0 && !this.worldObj.playerEntities.isEmpty()) 479 { 480 this.target = (Entity)this.worldObj.playerEntities.get(this.rand.nextInt(this.worldObj.playerEntities.size())); 481 } 482 else 483 { 484 boolean var1 = false; 485 486 do 487 { 488 this.targetX = 0.0D; 489 this.targetY = (double)(70.0F + this.rand.nextFloat() * 50.0F); 490 this.targetZ = 0.0D; 491 this.targetX += (double)(this.rand.nextFloat() * 120.0F - 60.0F); 492 this.targetZ += (double)(this.rand.nextFloat() * 120.0F - 60.0F); 493 double var2 = this.posX - this.targetX; 494 double var4 = this.posY - this.targetY; 495 double var6 = this.posZ - this.targetZ; 496 var1 = var2 * var2 + var4 * var4 + var6 * var6 > 100.0D; 497 } 498 while (!var1); 499 500 this.target = null; 501 } 502 } 503 504 /** 505 * Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180. 506 */ 507 private float simplifyAngle(double par1) 508 { 509 return (float)MathHelper.wrapAngleTo180_double(par1); 510 } 511 512 /** 513 * Destroys all blocks that aren't associated with 'The End' inside the given bounding box. 514 */ 515 private boolean destroyBlocksInAABB(AxisAlignedBB par1AxisAlignedBB) 516 { 517 int var2 = MathHelper.floor_double(par1AxisAlignedBB.minX); 518 int var3 = MathHelper.floor_double(par1AxisAlignedBB.minY); 519 int var4 = MathHelper.floor_double(par1AxisAlignedBB.minZ); 520 int var5 = MathHelper.floor_double(par1AxisAlignedBB.maxX); 521 int var6 = MathHelper.floor_double(par1AxisAlignedBB.maxY); 522 int var7 = MathHelper.floor_double(par1AxisAlignedBB.maxZ); 523 boolean var8 = false; 524 boolean var9 = false; 525 526 for (int var10 = var2; var10 <= var5; ++var10) 527 { 528 for (int var11 = var3; var11 <= var6; ++var11) 529 { 530 for (int var12 = var4; var12 <= var7; ++var12) 531 { 532 int var13 = this.worldObj.getBlockId(var10, var11, var12); 533 Block block = Block.blocksList[var13]; 534 535 if (block != null) 536 { 537 if (block.canDragonDestroy(worldObj, var10, var11, var12)) 538 { 539 var9 = true; 540 this.worldObj.setBlockWithNotify(var10, var11, var12, 0); 541 } 542 else 543 { 544 var8 = true; 545 } 546 } 547 } 548 } 549 } 550 551 if (var9) 552 { 553 double var16 = par1AxisAlignedBB.minX + (par1AxisAlignedBB.maxX - par1AxisAlignedBB.minX) * (double)this.rand.nextFloat(); 554 double var17 = par1AxisAlignedBB.minY + (par1AxisAlignedBB.maxY - par1AxisAlignedBB.minY) * (double)this.rand.nextFloat(); 555 double var14 = par1AxisAlignedBB.minZ + (par1AxisAlignedBB.maxZ - par1AxisAlignedBB.minZ) * (double)this.rand.nextFloat(); 556 this.worldObj.spawnParticle("largeexplode", var16, var17, var14, 0.0D, 0.0D, 0.0D); 557 } 558 559 return var8; 560 } 561 562 public boolean attackEntityFromPart(EntityDragonPart par1EntityDragonPart, DamageSource par2DamageSource, int par3) 563 { 564 if (par1EntityDragonPart != this.dragonPartHead) 565 { 566 par3 = par3 / 4 + 1; 567 } 568 569 float var4 = this.rotationYaw * (float)Math.PI / 180.0F; 570 float var5 = MathHelper.sin(var4); 571 float var6 = MathHelper.cos(var4); 572 this.targetX = this.posX + (double)(var5 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); 573 this.targetY = this.posY + (double)(this.rand.nextFloat() * 3.0F) + 1.0D; 574 this.targetZ = this.posZ - (double)(var6 * 5.0F) + (double)((this.rand.nextFloat() - 0.5F) * 2.0F); 575 this.target = null; 576 577 if (par2DamageSource.getEntity() instanceof EntityPlayer || par2DamageSource == DamageSource.explosion) 578 { 579 this.func_82195_e(par2DamageSource, par3); 580 } 581 582 return true; 583 } 584 585 /** 586 * Called when the entity is attacked. 587 */ 588 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 589 { 590 return false; 591 } 592 593 protected boolean func_82195_e(DamageSource par1DamageSource, int par2) 594 { 595 return super.attackEntityFrom(par1DamageSource, par2); 596 } 597 598 /** 599 * handles entity death timer, experience orb and particle creation 600 */ 601 protected void onDeathUpdate() 602 { 603 ++this.deathTicks; 604 605 if (this.deathTicks >= 180 && this.deathTicks <= 200) 606 { 607 float var1 = (this.rand.nextFloat() - 0.5F) * 8.0F; 608 float var2 = (this.rand.nextFloat() - 0.5F) * 4.0F; 609 float var3 = (this.rand.nextFloat() - 0.5F) * 8.0F; 610 this.worldObj.spawnParticle("hugeexplosion", this.posX + (double)var1, this.posY + 2.0D + (double)var2, this.posZ + (double)var3, 0.0D, 0.0D, 0.0D); 611 } 612 613 int var4; 614 int var5; 615 616 if (!this.worldObj.isRemote) 617 { 618 if (this.deathTicks > 150 && this.deathTicks % 5 == 0) 619 { 620 var4 = 1000; 621 622 while (var4 > 0) 623 { 624 var5 = EntityXPOrb.getXPSplit(var4); 625 var4 -= var5; 626 this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, var5)); 627 } 628 } 629 630 if (this.deathTicks == 1) 631 { 632 this.worldObj.func_82739_e(1018, (int)this.posX, (int)this.posY, (int)this.posZ, 0); 633 } 634 } 635 636 this.moveEntity(0.0D, 0.10000000149011612D, 0.0D); 637 this.renderYawOffset = this.rotationYaw += 20.0F; 638 639 if (this.deathTicks == 200 && !this.worldObj.isRemote) 640 { 641 var4 = 2000; 642 643 while (var4 > 0) 644 { 645 var5 = EntityXPOrb.getXPSplit(var4); 646 var4 -= var5; 647 this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, var5)); 648 } 649 650 this.createEnderPortal(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posZ)); 651 this.setDead(); 652 } 653 } 654 655 /** 656 * Creates the ender portal leading back to the normal world after defeating the enderdragon. 657 */ 658 private void createEnderPortal(int par1, int par2) 659 { 660 byte var3 = 64; 661 BlockEndPortal.bossDefeated = true; 662 byte var4 = 4; 663 664 for (int var5 = var3 - 1; var5 <= var3 + 32; ++var5) 665 { 666 for (int var6 = par1 - var4; var6 <= par1 + var4; ++var6) 667 { 668 for (int var7 = par2 - var4; var7 <= par2 + var4; ++var7) 669 { 670 double var8 = (double)(var6 - par1); 671 double var10 = (double)(var7 - par2); 672 double var12 = var8 * var8 + var10 * var10; 673 674 if (var12 <= ((double)var4 - 0.5D) * ((double)var4 - 0.5D)) 675 { 676 if (var5 < var3) 677 { 678 if (var12 <= ((double)(var4 - 1) - 0.5D) * ((double)(var4 - 1) - 0.5D)) 679 { 680 this.worldObj.setBlockWithNotify(var6, var5, var7, Block.bedrock.blockID); 681 } 682 } 683 else if (var5 > var3) 684 { 685 this.worldObj.setBlockWithNotify(var6, var5, var7, 0); 686 } 687 else if (var12 > ((double)(var4 - 1) - 0.5D) * ((double)(var4 - 1) - 0.5D)) 688 { 689 this.worldObj.setBlockWithNotify(var6, var5, var7, Block.bedrock.blockID); 690 } 691 else 692 { 693 this.worldObj.setBlockWithNotify(var6, var5, var7, Block.endPortal.blockID); 694 } 695 } 696 } 697 } 698 } 699 700 this.worldObj.setBlockWithNotify(par1, var3 + 0, par2, Block.bedrock.blockID); 701 this.worldObj.setBlockWithNotify(par1, var3 + 1, par2, Block.bedrock.blockID); 702 this.worldObj.setBlockWithNotify(par1, var3 + 2, par2, Block.bedrock.blockID); 703 this.worldObj.setBlockWithNotify(par1 - 1, var3 + 2, par2, Block.torchWood.blockID); 704 this.worldObj.setBlockWithNotify(par1 + 1, var3 + 2, par2, Block.torchWood.blockID); 705 this.worldObj.setBlockWithNotify(par1, var3 + 2, par2 - 1, Block.torchWood.blockID); 706 this.worldObj.setBlockWithNotify(par1, var3 + 2, par2 + 1, Block.torchWood.blockID); 707 this.worldObj.setBlockWithNotify(par1, var3 + 3, par2, Block.bedrock.blockID); 708 this.worldObj.setBlockWithNotify(par1, var3 + 4, par2, Block.dragonEgg.blockID); 709 BlockEndPortal.bossDefeated = false; 710 } 711 712 /** 713 * Makes the entity despawn if requirements are reached 714 */ 715 protected void despawnEntity() {} 716 717 /** 718 * Return the Entity parts making up this Entity (currently only for dragons) 719 */ 720 public Entity[] getParts() 721 { 722 return this.dragonPartArray; 723 } 724 725 /** 726 * Returns true if other Entities should be prevented from moving through this Entity. 727 */ 728 public boolean canBeCollidedWith() 729 { 730 return false; 731 } 732 733 @SideOnly(Side.CLIENT) 734 735 /** 736 * Returns the health points of the dragon. 737 */ 738 public int getDragonHealth() 739 { 740 return this.dataWatcher.getWatchableObjectInt(16); 741 } 742 743 public World func_82194_d() 744 { 745 return this.worldObj; 746 } 747 748 /** 749 * Returns the sound this mob makes while it's alive. 750 */ 751 protected String getLivingSound() 752 { 753 return "mob.enderdragon.growl"; 754 } 755 756 /** 757 * Returns the sound this mob makes when it is hurt. 758 */ 759 protected String getHurtSound() 760 { 761 return "mob.enderdragon.hit"; 762 } 763 764 /** 765 * Returns the volume for the sounds this mob makes. 766 */ 767 protected float getSoundVolume() 768 { 769 return 5.0F; 770 } 771 }