001    package net.minecraft.entity.ai;
002    
003    import java.util.Random;
004    import net.minecraft.entity.EntityCreature;
005    import net.minecraft.util.MathHelper;
006    import net.minecraft.util.Vec3;
007    
008    public class RandomPositionGenerator
009    {
010        /**
011         * used to store a driection when the user passes a point to move towards or away from. WARNING: NEVER THREAD SAFE.
012         * MULTIPLE findTowards and findAway calls, will share this var
013         */
014        private static Vec3 staticVector = Vec3.createVectorHelper(0.0D, 0.0D, 0.0D);
015    
016        /**
017         * finds a random target within par1(x,z) and par2 (y) blocks
018         */
019        public static Vec3 findRandomTarget(EntityCreature par0EntityCreature, int par1, int par2)
020        {
021            return findRandomTargetBlock(par0EntityCreature, par1, par2, (Vec3)null);
022        }
023    
024        /**
025         * finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3
026         */
027        public static Vec3 findRandomTargetBlockTowards(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)
028        {
029            staticVector.xCoord = par3Vec3.xCoord - par0EntityCreature.posX;
030            staticVector.yCoord = par3Vec3.yCoord - par0EntityCreature.posY;
031            staticVector.zCoord = par3Vec3.zCoord - par0EntityCreature.posZ;
032            return findRandomTargetBlock(par0EntityCreature, par1, par2, staticVector);
033        }
034    
035        /**
036         * finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3
037         */
038        public static Vec3 findRandomTargetBlockAwayFrom(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)
039        {
040            staticVector.xCoord = par0EntityCreature.posX - par3Vec3.xCoord;
041            staticVector.yCoord = par0EntityCreature.posY - par3Vec3.yCoord;
042            staticVector.zCoord = par0EntityCreature.posZ - par3Vec3.zCoord;
043            return findRandomTargetBlock(par0EntityCreature, par1, par2, staticVector);
044        }
045    
046        /**
047         * searches 10 blocks at random in a within par1(x,z) and par2 (y) distance, ignores those not in the direction of
048         * par3Vec3, then points to the tile for which creature.getBlockPathWeight returns the highest number
049         */
050        private static Vec3 findRandomTargetBlock(EntityCreature par0EntityCreature, int par1, int par2, Vec3 par3Vec3)
051        {
052            Random var4 = par0EntityCreature.getRNG();
053            boolean var5 = false;
054            int var6 = 0;
055            int var7 = 0;
056            int var8 = 0;
057            float var9 = -99999.0F;
058            boolean var10;
059    
060            if (par0EntityCreature.hasHome())
061            {
062                double var11 = (double)(par0EntityCreature.getHomePosition().getDistanceSquared(MathHelper.floor_double(par0EntityCreature.posX), MathHelper.floor_double(par0EntityCreature.posY), MathHelper.floor_double(par0EntityCreature.posZ)) + 4.0F);
063                double var13 = (double)(par0EntityCreature.getMaximumHomeDistance() + (float)par1);
064                var10 = var11 < var13 * var13;
065            }
066            else
067            {
068                var10 = false;
069            }
070    
071            for (int var16 = 0; var16 < 10; ++var16)
072            {
073                int var12 = var4.nextInt(2 * par1) - par1;
074                int var17 = var4.nextInt(2 * par2) - par2;
075                int var14 = var4.nextInt(2 * par1) - par1;
076    
077                if (par3Vec3 == null || (double)var12 * par3Vec3.xCoord + (double)var14 * par3Vec3.zCoord >= 0.0D)
078                {
079                    var12 += MathHelper.floor_double(par0EntityCreature.posX);
080                    var17 += MathHelper.floor_double(par0EntityCreature.posY);
081                    var14 += MathHelper.floor_double(par0EntityCreature.posZ);
082    
083                    if (!var10 || par0EntityCreature.isWithinHomeDistance(var12, var17, var14))
084                    {
085                        float var15 = par0EntityCreature.getBlockPathWeight(var12, var17, var14);
086    
087                        if (var15 > var9)
088                        {
089                            var9 = var15;
090                            var6 = var12;
091                            var7 = var17;
092                            var8 = var14;
093                            var5 = true;
094                        }
095                    }
096                }
097            }
098    
099            if (var5)
100            {
101                return par0EntityCreature.worldObj.getWorldVec3Pool().getVecFromPool((double)var6, (double)var7, (double)var8);
102            }
103            else
104            {
105                return null;
106            }
107        }
108    }