001 package net.minecraft.entity.ai; 002 003 import net.minecraft.entity.Entity; 004 import net.minecraft.entity.EntityLiving; 005 import net.minecraft.entity.player.EntityPlayer; 006 007 public class EntityAIWatchClosest extends EntityAIBase 008 { 009 private EntityLiving theWatcher; 010 011 /** The closest entity which is being watched by this one. */ 012 protected Entity closestEntity; 013 private float field_75333_c; 014 private int lookTime; 015 private float field_75331_e; 016 private Class watchedClass; 017 018 public EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3) 019 { 020 this.theWatcher = par1EntityLiving; 021 this.watchedClass = par2Class; 022 this.field_75333_c = par3; 023 this.field_75331_e = 0.02F; 024 this.setMutexBits(2); 025 } 026 027 public EntityAIWatchClosest(EntityLiving par1EntityLiving, Class par2Class, float par3, float par4) 028 { 029 this.theWatcher = par1EntityLiving; 030 this.watchedClass = par2Class; 031 this.field_75333_c = par3; 032 this.field_75331_e = par4; 033 this.setMutexBits(2); 034 } 035 036 /** 037 * Returns whether the EntityAIBase should begin execution. 038 */ 039 public boolean shouldExecute() 040 { 041 if (this.theWatcher.getRNG().nextFloat() >= this.field_75331_e) 042 { 043 return false; 044 } 045 else 046 { 047 if (this.watchedClass == EntityPlayer.class) 048 { 049 this.closestEntity = this.theWatcher.worldObj.getClosestPlayerToEntity(this.theWatcher, (double)this.field_75333_c); 050 } 051 else 052 { 053 this.closestEntity = this.theWatcher.worldObj.findNearestEntityWithinAABB(this.watchedClass, this.theWatcher.boundingBox.expand((double)this.field_75333_c, 3.0D, (double)this.field_75333_c), this.theWatcher); 054 } 055 056 return this.closestEntity != null; 057 } 058 } 059 060 /** 061 * Returns whether an in-progress EntityAIBase should continue executing 062 */ 063 public boolean continueExecuting() 064 { 065 return !this.closestEntity.isEntityAlive() ? false : (this.theWatcher.getDistanceSqToEntity(this.closestEntity) > (double)(this.field_75333_c * this.field_75333_c) ? false : this.lookTime > 0); 066 } 067 068 /** 069 * Execute a one shot task or start executing a continuous task 070 */ 071 public void startExecuting() 072 { 073 this.lookTime = 40 + this.theWatcher.getRNG().nextInt(40); 074 } 075 076 /** 077 * Resets the task 078 */ 079 public void resetTask() 080 { 081 this.closestEntity = null; 082 } 083 084 /** 085 * Updates the task 086 */ 087 public void updateTask() 088 { 089 this.theWatcher.getLookHelper().setLookPosition(this.closestEntity.posX, this.closestEntity.posY + (double)this.closestEntity.getEyeHeight(), this.closestEntity.posZ, 10.0F, (float)this.theWatcher.getVerticalFaceSpeed()); 090 --this.lookTime; 091 } 092 }