001 package net.minecraft.entity.ai;
002
003 import net.minecraft.entity.EntityLiving;
004
005 public class EntityAILookIdle extends EntityAIBase
006 {
007 /** The entity that is looking idle. */
008 private EntityLiving idleEntity;
009
010 /** X offset to look at */
011 private double lookX;
012
013 /** Z offset to look at */
014 private double lookZ;
015
016 /**
017 * A decrementing tick that stops the entity from being idle once it reaches 0.
018 */
019 private int idleTime = 0;
020
021 public EntityAILookIdle(EntityLiving par1EntityLiving)
022 {
023 this.idleEntity = par1EntityLiving;
024 this.setMutexBits(3);
025 }
026
027 /**
028 * Returns whether the EntityAIBase should begin execution.
029 */
030 public boolean shouldExecute()
031 {
032 return this.idleEntity.getRNG().nextFloat() < 0.02F;
033 }
034
035 /**
036 * Returns whether an in-progress EntityAIBase should continue executing
037 */
038 public boolean continueExecuting()
039 {
040 return this.idleTime >= 0;
041 }
042
043 /**
044 * Execute a one shot task or start executing a continuous task
045 */
046 public void startExecuting()
047 {
048 double var1 = (Math.PI * 2D) * this.idleEntity.getRNG().nextDouble();
049 this.lookX = Math.cos(var1);
050 this.lookZ = Math.sin(var1);
051 this.idleTime = 20 + this.idleEntity.getRNG().nextInt(20);
052 }
053
054 /**
055 * Updates the task
056 */
057 public void updateTask()
058 {
059 --this.idleTime;
060 this.idleEntity.getLookHelper().setLookPosition(this.idleEntity.posX + this.lookX, this.idleEntity.posY + (double)this.idleEntity.getEyeHeight(), this.idleEntity.posZ + this.lookZ, 10.0F, (float)this.idleEntity.getVerticalFaceSpeed());
061 }
062 }