001 package net.minecraft.entity.ai; 002 003 import net.minecraft.entity.EntityLiving; 004 import net.minecraft.util.MathHelper; 005 006 public class EntityAILeapAtTarget extends EntityAIBase 007 { 008 /** The entity that is leaping. */ 009 EntityLiving leaper; 010 011 /** The entity that the leaper is leaping towards. */ 012 EntityLiving leapTarget; 013 014 /** The entity's motionY after leaping. */ 015 float leapMotionY; 016 017 public EntityAILeapAtTarget(EntityLiving par1EntityLiving, float par2) 018 { 019 this.leaper = par1EntityLiving; 020 this.leapMotionY = par2; 021 this.setMutexBits(5); 022 } 023 024 /** 025 * Returns whether the EntityAIBase should begin execution. 026 */ 027 public boolean shouldExecute() 028 { 029 this.leapTarget = this.leaper.getAttackTarget(); 030 031 if (this.leapTarget == null) 032 { 033 return false; 034 } 035 else 036 { 037 double var1 = this.leaper.getDistanceSqToEntity(this.leapTarget); 038 return var1 >= 4.0D && var1 <= 16.0D ? (!this.leaper.onGround ? false : this.leaper.getRNG().nextInt(5) == 0) : false; 039 } 040 } 041 042 /** 043 * Returns whether an in-progress EntityAIBase should continue executing 044 */ 045 public boolean continueExecuting() 046 { 047 return !this.leaper.onGround; 048 } 049 050 /** 051 * Execute a one shot task or start executing a continuous task 052 */ 053 public void startExecuting() 054 { 055 double var1 = this.leapTarget.posX - this.leaper.posX; 056 double var3 = this.leapTarget.posZ - this.leaper.posZ; 057 float var5 = MathHelper.sqrt_double(var1 * var1 + var3 * var3); 058 this.leaper.motionX += var1 / (double)var5 * 0.5D * 0.800000011920929D + this.leaper.motionX * 0.20000000298023224D; 059 this.leaper.motionZ += var3 / (double)var5 * 0.5D * 0.800000011920929D + this.leaper.motionZ * 0.20000000298023224D; 060 this.leaper.motionY = (double)this.leapMotionY; 061 } 062 }