001    package net.minecraft.dispenser;
002    
003    import net.minecraft.block.BlockDispenser;
004    import net.minecraft.entity.Entity;
005    import net.minecraft.entity.IProjectile;
006    import net.minecraft.item.ItemStack;
007    import net.minecraft.util.EnumFacing;
008    import net.minecraft.world.World;
009    
010    public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
011    {
012        /**
013         * Dispense the specified stack, play the dispense sound and spawn particles.
014         */
015        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
016        {
017            World var3 = par1IBlockSource.getWorld();
018            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
019            EnumFacing var5 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
020            IProjectile var6 = this.getProjectileEntity(var3, var4);
021            var6.setThrowableHeading((double)var5.func_82601_c(), 0.10000000149011612D, (double)var5.func_82599_e(), this.func_82500_b(), this.func_82498_a());
022            var3.spawnEntityInWorld((Entity)var6);
023            par2ItemStack.splitStack(1);
024            return par2ItemStack;
025        }
026    
027        /**
028         * Play the dispense sound from the specified block.
029         */
030        protected void playDispenseSound(IBlockSource par1IBlockSource)
031        {
032            par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
033        }
034    
035        /**
036         * Return the projectile entity spawned by this dispense behavior.
037         */
038        protected abstract IProjectile getProjectileEntity(World var1, IPosition var2);
039    
040        protected float func_82498_a()
041        {
042            return 6.0F;
043        }
044    
045        protected float func_82500_b()
046        {
047            return 1.1F;
048        }
049    }