001    package net.minecraft.dispenser;
002    
003    import net.minecraft.entity.item.EntityFireworkRocket;
004    import net.minecraft.item.ItemStack;
005    import net.minecraft.server.MinecraftServer;
006    import net.minecraft.util.EnumFacing;
007    
008    public class BehaviorDispenseFirework extends BehaviorDefaultDispenseItem
009    {
010        final MinecraftServer mcServer;
011    
012        public BehaviorDispenseFirework(MinecraftServer par1MinecraftServer)
013        {
014            this.mcServer = par1MinecraftServer;
015        }
016    
017        /**
018         * Dispense the specified stack, play the dispense sound and spawn particles.
019         */
020        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
021        {
022            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
023            double var4 = par1IBlockSource.getX() + (double)var3.func_82601_c();
024            double var6 = (double)((float)par1IBlockSource.getYInt() + 0.2F);
025            double var8 = par1IBlockSource.getZ() + (double)var3.func_82599_e();
026            EntityFireworkRocket var10 = new EntityFireworkRocket(par1IBlockSource.getWorld(), var4, var6, var8, par2ItemStack);
027            par1IBlockSource.getWorld().spawnEntityInWorld(var10);
028            par2ItemStack.splitStack(1);
029            return par2ItemStack;
030        }
031    
032        /**
033         * Play the dispense sound from the specified block.
034         */
035        protected void playDispenseSound(IBlockSource par1IBlockSource)
036        {
037            par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
038        }
039    }