001 package net.minecraft.dispenser;
002
003 import net.minecraft.entity.item.EntityFireworkRocket;
004 import net.minecraft.item.ItemStack;
005 import net.minecraft.server.MinecraftServer;
006 import net.minecraft.util.EnumFacing;
007
008 public class BehaviorDispenseFirework extends BehaviorDefaultDispenseItem
009 {
010 final MinecraftServer mcServer;
011
012 public BehaviorDispenseFirework(MinecraftServer par1MinecraftServer)
013 {
014 this.mcServer = par1MinecraftServer;
015 }
016
017 /**
018 * Dispense the specified stack, play the dispense sound and spawn particles.
019 */
020 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
021 {
022 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
023 double var4 = par1IBlockSource.getX() + (double)var3.func_82601_c();
024 double var6 = (double)((float)par1IBlockSource.getYInt() + 0.2F);
025 double var8 = par1IBlockSource.getZ() + (double)var3.func_82599_e();
026 EntityFireworkRocket var10 = new EntityFireworkRocket(par1IBlockSource.getWorld(), var4, var6, var8, par2ItemStack);
027 par1IBlockSource.getWorld().spawnEntityInWorld(var10);
028 par2ItemStack.splitStack(1);
029 return par2ItemStack;
030 }
031
032 /**
033 * Play the dispense sound from the specified block.
034 */
035 protected void playDispenseSound(IBlockSource par1IBlockSource)
036 {
037 par1IBlockSource.getWorld().playAuxSFX(1002, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
038 }
039 }