001 package net.minecraft.dispenser;
002
003 import java.util.Random;
004 import net.minecraft.block.BlockDispenser;
005 import net.minecraft.entity.projectile.EntitySmallFireball;
006 import net.minecraft.item.ItemStack;
007 import net.minecraft.server.MinecraftServer;
008 import net.minecraft.util.EnumFacing;
009 import net.minecraft.world.World;
010
011 public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem
012 {
013 final MinecraftServer mcServer;
014
015 public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer)
016 {
017 this.mcServer = par1MinecraftServer;
018 }
019
020 /**
021 * Dispense the specified stack, play the dispense sound and spawn particles.
022 */
023 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
024 {
025 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
026 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
027 double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F);
028 double var7 = var4.getY();
029 double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F);
030 World var11 = par1IBlockSource.getWorld();
031 Random var12 = var11.rand;
032 double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c();
033 double var15 = var12.nextGaussian() * 0.05D;
034 double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e();
035 var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17));
036 par2ItemStack.splitStack(1);
037 return par2ItemStack;
038 }
039
040 /**
041 * Play the dispense sound from the specified block.
042 */
043 protected void playDispenseSound(IBlockSource par1IBlockSource)
044 {
045 par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
046 }
047 }