001    package net.minecraft.dispenser;
002    
003    import java.util.Random;
004    import net.minecraft.block.BlockDispenser;
005    import net.minecraft.entity.projectile.EntitySmallFireball;
006    import net.minecraft.item.ItemStack;
007    import net.minecraft.server.MinecraftServer;
008    import net.minecraft.util.EnumFacing;
009    import net.minecraft.world.World;
010    
011    public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem
012    {
013        final MinecraftServer mcServer;
014    
015        public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer)
016        {
017            this.mcServer = par1MinecraftServer;
018        }
019    
020        /**
021         * Dispense the specified stack, play the dispense sound and spawn particles.
022         */
023        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
024        {
025            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
026            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
027            double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F);
028            double var7 = var4.getY();
029            double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F);
030            World var11 = par1IBlockSource.getWorld();
031            Random var12 = var11.rand;
032            double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c();
033            double var15 = var12.nextGaussian() * 0.05D;
034            double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e();
035            var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17));
036            par2ItemStack.splitStack(1);
037            return par2ItemStack;
038        }
039    
040        /**
041         * Play the dispense sound from the specified block.
042         */
043        protected void playDispenseSound(IBlockSource par1IBlockSource)
044        {
045            par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
046        }
047    }