001 package net.minecraft.dispenser; 002 003 import java.util.Random; 004 import net.minecraft.block.BlockDispenser; 005 import net.minecraft.entity.projectile.EntitySmallFireball; 006 import net.minecraft.item.ItemStack; 007 import net.minecraft.server.MinecraftServer; 008 import net.minecraft.util.EnumFacing; 009 import net.minecraft.world.World; 010 011 public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem 012 { 013 final MinecraftServer mcServer; 014 015 public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer) 016 { 017 this.mcServer = par1MinecraftServer; 018 } 019 020 /** 021 * Dispense the specified stack, play the dispense sound and spawn particles. 022 */ 023 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 024 { 025 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 026 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); 027 double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F); 028 double var7 = var4.getY(); 029 double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F); 030 World var11 = par1IBlockSource.getWorld(); 031 Random var12 = var11.rand; 032 double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c(); 033 double var15 = var12.nextGaussian() * 0.05D; 034 double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e(); 035 var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17)); 036 par2ItemStack.splitStack(1); 037 return par2ItemStack; 038 } 039 040 /** 041 * Play the dispense sound from the specified block. 042 */ 043 protected void playDispenseSound(IBlockSource par1IBlockSource) 044 { 045 par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); 046 } 047 }