001 package net.minecraft.dispenser; 002 003 import net.minecraft.block.material.Material; 004 import net.minecraft.entity.item.EntityBoat; 005 import net.minecraft.item.ItemStack; 006 import net.minecraft.server.MinecraftServer; 007 import net.minecraft.util.EnumFacing; 008 import net.minecraft.world.World; 009 010 public class BehaviorDispenseBoat extends BehaviorDefaultDispenseItem 011 { 012 /** Reference to the BehaviorDefaultDispenseItem object. */ 013 private final BehaviorDefaultDispenseItem defaultItemDispenseBehavior; 014 015 /** Reference to the MinecraftServer object. */ 016 final MinecraftServer mcServer; 017 018 public BehaviorDispenseBoat(MinecraftServer par1MinecraftServer) 019 { 020 this.mcServer = par1MinecraftServer; 021 this.defaultItemDispenseBehavior = new BehaviorDefaultDispenseItem(); 022 } 023 024 /** 025 * Dispense the specified stack, play the dispense sound and spawn particles. 026 */ 027 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 028 { 029 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 030 World var4 = par1IBlockSource.getWorld(); 031 double var5 = par1IBlockSource.getX() + (double)((float)var3.func_82601_c() * 1.125F); 032 double var7 = par1IBlockSource.getY(); 033 double var9 = par1IBlockSource.getZ() + (double)((float)var3.func_82599_e() * 1.125F); 034 int var11 = par1IBlockSource.getXInt() + var3.func_82601_c(); 035 int var12 = par1IBlockSource.getYInt(); 036 int var13 = par1IBlockSource.getZInt() + var3.func_82599_e(); 037 Material var14 = var4.getBlockMaterial(var11, var12, var13); 038 double var15; 039 040 if (Material.water.equals(var14)) 041 { 042 var15 = 1.0D; 043 } 044 else 045 { 046 if (!Material.air.equals(var14) || !Material.water.equals(var4.getBlockMaterial(var11, var12 - 1, var13))) 047 { 048 return this.defaultItemDispenseBehavior.dispense(par1IBlockSource, par2ItemStack); 049 } 050 051 var15 = 0.0D; 052 } 053 054 EntityBoat var17 = new EntityBoat(var4, var5, var7 + var15, var9); 055 var4.spawnEntityInWorld(var17); 056 par2ItemStack.splitStack(1); 057 return par2ItemStack; 058 } 059 060 /** 061 * Play the dispense sound from the specified block. 062 */ 063 protected void playDispenseSound(IBlockSource par1IBlockSource) 064 { 065 par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); 066 } 067 }