001 package net.minecraft.dispenser;
002
003 import net.minecraft.block.BlockDispenser;
004 import net.minecraft.entity.item.EntityItem;
005 import net.minecraft.item.ItemStack;
006 import net.minecraft.util.EnumFacing;
007 import net.minecraft.world.World;
008
009 public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
010 {
011 /**
012 * Dispenses the specified ItemStack from a dispenser.
013 */
014 public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
015 {
016 ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack);
017 this.playDispenseSound(par1IBlockSource);
018 this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()));
019 return var3;
020 }
021
022 /**
023 * Dispense the specified stack, play the dispense sound and spawn particles.
024 */
025 protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
026 {
027 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
028 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
029 ItemStack var5 = par2ItemStack.splitStack(1);
030 func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4);
031 return par2ItemStack;
032 }
033
034 public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
035 {
036 double var5 = par4IPosition.getX();
037 double var7 = par4IPosition.getY();
038 double var9 = par4IPosition.getZ();
039 EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack);
040 double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D;
041 var11.motionX = (double)par3EnumFacing.func_82601_c() * var12;
042 var11.motionY = 0.20000000298023224D;
043 var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12;
044 var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
045 var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
046 var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
047 par0World.spawnEntityInWorld(var11);
048 }
049
050 /**
051 * Play the dispense sound from the specified block.
052 */
053 protected void playDispenseSound(IBlockSource par1IBlockSource)
054 {
055 par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
056 }
057
058 /**
059 * Order clients to display dispense particles from the specified block and facing.
060 */
061 protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing)
062 {
063 par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing));
064 }
065
066 private int func_82488_a(EnumFacing par1EnumFacing)
067 {
068 return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3;
069 }
070 }