001 package net.minecraft.dispenser; 002 003 import net.minecraft.block.BlockDispenser; 004 import net.minecraft.entity.item.EntityItem; 005 import net.minecraft.item.ItemStack; 006 import net.minecraft.util.EnumFacing; 007 import net.minecraft.world.World; 008 009 public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem 010 { 011 /** 012 * Dispenses the specified ItemStack from a dispenser. 013 */ 014 public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 015 { 016 ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack); 017 this.playDispenseSound(par1IBlockSource); 018 this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h())); 019 return var3; 020 } 021 022 /** 023 * Dispense the specified stack, play the dispense sound and spawn particles. 024 */ 025 protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 026 { 027 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 028 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); 029 ItemStack var5 = par2ItemStack.splitStack(1); 030 func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4); 031 return par2ItemStack; 032 } 033 034 public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition) 035 { 036 double var5 = par4IPosition.getX(); 037 double var7 = par4IPosition.getY(); 038 double var9 = par4IPosition.getZ(); 039 EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack); 040 double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D; 041 var11.motionX = (double)par3EnumFacing.func_82601_c() * var12; 042 var11.motionY = 0.20000000298023224D; 043 var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12; 044 var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 045 var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 046 var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 047 par0World.spawnEntityInWorld(var11); 048 } 049 050 /** 051 * Play the dispense sound from the specified block. 052 */ 053 protected void playDispenseSound(IBlockSource par1IBlockSource) 054 { 055 par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); 056 } 057 058 /** 059 * Order clients to display dispense particles from the specified block and facing. 060 */ 061 protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing) 062 { 063 par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing)); 064 } 065 066 private int func_82488_a(EnumFacing par1EnumFacing) 067 { 068 return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3; 069 } 070 }