001 package net.minecraft.client.renderer.tileentity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.Tessellator;
006 import net.minecraft.tileentity.TileEntity;
007 import net.minecraft.tileentity.TileEntityBeacon;
008 import net.minecraft.util.MathHelper;
009 import org.lwjgl.opengl.GL11;
010
011 @SideOnly(Side.CLIENT)
012 public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer
013 {
014 /**
015 * Render a beacon tile entity.
016 */
017 public void renderTileEntityBeaconAt(TileEntityBeacon par1TileEntityBeacon, double par2, double par4, double par6, float par8)
018 {
019 float var9 = par1TileEntityBeacon.func_82125_v_();
020
021 if (var9 > 0.0F)
022 {
023 Tessellator var10 = Tessellator.instance;
024 this.bindTextureByName("/misc/beam.png");
025 GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
026 GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
027 GL11.glDisable(GL11.GL_LIGHTING);
028 GL11.glDisable(GL11.GL_CULL_FACE);
029 GL11.glDisable(GL11.GL_BLEND);
030 GL11.glDepthMask(true);
031 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
032 float var11 = (float)par1TileEntityBeacon.getWorldObj().getTotalWorldTime() + par8;
033 float var12 = -var11 * 0.2F - (float)MathHelper.floor_float(-var11 * 0.1F);
034 byte var13 = 1;
035 double var14 = (double)var11 * 0.025D * (1.0D - (double)(var13 & 1) * 2.5D);
036 var10.startDrawingQuads();
037 var10.setColorRGBA(255, 255, 255, 32);
038 double var16 = (double)var13 * 0.2D;
039 double var18 = 0.5D + Math.cos(var14 + 2.356194490192345D) * var16;
040 double var20 = 0.5D + Math.sin(var14 + 2.356194490192345D) * var16;
041 double var22 = 0.5D + Math.cos(var14 + (Math.PI / 4D)) * var16;
042 double var24 = 0.5D + Math.sin(var14 + (Math.PI / 4D)) * var16;
043 double var26 = 0.5D + Math.cos(var14 + 3.9269908169872414D) * var16;
044 double var28 = 0.5D + Math.sin(var14 + 3.9269908169872414D) * var16;
045 double var30 = 0.5D + Math.cos(var14 + 5.497787143782138D) * var16;
046 double var32 = 0.5D + Math.sin(var14 + 5.497787143782138D) * var16;
047 double var34 = (double)(256.0F * var9);
048 double var36 = 0.0D;
049 double var38 = 1.0D;
050 double var40 = (double)(-1.0F + var12);
051 double var42 = (double)(256.0F * var9) * (0.5D / var16) + var40;
052 var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var38, var42);
053 var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var38, var40);
054 var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var36, var40);
055 var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var36, var42);
056 var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var38, var42);
057 var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var38, var40);
058 var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var36, var40);
059 var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var36, var42);
060 var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var38, var42);
061 var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var38, var40);
062 var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var36, var40);
063 var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var36, var42);
064 var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var38, var42);
065 var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var38, var40);
066 var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var36, var40);
067 var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var36, var42);
068 var10.draw();
069 GL11.glEnable(GL11.GL_BLEND);
070 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
071 GL11.glDepthMask(false);
072 var10.startDrawingQuads();
073 var10.setColorRGBA(255, 255, 255, 32);
074 double var44 = 0.2D;
075 double var15 = 0.2D;
076 double var17 = 0.8D;
077 double var19 = 0.2D;
078 double var21 = 0.2D;
079 double var23 = 0.8D;
080 double var25 = 0.8D;
081 double var27 = 0.8D;
082 double var29 = (double)(256.0F * var9);
083 double var31 = 0.0D;
084 double var33 = 1.0D;
085 double var35 = (double)(-1.0F + var12);
086 double var37 = (double)(256.0F * var9) + var35;
087 var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var33, var37);
088 var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var33, var35);
089 var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var31, var35);
090 var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var31, var37);
091 var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var33, var37);
092 var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var33, var35);
093 var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var31, var35);
094 var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var31, var37);
095 var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var33, var37);
096 var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var33, var35);
097 var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var31, var35);
098 var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var31, var37);
099 var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var33, var37);
100 var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var33, var35);
101 var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var31, var35);
102 var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var31, var37);
103 var10.draw();
104 GL11.glEnable(GL11.GL_LIGHTING);
105 GL11.glEnable(GL11.GL_TEXTURE_2D);
106 GL11.glDepthMask(true);
107 }
108 }
109
110 public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
111 {
112 this.renderTileEntityBeaconAt((TileEntityBeacon)par1TileEntity, par2, par4, par6, par8);
113 }
114 }