001 package net.minecraft.client.renderer.tileentity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.Tessellator; 006 import net.minecraft.tileentity.TileEntity; 007 import net.minecraft.tileentity.TileEntityBeacon; 008 import net.minecraft.util.MathHelper; 009 import org.lwjgl.opengl.GL11; 010 011 @SideOnly(Side.CLIENT) 012 public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer 013 { 014 /** 015 * Render a beacon tile entity. 016 */ 017 public void renderTileEntityBeaconAt(TileEntityBeacon par1TileEntityBeacon, double par2, double par4, double par6, float par8) 018 { 019 float var9 = par1TileEntityBeacon.func_82125_v_(); 020 021 if (var9 > 0.0F) 022 { 023 Tessellator var10 = Tessellator.instance; 024 this.bindTextureByName("/misc/beam.png"); 025 GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); 026 GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); 027 GL11.glDisable(GL11.GL_LIGHTING); 028 GL11.glDisable(GL11.GL_CULL_FACE); 029 GL11.glDisable(GL11.GL_BLEND); 030 GL11.glDepthMask(true); 031 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); 032 float var11 = (float)par1TileEntityBeacon.getWorldObj().getTotalWorldTime() + par8; 033 float var12 = -var11 * 0.2F - (float)MathHelper.floor_float(-var11 * 0.1F); 034 byte var13 = 1; 035 double var14 = (double)var11 * 0.025D * (1.0D - (double)(var13 & 1) * 2.5D); 036 var10.startDrawingQuads(); 037 var10.setColorRGBA(255, 255, 255, 32); 038 double var16 = (double)var13 * 0.2D; 039 double var18 = 0.5D + Math.cos(var14 + 2.356194490192345D) * var16; 040 double var20 = 0.5D + Math.sin(var14 + 2.356194490192345D) * var16; 041 double var22 = 0.5D + Math.cos(var14 + (Math.PI / 4D)) * var16; 042 double var24 = 0.5D + Math.sin(var14 + (Math.PI / 4D)) * var16; 043 double var26 = 0.5D + Math.cos(var14 + 3.9269908169872414D) * var16; 044 double var28 = 0.5D + Math.sin(var14 + 3.9269908169872414D) * var16; 045 double var30 = 0.5D + Math.cos(var14 + 5.497787143782138D) * var16; 046 double var32 = 0.5D + Math.sin(var14 + 5.497787143782138D) * var16; 047 double var34 = (double)(256.0F * var9); 048 double var36 = 0.0D; 049 double var38 = 1.0D; 050 double var40 = (double)(-1.0F + var12); 051 double var42 = (double)(256.0F * var9) * (0.5D / var16) + var40; 052 var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var38, var42); 053 var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var38, var40); 054 var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var36, var40); 055 var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var36, var42); 056 var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var38, var42); 057 var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var38, var40); 058 var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var36, var40); 059 var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var36, var42); 060 var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var38, var42); 061 var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var38, var40); 062 var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var36, var40); 063 var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var36, var42); 064 var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var38, var42); 065 var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var38, var40); 066 var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var36, var40); 067 var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var36, var42); 068 var10.draw(); 069 GL11.glEnable(GL11.GL_BLEND); 070 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 071 GL11.glDepthMask(false); 072 var10.startDrawingQuads(); 073 var10.setColorRGBA(255, 255, 255, 32); 074 double var44 = 0.2D; 075 double var15 = 0.2D; 076 double var17 = 0.8D; 077 double var19 = 0.2D; 078 double var21 = 0.2D; 079 double var23 = 0.8D; 080 double var25 = 0.8D; 081 double var27 = 0.8D; 082 double var29 = (double)(256.0F * var9); 083 double var31 = 0.0D; 084 double var33 = 1.0D; 085 double var35 = (double)(-1.0F + var12); 086 double var37 = (double)(256.0F * var9) + var35; 087 var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var33, var37); 088 var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var33, var35); 089 var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var31, var35); 090 var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var31, var37); 091 var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var33, var37); 092 var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var33, var35); 093 var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var31, var35); 094 var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var31, var37); 095 var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var33, var37); 096 var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var33, var35); 097 var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var31, var35); 098 var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var31, var37); 099 var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var33, var37); 100 var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var33, var35); 101 var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var31, var35); 102 var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var31, var37); 103 var10.draw(); 104 GL11.glEnable(GL11.GL_LIGHTING); 105 GL11.glEnable(GL11.GL_TEXTURE_2D); 106 GL11.glDepthMask(true); 107 } 108 } 109 110 public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) 111 { 112 this.renderTileEntityBeaconAt((TileEntityBeacon)par1TileEntity, par2, par4, par6, par8); 113 } 114 }