001 package net.minecraft.client.renderer.tileentity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.model.ModelSkeletonHead; 006 import net.minecraft.client.renderer.entity.Render; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.projectile.EntityWitherSkull; 009 import org.lwjgl.opengl.GL11; 010 import org.lwjgl.opengl.GL12; 011 012 @SideOnly(Side.CLIENT) 013 public class RenderWitherSkull extends Render 014 { 015 /** The Skeleton's head model. */ 016 ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead(); 017 018 private float func_82400_a(float par1, float par2, float par3) 019 { 020 float var4; 021 022 for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F) 023 { 024 ; 025 } 026 027 while (var4 >= 180.0F) 028 { 029 var4 -= 360.0F; 030 } 031 032 return par1 + par3 * var4; 033 } 034 035 public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9) 036 { 037 GL11.glPushMatrix(); 038 GL11.glDisable(GL11.GL_CULL_FACE); 039 float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9); 040 float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9; 041 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 042 float var12 = 0.0625F; 043 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 044 GL11.glScalef(-1.0F, -1.0F, 1.0F); 045 GL11.glEnable(GL11.GL_ALPHA_TEST); 046 047 if (par1EntityWitherSkull.isInvulnerable()) 048 { 049 this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png"); 050 } 051 else 052 { 053 this.loadDownloadableImageTexture((String)null, "/mob/wither.png"); 054 } 055 056 this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12); 057 GL11.glPopMatrix(); 058 } 059 060 /** 061 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 062 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 063 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 064 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 065 */ 066 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 067 { 068 this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9); 069 } 070 }