001 package net.minecraft.client.renderer.tileentity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelSkeletonHead;
006 import net.minecraft.client.renderer.entity.Render;
007 import net.minecraft.entity.Entity;
008 import net.minecraft.entity.projectile.EntityWitherSkull;
009 import org.lwjgl.opengl.GL11;
010 import org.lwjgl.opengl.GL12;
011
012 @SideOnly(Side.CLIENT)
013 public class RenderWitherSkull extends Render
014 {
015 /** The Skeleton's head model. */
016 ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
017
018 private float func_82400_a(float par1, float par2, float par3)
019 {
020 float var4;
021
022 for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
023 {
024 ;
025 }
026
027 while (var4 >= 180.0F)
028 {
029 var4 -= 360.0F;
030 }
031
032 return par1 + par3 * var4;
033 }
034
035 public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
036 {
037 GL11.glPushMatrix();
038 GL11.glDisable(GL11.GL_CULL_FACE);
039 float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
040 float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
041 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
042 float var12 = 0.0625F;
043 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
044 GL11.glScalef(-1.0F, -1.0F, 1.0F);
045 GL11.glEnable(GL11.GL_ALPHA_TEST);
046
047 if (par1EntityWitherSkull.isInvulnerable())
048 {
049 this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
050 }
051 else
052 {
053 this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
054 }
055
056 this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
057 GL11.glPopMatrix();
058 }
059
060 /**
061 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
062 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
063 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
064 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
065 */
066 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
067 {
068 this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
069 }
070 }