001 package net.minecraft.client.renderer.tileentity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.block.Block; 006 import net.minecraft.client.renderer.RenderBlocks; 007 import net.minecraft.client.renderer.Tessellator; 008 import net.minecraft.client.renderer.entity.Render; 009 import net.minecraft.client.renderer.entity.RenderItem; 010 import net.minecraft.client.renderer.entity.RenderManager; 011 import net.minecraft.client.renderer.texturefx.TextureCompassFX; 012 import net.minecraft.entity.Entity; 013 import net.minecraft.entity.item.EntityItem; 014 import net.minecraft.entity.item.EntityItemFrame; 015 import net.minecraft.entity.player.EntityPlayer; 016 import net.minecraft.item.Item; 017 import net.minecraft.item.ItemStack; 018 import net.minecraft.util.Direction; 019 import net.minecraft.util.MathHelper; 020 import net.minecraft.world.storage.MapData; 021 import org.lwjgl.opengl.GL11; 022 023 @SideOnly(Side.CLIENT) 024 public class RenderItemFrame extends Render 025 { 026 private final RenderBlocks renderBlocksInstance = new RenderBlocks(); 027 028 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9) 029 { 030 GL11.glPushMatrix(); 031 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F; 032 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F; 033 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F; 034 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.hangingDirection]; 035 int var14 = par1EntityItemFrame.yPosition; 036 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.hangingDirection]; 037 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12); 038 this.renderFrameItemAsBlock(par1EntityItemFrame); 039 this.func_82402_b(par1EntityItemFrame); 040 GL11.glPopMatrix(); 041 } 042 043 /** 044 * Render the item frame's item as a block. 045 */ 046 private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame) 047 { 048 GL11.glPushMatrix(); 049 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png")); 050 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 051 Block var2 = Block.planks; 052 float var3 = 0.0625F; 053 float var4 = 0.75F; 054 float var5 = var4 / 2.0F; 055 GL11.glPushMatrix(); 056 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F)); 057 this.renderBlocksInstance.setOverrideBlockTexture(185); 058 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); 059 this.renderBlocksInstance.clearOverrideBlockTexture(); 060 this.renderBlocksInstance.unlockBlockBounds(); 061 GL11.glPopMatrix(); 062 this.renderBlocksInstance.setOverrideBlockTexture(214); 063 GL11.glPushMatrix(); 064 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5)); 065 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); 066 GL11.glPopMatrix(); 067 GL11.glPushMatrix(); 068 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5)); 069 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); 070 GL11.glPopMatrix(); 071 GL11.glPushMatrix(); 072 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5)); 073 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); 074 GL11.glPopMatrix(); 075 GL11.glPushMatrix(); 076 this.renderBlocksInstance.overrideBlockBounds(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5)); 077 this.renderBlocksInstance.renderBlockAsItem(var2, 0, 1.0F); 078 GL11.glPopMatrix(); 079 this.renderBlocksInstance.unlockBlockBounds(); 080 this.renderBlocksInstance.clearOverrideBlockTexture(); 081 GL11.glPopMatrix(); 082 } 083 084 private void func_82402_b(EntityItemFrame par1EntityItemFrame) 085 { 086 ItemStack var2 = par1EntityItemFrame.getDisplayedItem(); 087 088 if (var2 != null) 089 { 090 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2); 091 var3.func_92014_d().stackSize = 1; 092 var3.hoverStart = 0.0F; 093 GL11.glPushMatrix(); 094 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.hangingDirection], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.hangingDirection]); 095 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F); 096 GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F); 097 098 switch (par1EntityItemFrame.getRotation()) 099 { 100 case 1: 101 GL11.glTranslatef(-0.16F, -0.16F, 0.0F); 102 break; 103 case 2: 104 GL11.glTranslatef(0.0F, -0.32F, 0.0F); 105 break; 106 case 3: 107 GL11.glTranslatef(0.16F, -0.16F, 0.0F); 108 } 109 110 if (var3.func_92014_d().getItem() == Item.map) 111 { 112 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png")); 113 Tessellator var4 = Tessellator.instance; 114 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 115 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 116 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F); 117 GL11.glTranslatef(-65.0F, -107.0F, -3.0F); 118 GL11.glNormal3f(0.0F, 0.0F, -1.0F); 119 var4.startDrawingQuads(); 120 byte var5 = 7; 121 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D); 122 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D); 123 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D); 124 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D); 125 var4.draw(); 126 MapData var6 = Item.map.getMapData(var3.func_92014_d(), par1EntityItemFrame.worldObj); 127 128 if (var6 != null) 129 { 130 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6); 131 } 132 } 133 else 134 { 135 if (var3.func_92014_d().getItem() == Item.compass) 136 { 137 double var8 = TextureCompassFX.field_82391_c.field_76868_i; 138 double var9 = TextureCompassFX.field_82391_c.field_76866_j; 139 TextureCompassFX.field_82391_c.field_76868_i = 0.0D; 140 TextureCompassFX.field_82391_c.field_76866_j = 0.0D; 141 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.hangingDirection * 90)), false, true); 142 TextureCompassFX.field_82391_c.field_76868_i = var8; 143 TextureCompassFX.field_82391_c.field_76866_j = var9; 144 this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1); 145 } 146 147 RenderItem.field_82407_g = true; 148 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); 149 RenderItem.field_82407_g = false; 150 151 if (var3.func_92014_d().getItem() == Item.compass) 152 { 153 TextureCompassFX.field_82391_c.onTick(); 154 this.renderManager.renderEngine.updateDynamicTexture(TextureCompassFX.field_82391_c, -1); 155 } 156 } 157 158 GL11.glPopMatrix(); 159 } 160 } 161 162 /** 163 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 164 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 165 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 166 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 167 */ 168 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 169 { 170 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9); 171 } 172 }