001    package net.minecraft.client.renderer.tileentity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelBase;
006    import net.minecraft.client.model.ModelEnderCrystal;
007    import net.minecraft.client.renderer.entity.Render;
008    import net.minecraft.entity.Entity;
009    import net.minecraft.entity.item.EntityEnderCrystal;
010    import net.minecraft.util.MathHelper;
011    import org.lwjgl.opengl.GL11;
012    
013    @SideOnly(Side.CLIENT)
014    public class RenderEnderCrystal extends Render
015    {
016        private int field_76996_a = -1;
017        private ModelBase field_76995_b;
018    
019        public RenderEnderCrystal()
020        {
021            this.shadowSize = 0.5F;
022        }
023    
024        /**
025         * Renders the Ender Crystal.
026         */
027        public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
028        {
029            if (this.field_76996_a != 1)
030            {
031                this.field_76995_b = new ModelEnderCrystal(0.0F, true);
032                this.field_76996_a = 1;
033            }
034    
035            float var10 = (float)par1EntityEnderCrystal.innerRotation + par9;
036            GL11.glPushMatrix();
037            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
038            this.loadTexture("/mob/enderdragon/crystal.png");
039            float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
040            var11 += var11 * var11;
041            this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
042            GL11.glPopMatrix();
043        }
044    
045        /**
046         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
047         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
048         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
049         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
050         */
051        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
052        {
053            this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
054        }
055    }