001 package net.minecraft.client.renderer.tileentity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBase;
006 import net.minecraft.client.model.ModelEnderCrystal;
007 import net.minecraft.client.renderer.entity.Render;
008 import net.minecraft.entity.Entity;
009 import net.minecraft.entity.item.EntityEnderCrystal;
010 import net.minecraft.util.MathHelper;
011 import org.lwjgl.opengl.GL11;
012
013 @SideOnly(Side.CLIENT)
014 public class RenderEnderCrystal extends Render
015 {
016 private int field_76996_a = -1;
017 private ModelBase field_76995_b;
018
019 public RenderEnderCrystal()
020 {
021 this.shadowSize = 0.5F;
022 }
023
024 /**
025 * Renders the Ender Crystal.
026 */
027 public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
028 {
029 if (this.field_76996_a != 1)
030 {
031 this.field_76995_b = new ModelEnderCrystal(0.0F, true);
032 this.field_76996_a = 1;
033 }
034
035 float var10 = (float)par1EntityEnderCrystal.innerRotation + par9;
036 GL11.glPushMatrix();
037 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
038 this.loadTexture("/mob/enderdragon/crystal.png");
039 float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
040 var11 += var11 * var11;
041 this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
042 GL11.glPopMatrix();
043 }
044
045 /**
046 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
047 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
048 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
049 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
050 */
051 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
052 {
053 this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
054 }
055 }