001 package net.minecraft.client.renderer.tileentity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.model.ModelBase; 006 import net.minecraft.client.model.ModelEnderCrystal; 007 import net.minecraft.client.renderer.entity.Render; 008 import net.minecraft.entity.Entity; 009 import net.minecraft.entity.item.EntityEnderCrystal; 010 import net.minecraft.util.MathHelper; 011 import org.lwjgl.opengl.GL11; 012 013 @SideOnly(Side.CLIENT) 014 public class RenderEnderCrystal extends Render 015 { 016 private int field_76996_a = -1; 017 private ModelBase field_76995_b; 018 019 public RenderEnderCrystal() 020 { 021 this.shadowSize = 0.5F; 022 } 023 024 /** 025 * Renders the Ender Crystal. 026 */ 027 public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9) 028 { 029 if (this.field_76996_a != 1) 030 { 031 this.field_76995_b = new ModelEnderCrystal(0.0F, true); 032 this.field_76996_a = 1; 033 } 034 035 float var10 = (float)par1EntityEnderCrystal.innerRotation + par9; 036 GL11.glPushMatrix(); 037 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 038 this.loadTexture("/mob/enderdragon/crystal.png"); 039 float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F; 040 var11 += var11 * var11; 041 this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F); 042 GL11.glPopMatrix(); 043 } 044 045 /** 046 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 047 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 048 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 049 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 050 */ 051 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 052 { 053 this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9); 054 } 055 }