001    package net.minecraft.client.renderer.tileentity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import java.nio.FloatBuffer;
006    import java.util.Random;
007    import net.minecraft.client.Minecraft;
008    import net.minecraft.client.renderer.ActiveRenderInfo;
009    import net.minecraft.client.renderer.GLAllocation;
010    import net.minecraft.client.renderer.Tessellator;
011    import net.minecraft.tileentity.TileEntity;
012    import net.minecraft.tileentity.TileEntityEndPortal;
013    import org.lwjgl.opengl.GL11;
014    
015    @SideOnly(Side.CLIENT)
016    public class RenderEndPortal extends TileEntitySpecialRenderer
017    {
018        FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16);
019    
020        /**
021         * Renders the End Portal.
022         */
023        public void renderEndPortalTileEntity(TileEntityEndPortal par1TileEntityEndPortal, double par2, double par4, double par6, float par8)
024        {
025            float var9 = (float)this.tileEntityRenderer.playerX;
026            float var10 = (float)this.tileEntityRenderer.playerY;
027            float var11 = (float)this.tileEntityRenderer.playerZ;
028            GL11.glDisable(GL11.GL_LIGHTING);
029            Random var12 = new Random(31100L);
030            float var13 = 0.75F;
031    
032            for (int var14 = 0; var14 < 16; ++var14)
033            {
034                GL11.glPushMatrix();
035                float var15 = (float)(16 - var14);
036                float var16 = 0.0625F;
037                float var17 = 1.0F / (var15 + 1.0F);
038    
039                if (var14 == 0)
040                {
041                    this.bindTextureByName("/misc/tunnel.png");
042                    var17 = 0.1F;
043                    var15 = 65.0F;
044                    var16 = 0.125F;
045                    GL11.glEnable(GL11.GL_BLEND);
046                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
047                }
048    
049                if (var14 == 1)
050                {
051                    this.bindTextureByName("/misc/particlefield.png");
052                    GL11.glEnable(GL11.GL_BLEND);
053                    GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
054                    var16 = 0.5F;
055                }
056    
057                float var18 = (float)(-(par4 + (double)var13));
058                float var19 = var18 + ActiveRenderInfo.objectY;
059                float var20 = var18 + var15 + ActiveRenderInfo.objectY;
060                float var21 = var19 / var20;
061                var21 += (float)(par4 + (double)var13);
062                GL11.glTranslatef(var9, var21, var11);
063                GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
064                GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
065                GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR);
066                GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR);
067                GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.func_76907_a(1.0F, 0.0F, 0.0F, 0.0F));
068                GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 1.0F, 0.0F));
069                GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 0.0F, 1.0F));
070                GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.func_76907_a(0.0F, 1.0F, 0.0F, 0.0F));
071                GL11.glEnable(GL11.GL_TEXTURE_GEN_S);
072                GL11.glEnable(GL11.GL_TEXTURE_GEN_T);
073                GL11.glEnable(GL11.GL_TEXTURE_GEN_R);
074                GL11.glEnable(GL11.GL_TEXTURE_GEN_Q);
075                GL11.glPopMatrix();
076                GL11.glMatrixMode(GL11.GL_TEXTURE);
077                GL11.glPushMatrix();
078                GL11.glLoadIdentity();
079                GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 700000L) / 700000.0F, 0.0F);
080                GL11.glScalef(var16, var16, var16);
081                GL11.glTranslatef(0.5F, 0.5F, 0.0F);
082                GL11.glRotatef((float)(var14 * var14 * 4321 + var14 * 9) * 2.0F, 0.0F, 0.0F, 1.0F);
083                GL11.glTranslatef(-0.5F, -0.5F, 0.0F);
084                GL11.glTranslatef(-var9, -var11, -var10);
085                var19 = var18 + ActiveRenderInfo.objectY;
086                GL11.glTranslatef(ActiveRenderInfo.objectX * var15 / var19, ActiveRenderInfo.objectZ * var15 / var19, -var10);
087                Tessellator var24 = Tessellator.instance;
088                var24.startDrawingQuads();
089                var21 = var12.nextFloat() * 0.5F + 0.1F;
090                float var22 = var12.nextFloat() * 0.5F + 0.4F;
091                float var23 = var12.nextFloat() * 0.5F + 0.5F;
092    
093                if (var14 == 0)
094                {
095                    var23 = 1.0F;
096                    var22 = 1.0F;
097                    var21 = 1.0F;
098                }
099    
100                var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F);
101                var24.addVertex(par2, par4 + (double)var13, par6);
102                var24.addVertex(par2, par4 + (double)var13, par6 + 1.0D);
103                var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6 + 1.0D);
104                var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6);
105                var24.draw();
106                GL11.glPopMatrix();
107                GL11.glMatrixMode(GL11.GL_MODELVIEW);
108            }
109    
110            GL11.glDisable(GL11.GL_BLEND);
111            GL11.glDisable(GL11.GL_TEXTURE_GEN_S);
112            GL11.glDisable(GL11.GL_TEXTURE_GEN_T);
113            GL11.glDisable(GL11.GL_TEXTURE_GEN_R);
114            GL11.glDisable(GL11.GL_TEXTURE_GEN_Q);
115            GL11.glEnable(GL11.GL_LIGHTING);
116        }
117    
118        private FloatBuffer func_76907_a(float par1, float par2, float par3, float par4)
119        {
120            this.field_76908_a.clear();
121            this.field_76908_a.put(par1).put(par2).put(par3).put(par4);
122            this.field_76908_a.flip();
123            return this.field_76908_a;
124        }
125    
126        public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
127        {
128            this.renderEndPortalTileEntity((TileEntityEndPortal)par1TileEntity, par2, par4, par6, par8);
129        }
130    }