001 package net.minecraft.client.renderer.tileentity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import java.nio.FloatBuffer; 006 import java.util.Random; 007 import net.minecraft.client.Minecraft; 008 import net.minecraft.client.renderer.ActiveRenderInfo; 009 import net.minecraft.client.renderer.GLAllocation; 010 import net.minecraft.client.renderer.Tessellator; 011 import net.minecraft.tileentity.TileEntity; 012 import net.minecraft.tileentity.TileEntityEndPortal; 013 import org.lwjgl.opengl.GL11; 014 015 @SideOnly(Side.CLIENT) 016 public class RenderEndPortal extends TileEntitySpecialRenderer 017 { 018 FloatBuffer field_76908_a = GLAllocation.createDirectFloatBuffer(16); 019 020 /** 021 * Renders the End Portal. 022 */ 023 public void renderEndPortalTileEntity(TileEntityEndPortal par1TileEntityEndPortal, double par2, double par4, double par6, float par8) 024 { 025 float var9 = (float)this.tileEntityRenderer.playerX; 026 float var10 = (float)this.tileEntityRenderer.playerY; 027 float var11 = (float)this.tileEntityRenderer.playerZ; 028 GL11.glDisable(GL11.GL_LIGHTING); 029 Random var12 = new Random(31100L); 030 float var13 = 0.75F; 031 032 for (int var14 = 0; var14 < 16; ++var14) 033 { 034 GL11.glPushMatrix(); 035 float var15 = (float)(16 - var14); 036 float var16 = 0.0625F; 037 float var17 = 1.0F / (var15 + 1.0F); 038 039 if (var14 == 0) 040 { 041 this.bindTextureByName("/misc/tunnel.png"); 042 var17 = 0.1F; 043 var15 = 65.0F; 044 var16 = 0.125F; 045 GL11.glEnable(GL11.GL_BLEND); 046 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 047 } 048 049 if (var14 == 1) 050 { 051 this.bindTextureByName("/misc/particlefield.png"); 052 GL11.glEnable(GL11.GL_BLEND); 053 GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); 054 var16 = 0.5F; 055 } 056 057 float var18 = (float)(-(par4 + (double)var13)); 058 float var19 = var18 + ActiveRenderInfo.objectY; 059 float var20 = var18 + var15 + ActiveRenderInfo.objectY; 060 float var21 = var19 / var20; 061 var21 += (float)(par4 + (double)var13); 062 GL11.glTranslatef(var9, var21, var11); 063 GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); 064 GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); 065 GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); 066 GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); 067 GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, this.func_76907_a(1.0F, 0.0F, 0.0F, 0.0F)); 068 GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 1.0F, 0.0F)); 069 GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, this.func_76907_a(0.0F, 0.0F, 0.0F, 1.0F)); 070 GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, this.func_76907_a(0.0F, 1.0F, 0.0F, 0.0F)); 071 GL11.glEnable(GL11.GL_TEXTURE_GEN_S); 072 GL11.glEnable(GL11.GL_TEXTURE_GEN_T); 073 GL11.glEnable(GL11.GL_TEXTURE_GEN_R); 074 GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); 075 GL11.glPopMatrix(); 076 GL11.glMatrixMode(GL11.GL_TEXTURE); 077 GL11.glPushMatrix(); 078 GL11.glLoadIdentity(); 079 GL11.glTranslatef(0.0F, (float)(Minecraft.getSystemTime() % 700000L) / 700000.0F, 0.0F); 080 GL11.glScalef(var16, var16, var16); 081 GL11.glTranslatef(0.5F, 0.5F, 0.0F); 082 GL11.glRotatef((float)(var14 * var14 * 4321 + var14 * 9) * 2.0F, 0.0F, 0.0F, 1.0F); 083 GL11.glTranslatef(-0.5F, -0.5F, 0.0F); 084 GL11.glTranslatef(-var9, -var11, -var10); 085 var19 = var18 + ActiveRenderInfo.objectY; 086 GL11.glTranslatef(ActiveRenderInfo.objectX * var15 / var19, ActiveRenderInfo.objectZ * var15 / var19, -var10); 087 Tessellator var24 = Tessellator.instance; 088 var24.startDrawingQuads(); 089 var21 = var12.nextFloat() * 0.5F + 0.1F; 090 float var22 = var12.nextFloat() * 0.5F + 0.4F; 091 float var23 = var12.nextFloat() * 0.5F + 0.5F; 092 093 if (var14 == 0) 094 { 095 var23 = 1.0F; 096 var22 = 1.0F; 097 var21 = 1.0F; 098 } 099 100 var24.setColorRGBA_F(var21 * var17, var22 * var17, var23 * var17, 1.0F); 101 var24.addVertex(par2, par4 + (double)var13, par6); 102 var24.addVertex(par2, par4 + (double)var13, par6 + 1.0D); 103 var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6 + 1.0D); 104 var24.addVertex(par2 + 1.0D, par4 + (double)var13, par6); 105 var24.draw(); 106 GL11.glPopMatrix(); 107 GL11.glMatrixMode(GL11.GL_MODELVIEW); 108 } 109 110 GL11.glDisable(GL11.GL_BLEND); 111 GL11.glDisable(GL11.GL_TEXTURE_GEN_S); 112 GL11.glDisable(GL11.GL_TEXTURE_GEN_T); 113 GL11.glDisable(GL11.GL_TEXTURE_GEN_R); 114 GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); 115 GL11.glEnable(GL11.GL_LIGHTING); 116 } 117 118 private FloatBuffer func_76907_a(float par1, float par2, float par3, float par4) 119 { 120 this.field_76908_a.clear(); 121 this.field_76908_a.put(par1).put(par2).put(par3).put(par4); 122 this.field_76908_a.flip(); 123 return this.field_76908_a; 124 } 125 126 public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8) 127 { 128 this.renderEndPortalTileEntity((TileEntityEndPortal)par1TileEntity, par2, par4, par6, par8); 129 } 130 }