001 package net.minecraft.client.renderer.texturefx; 002 003 import cpw.mods.fml.client.FMLTextureFX; 004 import cpw.mods.fml.relauncher.Side; 005 import cpw.mods.fml.relauncher.SideOnly; 006 import net.minecraft.block.Block; 007 008 @SideOnly(Side.CLIENT) 009 public class TextureWaterFlowFX extends FMLTextureFX 010 { 011 protected float[] field_76880_g = new float[256]; 012 protected float[] field_76883_h = new float[256]; 013 protected float[] field_76884_i = new float[256]; 014 protected float[] field_76881_j = new float[256]; 015 private int tickCounter = 0; 016 017 public TextureWaterFlowFX() 018 { 019 super(Block.waterMoving.blockIndexInTexture + 1); 020 this.tileSize = 2; 021 setup(); 022 } 023 024 @Override 025 public void setup() 026 { 027 super.setup(); 028 field_76880_g = new float[tileSizeSquare]; 029 field_76883_h = new float[tileSizeSquare]; 030 field_76884_i = new float[tileSizeSquare]; 031 field_76881_j = new float[tileSizeSquare]; 032 tickCounter = 0; 033 } 034 035 public void onTick() 036 { 037 ++this.tickCounter; 038 int var1; 039 int var2; 040 float var3; 041 int var5; 042 int var6; 043 044 for (var1 = 0; var1 < tileSizeBase; ++var1) 045 { 046 for (var2 = 0; var2 < tileSizeBase; ++var2) 047 { 048 var3 = 0.0F; 049 050 for (int var4 = var2 - 2; var4 <= var2; ++var4) 051 { 052 var5 = var1 & tileSizeMask; 053 var6 = var4 & tileSizeMask; 054 var3 += this.field_76880_g[var5 + var6 * tileSizeBase]; 055 } 056 057 this.field_76883_h[var1 + var2 * tileSizeBase] = var3 / 3.2F + this.field_76884_i[var1 + var2 * tileSizeBase] * 0.8F; 058 } 059 } 060 061 for (var1 = 0; var1 < tileSizeBase; ++var1) 062 { 063 for (var2 = 0; var2 < tileSizeBase; ++var2) 064 { 065 this.field_76884_i[var1 + var2 * tileSizeBase] += this.field_76881_j[var1 + var2 * tileSizeBase] * 0.05F; 066 067 if (this.field_76884_i[var1 + var2 * tileSizeBase] < 0.0F) 068 { 069 this.field_76884_i[var1 + var2 * tileSizeBase] = 0.0F; 070 } 071 072 this.field_76881_j[var1 + var2 * tileSizeBase] -= 0.3F; 073 074 if (Math.random() < 0.2D) 075 { 076 this.field_76881_j[var1 + var2 * tileSizeBase] = 0.5F; 077 } 078 } 079 } 080 081 float[] var12 = this.field_76883_h; 082 this.field_76883_h = this.field_76880_g; 083 this.field_76880_g = var12; 084 085 for (var2 = 0; var2 < tileSizeSquare; ++var2) 086 { 087 var3 = this.field_76880_g[var2 - this.tickCounter * tileSizeBase & tileSizeSquareMask]; 088 089 if (var3 > 1.0F) 090 { 091 var3 = 1.0F; 092 } 093 094 if (var3 < 0.0F) 095 { 096 var3 = 0.0F; 097 } 098 099 float var13 = var3 * var3; 100 var5 = (int)(32.0F + var13 * 32.0F); 101 var6 = (int)(50.0F + var13 * 64.0F); 102 int var7 = 255; 103 int var8 = (int)(146.0F + var13 * 50.0F); 104 105 if (this.anaglyphEnabled) 106 { 107 int var9 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; 108 int var10 = (var5 * 30 + var6 * 70) / 100; 109 int var11 = (var5 * 30 + var7 * 70) / 100; 110 var5 = var9; 111 var6 = var10; 112 var7 = var11; 113 } 114 115 this.imageData[var2 * 4 + 0] = (byte)var5; 116 this.imageData[var2 * 4 + 1] = (byte)var6; 117 this.imageData[var2 * 4 + 2] = (byte)var7; 118 this.imageData[var2 * 4 + 3] = (byte)var8; 119 } 120 } 121 }