001    package net.minecraft.client.renderer.texturefx;
002    
003    import cpw.mods.fml.client.FMLTextureFX;
004    import cpw.mods.fml.relauncher.Side;
005    import cpw.mods.fml.relauncher.SideOnly;
006    import java.util.Random;
007    import net.minecraft.block.Block;
008    import net.minecraft.util.MathHelper;
009    
010    @SideOnly(Side.CLIENT)
011    public class TexturePortalFX extends FMLTextureFX
012    {
013        /** Portal tick counter */
014        private int portalTickCounter = 0;
015    
016        /** Portal texture data */
017        private byte[][] portalTextureData;
018    
019        public TexturePortalFX()
020        {
021            super(Block.portal.blockIndexInTexture);
022            setup();
023        }
024    
025        @Override
026        public void setup()
027        {
028            super.setup();
029            portalTextureData = new byte[32][tileSizeSquare << 4];
030            Random var1 = new Random(100L);
031    
032            for (int var2 = 0; var2 < 32; ++var2)
033            {
034                for (int var3 = 0; var3 < tileSizeBase; ++var3)
035                {
036                    for (int var4 = 0; var4 < tileSizeBase; ++var4)
037                    {
038                        float var5 = 0.0F;
039                        int var6;
040    
041                        for (var6 = 0; var6 < 2; ++var6)
042                        {
043                            float var7 = (float)(var6 * tileSizeBase) * 0.5F;
044                            float var8 = (float)(var6 * tileSizeBase) * 0.5F;
045                            float var9 = ((float)var3 - var7) / (float)tileSizeBase * 2.0F;
046                            float var10 = ((float)var4 - var8) / (float)tileSizeBase * 2.0F;
047    
048                            if (var9 < -1.0F)
049                            {
050                                var9 += 2.0F;
051                            }
052    
053                            if (var9 >= 1.0F)
054                            {
055                                var9 -= 2.0F;
056                            }
057    
058                            if (var10 < -1.0F)
059                            {
060                                var10 += 2.0F;
061                            }
062    
063                            if (var10 >= 1.0F)
064                            {
065                                var10 -= 2.0F;
066                            }
067    
068                            float var11 = var9 * var9 + var10 * var10;
069                            float var12 = (float)Math.atan2((double)var10, (double)var9) + ((float)var2 / 32.0F * (float)Math.PI * 2.0F - var11 * 10.0F + (float)(var6 * 2)) * (float)(var6 * 2 - 1);
070                            var12 = (MathHelper.sin(var12) + 1.0F) / 2.0F;
071                            var12 /= var11 + 1.0F;
072                            var5 += var12 * 0.5F;
073                        }
074    
075                        var5 += var1.nextFloat() * 0.1F;
076                        var6 = (int)(var5 * 100.0F + 155.0F);
077                        int var13 = (int)(var5 * var5 * 200.0F + 55.0F);
078                        int var14 = (int)(var5 * var5 * var5 * var5 * 255.0F);
079                        int var15 = (int)(var5 * 100.0F + 155.0F);
080                        int var16 = var4 * tileSizeBase + var3;
081                        this.portalTextureData[var2][var16 * 4 + 0] = (byte)var13;
082                        this.portalTextureData[var2][var16 * 4 + 1] = (byte)var14;
083                        this.portalTextureData[var2][var16 * 4 + 2] = (byte)var6;
084                        this.portalTextureData[var2][var16 * 4 + 3] = (byte)var15;
085                    }
086                }
087            }
088        }
089    
090        public void onTick()
091        {
092            ++this.portalTickCounter;
093            byte[] var1 = this.portalTextureData[this.portalTickCounter & 31];
094    
095            for (int var2 = 0; var2 < tileSizeSquare; ++var2)
096            {
097                int var3 = var1[var2 * 4 + 0] & 255;
098                int var4 = var1[var2 * 4 + 1] & 255;
099                int var5 = var1[var2 * 4 + 2] & 255;
100                int var6 = var1[var2 * 4 + 3] & 255;
101    
102                if (this.anaglyphEnabled)
103                {
104                    int var7 = (var3 * 30 + var4 * 59 + var5 * 11) / 100;
105                    int var8 = (var3 * 30 + var4 * 70) / 100;
106                    int var9 = (var3 * 30 + var5 * 70) / 100;
107                    var3 = var7;
108                    var4 = var8;
109                    var5 = var9;
110                }
111    
112                this.imageData[var2 * 4 + 0] = (byte)var3;
113                this.imageData[var2 * 4 + 1] = (byte)var4;
114                this.imageData[var2 * 4 + 2] = (byte)var5;
115                this.imageData[var2 * 4 + 3] = (byte)var6;
116            }
117        }
118    }