001    package net.minecraft.client.renderer.texturefx;
002    
003    import cpw.mods.fml.client.FMLTextureFX;
004    import cpw.mods.fml.relauncher.Side;
005    import cpw.mods.fml.relauncher.SideOnly;
006    import net.minecraft.block.Block;
007    import net.minecraft.util.MathHelper;
008    
009    @SideOnly(Side.CLIENT)
010    public class TextureLavaFlowFX extends FMLTextureFX
011    {
012        protected float[] field_76871_g = new float[256];
013        protected float[] field_76874_h = new float[256];
014        protected float[] field_76875_i = new float[256];
015        protected float[] field_76872_j = new float[256];
016        int field_76873_k = 0;
017    
018        public TextureLavaFlowFX()
019        {
020            super(Block.lavaMoving.blockIndexInTexture + 1);
021            this.tileSize = 2;
022            setup();
023        }
024    
025        @Override
026        public void setup()
027        {
028            super.setup();
029            field_76871_g = new float[tileSizeSquare];
030            field_76874_h = new float[tileSizeSquare];
031            field_76875_i = new float[tileSizeSquare];
032            field_76872_j = new float[tileSizeSquare];
033            field_76873_k = 0;
034        }
035    
036        public void onTick()
037        {
038            ++this.field_76873_k;
039            int var2;
040            float var3;
041            int var5;
042            int var6;
043            int var7;
044            int var8;
045            int var9;
046    
047            for (int var1 = 0; var1 < tileSizeBase; ++var1)
048            {
049                for (var2 = 0; var2 < tileSizeBase; ++var2)
050                {
051                    var3 = 0.0F;
052                    int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
053                    var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
054    
055                    for (var6 = var1 - 1; var6 <= var1 + 1; ++var6)
056                    {
057                        for (var7 = var2 - 1; var7 <= var2 + 1; ++var7)
058                        {
059                            var8 = var6 + var4 & tileSizeMask;
060                            var9 = var7 + var5 & tileSizeMask;
061                            var3 += this.field_76871_g[var8 + var9 * tileSizeBase];
062                        }
063                    }
064    
065                    this.field_76874_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76875_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F;
066                    this.field_76875_i[var1 + var2 * tileSizeBase] += this.field_76872_j[var1 + var2 * tileSizeBase] * 0.01F;
067    
068                    if (this.field_76875_i[var1 + var2 * tileSizeBase] < 0.0F)
069                    {
070                        this.field_76875_i[var1 + var2 * tileSizeBase] = 0.0F;
071                    }
072    
073                    this.field_76872_j[var1 + var2 * tileSizeBase] -= 0.06F;
074    
075                    if (Math.random() < 0.005D)
076                    {
077                        this.field_76872_j[var1 + var2 * tileSizeBase] = 1.5F;
078                    }
079                }
080            }
081    
082            float[] var11 = this.field_76874_h;
083            this.field_76874_h = this.field_76871_g;
084            this.field_76871_g = var11;
085    
086            for (var2 = 0; var2 < tileSizeSquare; ++var2)
087            {
088                var3 = this.field_76871_g[(var2 - this.field_76873_k / 3 * tileSizeBase) & tileSizeSquareMask] * 2.0F;
089    
090                if (var3 > 1.0F)
091                {
092                    var3 = 1.0F;
093                }
094    
095                if (var3 < 0.0F)
096                {
097                    var3 = 0.0F;
098                }
099    
100                var5 = (int)(var3 * 100.0F + 155.0F);
101                var6 = (int)(var3 * var3 * 255.0F);
102                var7 = (int)(var3 * var3 * var3 * var3 * 128.0F);
103    
104                if (this.anaglyphEnabled)
105                {
106                    var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100;
107                    var9 = (var5 * 30 + var6 * 70) / 100;
108                    int var10 = (var5 * 30 + var7 * 70) / 100;
109                    var5 = var8;
110                    var6 = var9;
111                    var7 = var10;
112                }
113    
114                this.imageData[var2 * 4 + 0] = (byte)var5;
115                this.imageData[var2 * 4 + 1] = (byte)var6;
116                this.imageData[var2 * 4 + 2] = (byte)var7;
117                this.imageData[var2 * 4 + 3] = -1;
118            }
119        }
120    }