001 package net.minecraft.client.renderer.texturefx; 002 003 import cpw.mods.fml.client.FMLTextureFX; 004 import cpw.mods.fml.relauncher.Side; 005 import cpw.mods.fml.relauncher.SideOnly; 006 import net.minecraft.block.Block; 007 import net.minecraft.util.MathHelper; 008 009 @SideOnly(Side.CLIENT) 010 public class TextureLavaFlowFX extends FMLTextureFX 011 { 012 protected float[] field_76871_g = new float[256]; 013 protected float[] field_76874_h = new float[256]; 014 protected float[] field_76875_i = new float[256]; 015 protected float[] field_76872_j = new float[256]; 016 int field_76873_k = 0; 017 018 public TextureLavaFlowFX() 019 { 020 super(Block.lavaMoving.blockIndexInTexture + 1); 021 this.tileSize = 2; 022 setup(); 023 } 024 025 @Override 026 public void setup() 027 { 028 super.setup(); 029 field_76871_g = new float[tileSizeSquare]; 030 field_76874_h = new float[tileSizeSquare]; 031 field_76875_i = new float[tileSizeSquare]; 032 field_76872_j = new float[tileSizeSquare]; 033 field_76873_k = 0; 034 } 035 036 public void onTick() 037 { 038 ++this.field_76873_k; 039 int var2; 040 float var3; 041 int var5; 042 int var6; 043 int var7; 044 int var8; 045 int var9; 046 047 for (int var1 = 0; var1 < tileSizeBase; ++var1) 048 { 049 for (var2 = 0; var2 < tileSizeBase; ++var2) 050 { 051 var3 = 0.0F; 052 int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 053 var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 054 055 for (var6 = var1 - 1; var6 <= var1 + 1; ++var6) 056 { 057 for (var7 = var2 - 1; var7 <= var2 + 1; ++var7) 058 { 059 var8 = var6 + var4 & tileSizeMask; 060 var9 = var7 + var5 & tileSizeMask; 061 var3 += this.field_76871_g[var8 + var9 * tileSizeBase]; 062 } 063 } 064 065 this.field_76874_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76875_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76875_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F; 066 this.field_76875_i[var1 + var2 * tileSizeBase] += this.field_76872_j[var1 + var2 * tileSizeBase] * 0.01F; 067 068 if (this.field_76875_i[var1 + var2 * tileSizeBase] < 0.0F) 069 { 070 this.field_76875_i[var1 + var2 * tileSizeBase] = 0.0F; 071 } 072 073 this.field_76872_j[var1 + var2 * tileSizeBase] -= 0.06F; 074 075 if (Math.random() < 0.005D) 076 { 077 this.field_76872_j[var1 + var2 * tileSizeBase] = 1.5F; 078 } 079 } 080 } 081 082 float[] var11 = this.field_76874_h; 083 this.field_76874_h = this.field_76871_g; 084 this.field_76871_g = var11; 085 086 for (var2 = 0; var2 < tileSizeSquare; ++var2) 087 { 088 var3 = this.field_76871_g[(var2 - this.field_76873_k / 3 * tileSizeBase) & tileSizeSquareMask] * 2.0F; 089 090 if (var3 > 1.0F) 091 { 092 var3 = 1.0F; 093 } 094 095 if (var3 < 0.0F) 096 { 097 var3 = 0.0F; 098 } 099 100 var5 = (int)(var3 * 100.0F + 155.0F); 101 var6 = (int)(var3 * var3 * 255.0F); 102 var7 = (int)(var3 * var3 * var3 * var3 * 128.0F); 103 104 if (this.anaglyphEnabled) 105 { 106 var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; 107 var9 = (var5 * 30 + var6 * 70) / 100; 108 int var10 = (var5 * 30 + var7 * 70) / 100; 109 var5 = var8; 110 var6 = var9; 111 var7 = var10; 112 } 113 114 this.imageData[var2 * 4 + 0] = (byte)var5; 115 this.imageData[var2 * 4 + 1] = (byte)var6; 116 this.imageData[var2 * 4 + 2] = (byte)var7; 117 this.imageData[var2 * 4 + 3] = -1; 118 } 119 } 120 }