001 package net.minecraft.client.renderer.texturefx; 002 003 import cpw.mods.fml.client.FMLTextureFX; 004 import cpw.mods.fml.relauncher.Side; 005 import cpw.mods.fml.relauncher.SideOnly; 006 import net.minecraft.block.Block; 007 import net.minecraft.util.MathHelper; 008 009 @SideOnly(Side.CLIENT) 010 public class TextureLavaFX extends FMLTextureFX 011 { 012 protected float[] field_76876_g = new float[256]; 013 protected float[] field_76878_h = new float[256]; 014 protected float[] field_76879_i = new float[256]; 015 protected float[] field_76877_j = new float[256]; 016 017 public TextureLavaFX() 018 { 019 super(Block.lavaMoving.blockIndexInTexture); 020 setup(); 021 } 022 023 @Override 024 public void setup() 025 { 026 super.setup(); 027 field_76876_g = new float[tileSizeSquare]; 028 field_76878_h = new float[tileSizeSquare]; 029 field_76879_i = new float[tileSizeSquare]; 030 field_76877_j = new float[tileSizeSquare]; 031 } 032 033 public void onTick() 034 { 035 int var2; 036 float var3; 037 int var5; 038 int var6; 039 int var7; 040 int var8; 041 int var9; 042 043 for (int var1 = 0; var1 < tileSizeBase; ++var1) 044 { 045 for (var2 = 0; var2 < tileSizeBase; ++var2) 046 { 047 var3 = 0.0F; 048 int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 049 var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); 050 051 for (var6 = var1 - 1; var6 <= var1 + 1; ++var6) 052 { 053 for (var7 = var2 - 1; var7 <= var2 + 1; ++var7) 054 { 055 var8 = var6 + var4 & tileSizeMask; 056 var9 = var7 + var5 & tileSizeMask; 057 var3 += this.field_76876_g[var8 + var9 * tileSizeBase]; 058 } 059 } 060 061 this.field_76878_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F; 062 this.field_76879_i[var1 + var2 * tileSizeBase] += this.field_76877_j[var1 + var2 * tileSizeBase] * 0.01F; 063 064 if (this.field_76879_i[var1 + var2 * tileSizeBase] < 0.0F) 065 { 066 this.field_76879_i[var1 + var2 * tileSizeBase] = 0.0F; 067 } 068 069 this.field_76877_j[var1 + var2 * tileSizeBase] -= 0.06F; 070 071 if (Math.random() < 0.005D) 072 { 073 this.field_76877_j[var1 + var2 * tileSizeBase] = 1.5F; 074 } 075 } 076 } 077 078 float[] var11 = this.field_76878_h; 079 this.field_76878_h = this.field_76876_g; 080 this.field_76876_g = var11; 081 082 for (var2 = 0; var2 < tileSizeSquare; ++var2) 083 { 084 var3 = this.field_76876_g[var2] * 2.0F; 085 086 if (var3 > 1.0F) 087 { 088 var3 = 1.0F; 089 } 090 091 if (var3 < 0.0F) 092 { 093 var3 = 0.0F; 094 } 095 096 var5 = (int)(var3 * 100.0F + 155.0F); 097 var6 = (int)(var3 * var3 * 255.0F); 098 var7 = (int)(var3 * var3 * var3 * var3 * 128.0F); 099 100 if (this.anaglyphEnabled) 101 { 102 var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100; 103 var9 = (var5 * 30 + var6 * 70) / 100; 104 int var10 = (var5 * 30 + var7 * 70) / 100; 105 var5 = var8; 106 var6 = var9; 107 var7 = var10; 108 } 109 110 this.imageData[var2 * 4 + 0] = (byte)var5; 111 this.imageData[var2 * 4 + 1] = (byte)var6; 112 this.imageData[var2 * 4 + 2] = (byte)var7; 113 this.imageData[var2 * 4 + 3] = -1; 114 } 115 } 116 }