001    package net.minecraft.client.renderer.texturefx;
002    
003    import cpw.mods.fml.client.FMLTextureFX;
004    import cpw.mods.fml.relauncher.Side;
005    import cpw.mods.fml.relauncher.SideOnly;
006    import net.minecraft.block.Block;
007    import net.minecraft.util.MathHelper;
008    
009    @SideOnly(Side.CLIENT)
010    public class TextureLavaFX extends FMLTextureFX
011    {
012        protected float[] field_76876_g = new float[256];
013        protected float[] field_76878_h = new float[256];
014        protected float[] field_76879_i = new float[256];
015        protected float[] field_76877_j = new float[256];
016    
017        public TextureLavaFX()
018        {
019            super(Block.lavaMoving.blockIndexInTexture);
020            setup();
021        }
022    
023        @Override
024        public void setup()
025        {
026            super.setup();
027            field_76876_g = new float[tileSizeSquare];
028            field_76878_h = new float[tileSizeSquare];
029            field_76879_i = new float[tileSizeSquare];
030            field_76877_j = new float[tileSizeSquare];
031        }
032    
033        public void onTick()
034        {
035            int var2;
036            float var3;
037            int var5;
038            int var6;
039            int var7;
040            int var8;
041            int var9;
042    
043            for (int var1 = 0; var1 < tileSizeBase; ++var1)
044            {
045                for (var2 = 0; var2 < tileSizeBase; ++var2)
046                {
047                    var3 = 0.0F;
048                    int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
049                    var5 = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
050    
051                    for (var6 = var1 - 1; var6 <= var1 + 1; ++var6)
052                    {
053                        for (var7 = var2 - 1; var7 <= var2 + 1; ++var7)
054                        {
055                            var8 = var6 + var4 & tileSizeMask;
056                            var9 = var7 + var5 & tileSizeMask;
057                            var3 += this.field_76876_g[var8 + var9 * tileSizeBase];
058                        }
059                    }
060    
061                    this.field_76878_h[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.field_76879_i[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F;
062                    this.field_76879_i[var1 + var2 * tileSizeBase] += this.field_76877_j[var1 + var2 * tileSizeBase] * 0.01F;
063    
064                    if (this.field_76879_i[var1 + var2 * tileSizeBase] < 0.0F)
065                    {
066                        this.field_76879_i[var1 + var2 * tileSizeBase] = 0.0F;
067                    }
068    
069                    this.field_76877_j[var1 + var2 * tileSizeBase] -= 0.06F;
070    
071                    if (Math.random() < 0.005D)
072                    {
073                        this.field_76877_j[var1 + var2 * tileSizeBase] = 1.5F;
074                    }
075                }
076            }
077    
078            float[] var11 = this.field_76878_h;
079            this.field_76878_h = this.field_76876_g;
080            this.field_76876_g = var11;
081    
082            for (var2 = 0; var2 < tileSizeSquare; ++var2)
083            {
084                var3 = this.field_76876_g[var2] * 2.0F;
085    
086                if (var3 > 1.0F)
087                {
088                    var3 = 1.0F;
089                }
090    
091                if (var3 < 0.0F)
092                {
093                    var3 = 0.0F;
094                }
095    
096                var5 = (int)(var3 * 100.0F + 155.0F);
097                var6 = (int)(var3 * var3 * 255.0F);
098                var7 = (int)(var3 * var3 * var3 * var3 * 128.0F);
099    
100                if (this.anaglyphEnabled)
101                {
102                    var8 = (var5 * 30 + var6 * 59 + var7 * 11) / 100;
103                    var9 = (var5 * 30 + var6 * 70) / 100;
104                    int var10 = (var5 * 30 + var7 * 70) / 100;
105                    var5 = var8;
106                    var6 = var9;
107                    var7 = var10;
108                }
109    
110                this.imageData[var2 * 4 + 0] = (byte)var5;
111                this.imageData[var2 * 4 + 1] = (byte)var6;
112                this.imageData[var2 * 4 + 2] = (byte)var7;
113                this.imageData[var2 * 4 + 3] = -1;
114            }
115        }
116    }