001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.renderer.OpenGlHelper;
006 import net.minecraft.client.renderer.Tessellator;
007 import net.minecraft.entity.Entity;
008 import net.minecraft.entity.item.EntityXPOrb;
009 import net.minecraft.util.MathHelper;
010 import org.lwjgl.opengl.GL11;
011 import org.lwjgl.opengl.GL12;
012
013 @SideOnly(Side.CLIENT)
014 public class RenderXPOrb extends Render
015 {
016 public RenderXPOrb()
017 {
018 this.shadowSize = 0.15F;
019 this.shadowOpaque = 0.75F;
020 }
021
022 /**
023 * Renders the XP Orb.
024 */
025 public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9)
026 {
027 GL11.glPushMatrix();
028 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
029 int var10 = par1EntityXPOrb.getTextureByXP();
030 this.loadTexture("/item/xporb.png");
031 Tessellator var11 = Tessellator.instance;
032 float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F;
033 float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F;
034 float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F;
035 float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F;
036 float var16 = 1.0F;
037 float var17 = 0.5F;
038 float var18 = 0.25F;
039 int var19 = par1EntityXPOrb.getBrightnessForRender(par9);
040 int var20 = var19 % 65536;
041 int var21 = var19 / 65536;
042 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F);
043 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
044 float var26 = 255.0F;
045 float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F;
046 var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26);
047 int var22 = (int)var26;
048 int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26);
049 int var24 = var21 << 16 | var22 << 8 | var23;
050 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
051 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
052 float var25 = 0.3F;
053 GL11.glScalef(var25, var25, var25);
054 var11.startDrawingQuads();
055 var11.setColorRGBA_I(var24, 128);
056 var11.setNormal(0.0F, 1.0F, 0.0F);
057 var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15);
058 var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15);
059 var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14);
060 var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14);
061 var11.draw();
062 GL11.glDisable(GL11.GL_BLEND);
063 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
064 GL11.glPopMatrix();
065 }
066
067 /**
068 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
069 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
070 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
071 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
072 */
073 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
074 {
075 this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9);
076 }
077 }