001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelWither;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.entity.boss.BossStatus;
009    import net.minecraft.entity.boss.EntityWither;
010    import net.minecraft.util.MathHelper;
011    import org.lwjgl.opengl.GL11;
012    
013    @SideOnly(Side.CLIENT)
014    public class RenderWither extends RenderLiving
015    {
016        private int field_82419_a;
017    
018        public RenderWither()
019        {
020            super(new ModelWither(), 1.0F);
021            this.field_82419_a = ((ModelWither)this.mainModel).func_82903_a();
022        }
023    
024        public void func_82418_a(EntityWither par1EntityWither, double par2, double par4, double par6, float par8, float par9)
025        {
026            BossStatus.func_82824_a(par1EntityWither, true);
027            int var10 = ((ModelWither)this.mainModel).func_82903_a();
028    
029            if (var10 != this.field_82419_a)
030            {
031                this.field_82419_a = var10;
032                this.mainModel = new ModelWither();
033            }
034    
035            super.doRenderLiving(par1EntityWither, par2, par4, par6, par8, par9);
036        }
037    
038        protected void func_82415_a(EntityWither par1EntityWither, float par2)
039        {
040            int var3 = par1EntityWither.func_82212_n();
041    
042            if (var3 > 0)
043            {
044                float var4 = 2.0F - ((float)var3 - par2) / 220.0F * 0.5F;
045                GL11.glScalef(var4, var4, var4);
046            }
047            else
048            {
049                GL11.glScalef(2.0F, 2.0F, 2.0F);
050            }
051        }
052    
053        protected int func_82417_a(EntityWither par1EntityWither, int par2, float par3)
054        {
055            if (par1EntityWither.isArmored())
056            {
057                if (par1EntityWither.getHasActivePotion())
058                {
059                    GL11.glDepthMask(false);
060                }
061                else
062                {
063                    GL11.glDepthMask(true);
064                }
065    
066                if (par2 == 1)
067                {
068                    float var4 = (float)par1EntityWither.ticksExisted + par3;
069                    this.loadTexture("/armor/witherarmor.png");
070                    GL11.glMatrixMode(GL11.GL_TEXTURE);
071                    GL11.glLoadIdentity();
072                    float var5 = MathHelper.cos(var4 * 0.02F) * 3.0F;
073                    float var6 = var4 * 0.01F;
074                    GL11.glTranslatef(var5, var6, 0.0F);
075                    this.setRenderPassModel(this.mainModel);
076                    GL11.glMatrixMode(GL11.GL_MODELVIEW);
077                    GL11.glEnable(GL11.GL_BLEND);
078                    float var7 = 0.5F;
079                    GL11.glColor4f(var7, var7, var7, 1.0F);
080                    GL11.glDisable(GL11.GL_LIGHTING);
081                    GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE);
082                    GL11.glTranslatef(0.0F, -0.01F, 0.0F);
083                    GL11.glScalef(1.1F, 1.1F, 1.1F);
084                    return 1;
085                }
086    
087                if (par2 == 2)
088                {
089                    GL11.glMatrixMode(GL11.GL_TEXTURE);
090                    GL11.glLoadIdentity();
091                    GL11.glMatrixMode(GL11.GL_MODELVIEW);
092                    GL11.glEnable(GL11.GL_LIGHTING);
093                    GL11.glDisable(GL11.GL_BLEND);
094                }
095            }
096    
097            return -1;
098        }
099    
100        protected int func_82416_b(EntityWither par1EntityWither, int par2, float par3)
101        {
102            return -1;
103        }
104    
105        /**
106         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
107         * entityLiving, partialTickTime
108         */
109        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
110        {
111            this.func_82415_a((EntityWither)par1EntityLiving, par2);
112        }
113    
114        /**
115         * Queries whether should render the specified pass or not.
116         */
117        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
118        {
119            return this.func_82417_a((EntityWither)par1EntityLiving, par2, par3);
120        }
121    
122        protected int inheritRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
123        {
124            return this.func_82416_b((EntityWither)par1EntityLiving, par2, par3);
125        }
126    
127        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
128        {
129            this.func_82418_a((EntityWither)par1EntityLiving, par2, par4, par6, par8, par9);
130        }
131    
132        /**
133         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
134         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
135         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
136         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
137         */
138        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
139        {
140            this.func_82418_a((EntityWither)par1Entity, par2, par4, par6, par8, par9);
141        }
142    }