001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelSkeleton;
006    import net.minecraft.entity.EntityLiving;
007    import net.minecraft.entity.monster.EntitySkeleton;
008    import org.lwjgl.opengl.GL11;
009    
010    @SideOnly(Side.CLIENT)
011    public class RenderSkeleton extends RenderBiped
012    {
013        public RenderSkeleton()
014        {
015            super(new ModelSkeleton(), 0.5F);
016        }
017    
018        protected void func_82438_a(EntitySkeleton par1EntitySkeleton, float par2)
019        {
020            if (par1EntitySkeleton.getSkeletonType() == 1)
021            {
022                GL11.glScalef(1.2F, 1.2F, 1.2F);
023            }
024        }
025    
026        protected void func_82422_c()
027        {
028            GL11.glTranslatef(0.09375F, 0.1875F, 0.0F);
029        }
030    
031        /**
032         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
033         * entityLiving, partialTickTime
034         */
035        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
036        {
037            this.func_82438_a((EntitySkeleton)par1EntityLiving, par2);
038        }
039    }