001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBase;
006 import net.minecraft.entity.EntityLiving;
007 import net.minecraft.entity.passive.EntitySheep;
008 import org.lwjgl.opengl.GL11;
009
010 @SideOnly(Side.CLIENT)
011 public class RenderSheep extends RenderLiving
012 {
013 public RenderSheep(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
014 {
015 super(par1ModelBase, par3);
016 this.setRenderPassModel(par2ModelBase);
017 }
018
019 protected int setWoolColorAndRender(EntitySheep par1EntitySheep, int par2, float par3)
020 {
021 if (par2 == 0 && !par1EntitySheep.getSheared())
022 {
023 this.loadTexture("/mob/sheep_fur.png");
024 float var4 = 1.0F;
025 int var5 = par1EntitySheep.getFleeceColor();
026 GL11.glColor3f(var4 * EntitySheep.fleeceColorTable[var5][0], var4 * EntitySheep.fleeceColorTable[var5][1], var4 * EntitySheep.fleeceColorTable[var5][2]);
027 return 1;
028 }
029 else
030 {
031 return -1;
032 }
033 }
034
035 /**
036 * Queries whether should render the specified pass or not.
037 */
038 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
039 {
040 return this.setWoolColorAndRender((EntitySheep)par1EntityLiving, par2, par3);
041 }
042 }