001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBase;
006 import net.minecraft.entity.Entity;
007 import net.minecraft.entity.EntityLiving;
008 import net.minecraft.entity.passive.EntityPig;
009
010 @SideOnly(Side.CLIENT)
011 public class RenderPig extends RenderLiving
012 {
013 public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
014 {
015 super(par1ModelBase, par3);
016 this.setRenderPassModel(par2ModelBase);
017 }
018
019 protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3)
020 {
021 this.loadTexture("/mob/saddle.png");
022 return par2 == 0 && par1EntityPig.getSaddled() ? 1 : -1;
023 }
024
025 public void renderLivingPig(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9)
026 {
027 super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9);
028 }
029
030 /**
031 * Queries whether should render the specified pass or not.
032 */
033 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
034 {
035 return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3);
036 }
037
038 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
039 {
040 this.renderLivingPig((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9);
041 }
042
043 /**
044 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
045 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
046 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
047 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
048 */
049 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
050 {
051 this.renderLivingPig((EntityPig)par1Entity, par2, par4, par6, par8, par9);
052 }
053 }