001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.renderer.OpenGlHelper;
006    import net.minecraft.client.renderer.Tessellator;
007    import net.minecraft.entity.Entity;
008    import net.minecraft.entity.item.EntityPainting;
009    import net.minecraft.util.EnumArt;
010    import net.minecraft.util.MathHelper;
011    import org.lwjgl.opengl.GL11;
012    import org.lwjgl.opengl.GL12;
013    
014    @SideOnly(Side.CLIENT)
015    public class RenderPainting extends Render
016    {
017        public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9)
018        {
019            GL11.glPushMatrix();
020            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
021            GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F);
022            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
023            this.loadTexture("/art/kz.png");
024            EnumArt var10 = par1EntityPainting.art;
025            float var11 = 0.0625F;
026            GL11.glScalef(var11, var11, var11);
027            this.func_77010_a(par1EntityPainting, var10.sizeX, var10.sizeY, var10.offsetX, var10.offsetY);
028            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
029            GL11.glPopMatrix();
030        }
031    
032        private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5)
033        {
034            float var6 = (float)(-par2) / 2.0F;
035            float var7 = (float)(-par3) / 2.0F;
036            float var8 = 0.5F;
037            float var9 = 0.75F;
038            float var10 = 0.8125F;
039            float var11 = 0.0F;
040            float var12 = 0.0625F;
041            float var13 = 0.75F;
042            float var14 = 0.8125F;
043            float var15 = 0.001953125F;
044            float var16 = 0.001953125F;
045            float var17 = 0.7519531F;
046            float var18 = 0.7519531F;
047            float var19 = 0.0F;
048            float var20 = 0.0625F;
049    
050            for (int var21 = 0; var21 < par2 / 16; ++var21)
051            {
052                for (int var22 = 0; var22 < par3 / 16; ++var22)
053                {
054                    float var23 = var6 + (float)((var21 + 1) * 16);
055                    float var24 = var6 + (float)(var21 * 16);
056                    float var25 = var7 + (float)((var22 + 1) * 16);
057                    float var26 = var7 + (float)(var22 * 16);
058                    this.func_77008_a(par1EntityPainting, (var23 + var24) / 2.0F, (var25 + var26) / 2.0F);
059                    float var27 = (float)(par4 + par2 - var21 * 16) / 256.0F;
060                    float var28 = (float)(par4 + par2 - (var21 + 1) * 16) / 256.0F;
061                    float var29 = (float)(par5 + par3 - var22 * 16) / 256.0F;
062                    float var30 = (float)(par5 + par3 - (var22 + 1) * 16) / 256.0F;
063                    Tessellator var31 = Tessellator.instance;
064                    var31.startDrawingQuads();
065                    var31.setNormal(0.0F, 0.0F, -1.0F);
066                    var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var28, (double)var29);
067                    var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var27, (double)var29);
068                    var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var27, (double)var30);
069                    var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var28, (double)var30);
070                    var31.setNormal(0.0F, 0.0F, 1.0F);
071                    var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var9, (double)var11);
072                    var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var10, (double)var11);
073                    var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var10, (double)var12);
074                    var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var9, (double)var12);
075                    var31.setNormal(0.0F, 1.0F, 0.0F);
076                    var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var13, (double)var15);
077                    var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var14, (double)var15);
078                    var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var14, (double)var16);
079                    var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var13, (double)var16);
080                    var31.setNormal(0.0F, -1.0F, 0.0F);
081                    var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var13, (double)var15);
082                    var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var14, (double)var15);
083                    var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var14, (double)var16);
084                    var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var13, (double)var16);
085                    var31.setNormal(-1.0F, 0.0F, 0.0F);
086                    var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var18, (double)var19);
087                    var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var18, (double)var20);
088                    var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var17, (double)var20);
089                    var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var17, (double)var19);
090                    var31.setNormal(1.0F, 0.0F, 0.0F);
091                    var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var18, (double)var19);
092                    var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var18, (double)var20);
093                    var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var17, (double)var20);
094                    var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var17, (double)var19);
095                    var31.draw();
096                }
097            }
098        }
099    
100        private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3)
101        {
102            int var4 = MathHelper.floor_double(par1EntityPainting.posX);
103            int var5 = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F));
104            int var6 = MathHelper.floor_double(par1EntityPainting.posZ);
105    
106            if (par1EntityPainting.hangingDirection == 2)
107            {
108                var4 = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F));
109            }
110    
111            if (par1EntityPainting.hangingDirection == 1)
112            {
113                var6 = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F));
114            }
115    
116            if (par1EntityPainting.hangingDirection == 0)
117            {
118                var4 = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F));
119            }
120    
121            if (par1EntityPainting.hangingDirection == 3)
122            {
123                var6 = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F));
124            }
125    
126            int var7 = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(var4, var5, var6, 0);
127            int var8 = var7 % 65536;
128            int var9 = var7 / 65536;
129            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8, (float)var9);
130            GL11.glColor3f(1.0F, 1.0F, 1.0F);
131        }
132    
133        /**
134         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
135         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
136         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
137         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
138         */
139        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
140        {
141            this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9);
142        }
143    }