001 package net.minecraft.client.renderer.entity; 002 003 import cpw.mods.fml.relauncher.Side; 004 import cpw.mods.fml.relauncher.SideOnly; 005 import net.minecraft.client.renderer.OpenGlHelper; 006 import net.minecraft.client.renderer.Tessellator; 007 import net.minecraft.entity.Entity; 008 import net.minecraft.entity.item.EntityPainting; 009 import net.minecraft.util.EnumArt; 010 import net.minecraft.util.MathHelper; 011 import org.lwjgl.opengl.GL11; 012 import org.lwjgl.opengl.GL12; 013 014 @SideOnly(Side.CLIENT) 015 public class RenderPainting extends Render 016 { 017 public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9) 018 { 019 GL11.glPushMatrix(); 020 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 021 GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F); 022 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 023 this.loadTexture("/art/kz.png"); 024 EnumArt var10 = par1EntityPainting.art; 025 float var11 = 0.0625F; 026 GL11.glScalef(var11, var11, var11); 027 this.func_77010_a(par1EntityPainting, var10.sizeX, var10.sizeY, var10.offsetX, var10.offsetY); 028 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 029 GL11.glPopMatrix(); 030 } 031 032 private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5) 033 { 034 float var6 = (float)(-par2) / 2.0F; 035 float var7 = (float)(-par3) / 2.0F; 036 float var8 = 0.5F; 037 float var9 = 0.75F; 038 float var10 = 0.8125F; 039 float var11 = 0.0F; 040 float var12 = 0.0625F; 041 float var13 = 0.75F; 042 float var14 = 0.8125F; 043 float var15 = 0.001953125F; 044 float var16 = 0.001953125F; 045 float var17 = 0.7519531F; 046 float var18 = 0.7519531F; 047 float var19 = 0.0F; 048 float var20 = 0.0625F; 049 050 for (int var21 = 0; var21 < par2 / 16; ++var21) 051 { 052 for (int var22 = 0; var22 < par3 / 16; ++var22) 053 { 054 float var23 = var6 + (float)((var21 + 1) * 16); 055 float var24 = var6 + (float)(var21 * 16); 056 float var25 = var7 + (float)((var22 + 1) * 16); 057 float var26 = var7 + (float)(var22 * 16); 058 this.func_77008_a(par1EntityPainting, (var23 + var24) / 2.0F, (var25 + var26) / 2.0F); 059 float var27 = (float)(par4 + par2 - var21 * 16) / 256.0F; 060 float var28 = (float)(par4 + par2 - (var21 + 1) * 16) / 256.0F; 061 float var29 = (float)(par5 + par3 - var22 * 16) / 256.0F; 062 float var30 = (float)(par5 + par3 - (var22 + 1) * 16) / 256.0F; 063 Tessellator var31 = Tessellator.instance; 064 var31.startDrawingQuads(); 065 var31.setNormal(0.0F, 0.0F, -1.0F); 066 var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var28, (double)var29); 067 var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var27, (double)var29); 068 var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var27, (double)var30); 069 var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var28, (double)var30); 070 var31.setNormal(0.0F, 0.0F, 1.0F); 071 var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var9, (double)var11); 072 var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var10, (double)var11); 073 var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var10, (double)var12); 074 var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var9, (double)var12); 075 var31.setNormal(0.0F, 1.0F, 0.0F); 076 var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var13, (double)var15); 077 var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var14, (double)var15); 078 var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var14, (double)var16); 079 var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var13, (double)var16); 080 var31.setNormal(0.0F, -1.0F, 0.0F); 081 var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var13, (double)var15); 082 var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var14, (double)var15); 083 var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var14, (double)var16); 084 var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var13, (double)var16); 085 var31.setNormal(-1.0F, 0.0F, 0.0F); 086 var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var18, (double)var19); 087 var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var18, (double)var20); 088 var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var17, (double)var20); 089 var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var17, (double)var19); 090 var31.setNormal(1.0F, 0.0F, 0.0F); 091 var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var18, (double)var19); 092 var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var18, (double)var20); 093 var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var17, (double)var20); 094 var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var17, (double)var19); 095 var31.draw(); 096 } 097 } 098 } 099 100 private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3) 101 { 102 int var4 = MathHelper.floor_double(par1EntityPainting.posX); 103 int var5 = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F)); 104 int var6 = MathHelper.floor_double(par1EntityPainting.posZ); 105 106 if (par1EntityPainting.hangingDirection == 2) 107 { 108 var4 = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F)); 109 } 110 111 if (par1EntityPainting.hangingDirection == 1) 112 { 113 var6 = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F)); 114 } 115 116 if (par1EntityPainting.hangingDirection == 0) 117 { 118 var4 = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F)); 119 } 120 121 if (par1EntityPainting.hangingDirection == 3) 122 { 123 var6 = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F)); 124 } 125 126 int var7 = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(var4, var5, var6, 0); 127 int var8 = var7 % 65536; 128 int var9 = var7 / 65536; 129 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8, (float)var9); 130 GL11.glColor3f(1.0F, 1.0F, 1.0F); 131 } 132 133 /** 134 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 135 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 136 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 137 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 138 */ 139 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 140 { 141 this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9); 142 } 143 }