001 package net.minecraft.client.renderer.entity;
002
003 import cpw.mods.fml.relauncher.Side;
004 import cpw.mods.fml.relauncher.SideOnly;
005 import net.minecraft.client.model.ModelBase;
006 import net.minecraft.entity.Entity;
007 import net.minecraft.entity.EntityLiving;
008 import net.minecraft.entity.passive.EntityOcelot;
009 import org.lwjgl.opengl.GL11;
010
011 @SideOnly(Side.CLIENT)
012 public class RenderOcelot extends RenderLiving
013 {
014 public RenderOcelot(ModelBase par1ModelBase, float par2)
015 {
016 super(par1ModelBase, par2);
017 }
018
019 public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
020 {
021 super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
022 }
023
024 /**
025 * Pre-Renders the Ocelot.
026 */
027 protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
028 {
029 super.preRenderCallback(par1EntityOcelot, par2);
030
031 if (par1EntityOcelot.isTamed())
032 {
033 GL11.glScalef(0.8F, 0.8F, 0.8F);
034 }
035 }
036
037 /**
038 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
039 * entityLiving, partialTickTime
040 */
041 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
042 {
043 this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
044 }
045
046 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
047 {
048 this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
049 }
050
051 /**
052 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
053 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
054 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
055 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
056 */
057 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
058 {
059 this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
060 }
061 }