001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.client.model.ModelBase;
006    import net.minecraft.entity.Entity;
007    import net.minecraft.entity.EntityLiving;
008    import net.minecraft.entity.passive.EntityOcelot;
009    import org.lwjgl.opengl.GL11;
010    
011    @SideOnly(Side.CLIENT)
012    public class RenderOcelot extends RenderLiving
013    {
014        public RenderOcelot(ModelBase par1ModelBase, float par2)
015        {
016            super(par1ModelBase, par2);
017        }
018    
019        public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
020        {
021            super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
022        }
023    
024        /**
025         * Pre-Renders the Ocelot.
026         */
027        protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
028        {
029            super.preRenderCallback(par1EntityOcelot, par2);
030    
031            if (par1EntityOcelot.isTamed())
032            {
033                GL11.glScalef(0.8F, 0.8F, 0.8F);
034            }
035        }
036    
037        /**
038         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
039         * entityLiving, partialTickTime
040         */
041        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
042        {
043            this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
044        }
045    
046        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
047        {
048            this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
049        }
050    
051        /**
052         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
053         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
054         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
055         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
056         */
057        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
058        {
059            this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
060        }
061    }