001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.client.model.ModelBase;
007    import net.minecraft.client.model.ModelMinecart;
008    import net.minecraft.client.renderer.RenderBlocks;
009    import net.minecraft.entity.Entity;
010    import net.minecraft.entity.item.EntityMinecart;
011    import net.minecraft.util.MathHelper;
012    import net.minecraft.util.Vec3;
013    import org.lwjgl.opengl.GL11;
014    
015    @SideOnly(Side.CLIENT)
016    public class RenderMinecart extends Render
017    {
018        /** instance of ModelMinecart for rendering */
019        protected ModelBase modelMinecart;
020    
021        public RenderMinecart()
022        {
023            this.shadowSize = 0.5F;
024            this.modelMinecart = new ModelMinecart();
025        }
026    
027        /**
028         * Renders the Minecart.
029         */
030        public void renderTheMinecart(EntityMinecart par1EntityMinecart, double par2, double par4, double par6, float par8, float par9)
031        {
032            GL11.glPushMatrix();
033            long var10 = (long)par1EntityMinecart.entityId * 493286711L;
034            var10 = var10 * var10 * 4392167121L + var10 * 98761L;
035            float var12 = (((float)(var10 >> 16 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
036            float var13 = (((float)(var10 >> 20 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
037            float var14 = (((float)(var10 >> 24 & 7L) + 0.5F) / 8.0F - 0.5F) * 0.004F;
038            GL11.glTranslatef(var12, var13, var14);
039            double var15 = par1EntityMinecart.lastTickPosX + (par1EntityMinecart.posX - par1EntityMinecart.lastTickPosX) * (double)par9;
040            double var17 = par1EntityMinecart.lastTickPosY + (par1EntityMinecart.posY - par1EntityMinecart.lastTickPosY) * (double)par9;
041            double var19 = par1EntityMinecart.lastTickPosZ + (par1EntityMinecart.posZ - par1EntityMinecart.lastTickPosZ) * (double)par9;
042            double var21 = 0.30000001192092896D;
043            Vec3 var23 = par1EntityMinecart.func_70489_a(var15, var17, var19);
044            float var24 = par1EntityMinecart.prevRotationPitch + (par1EntityMinecart.rotationPitch - par1EntityMinecart.prevRotationPitch) * par9;
045    
046            if (var23 != null)
047            {
048                Vec3 var25 = par1EntityMinecart.func_70495_a(var15, var17, var19, var21);
049                Vec3 var26 = par1EntityMinecart.func_70495_a(var15, var17, var19, -var21);
050    
051                if (var25 == null)
052                {
053                    var25 = var23;
054                }
055    
056                if (var26 == null)
057                {
058                    var26 = var23;
059                }
060    
061                par2 += var23.xCoord - var15;
062                par4 += (var25.yCoord + var26.yCoord) / 2.0D - var17;
063                par6 += var23.zCoord - var19;
064                Vec3 var27 = var26.addVector(-var25.xCoord, -var25.yCoord, -var25.zCoord);
065    
066                if (var27.lengthVector() != 0.0D)
067                {
068                    var27 = var27.normalize();
069                    par8 = (float)(Math.atan2(var27.zCoord, var27.xCoord) * 180.0D / Math.PI);
070                    var24 = (float)(Math.atan(var27.yCoord) * 73.0D);
071                }
072            }
073    
074            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
075            GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
076            GL11.glRotatef(-var24, 0.0F, 0.0F, 1.0F);
077            float var28 = (float)par1EntityMinecart.func_70496_j() - par9;
078            float var30 = (float)par1EntityMinecart.getDamage() - par9;
079    
080            if (var30 < 0.0F)
081            {
082                var30 = 0.0F;
083            }
084    
085            if (var28 > 0.0F)
086            {
087                GL11.glRotatef(MathHelper.sin(var28) * var28 * var30 / 10.0F * (float)par1EntityMinecart.func_70493_k(), 1.0F, 0.0F, 0.0F);
088            }
089    
090            if (par1EntityMinecart.minecartType != 0)
091            {
092                this.loadTexture("/terrain.png");
093                float var29 = 0.75F;
094                GL11.glScalef(var29, var29, var29);
095    
096                if (par1EntityMinecart.minecartType == 1)
097                {
098                    GL11.glTranslatef(0.0F, 0.5F, 0.0F);
099                    (new RenderBlocks()).renderBlockAsItem(Block.chest, 0, par1EntityMinecart.getBrightness(par9));
100                    GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
101                    GL11.glTranslatef(0.5F, 0.0F, -0.5F);
102                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
103                }
104                else if (par1EntityMinecart.minecartType == 2)
105                {
106                    GL11.glTranslatef(0.0F, 0.3125F, 0.0F);
107                    (new RenderBlocks()).renderBlockAsItem(Block.stoneOvenIdle, 0, par1EntityMinecart.getBrightness(par9));
108                    GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
109                    GL11.glTranslatef(0.0F, -0.3125F, 0.0F);
110                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
111                }
112    
113                GL11.glScalef(1.0F / var29, 1.0F / var29, 1.0F / var29);
114            }
115    
116            this.loadTexture("/item/cart.png");
117            GL11.glScalef(-1.0F, -1.0F, 1.0F);
118            this.modelMinecart.render(par1EntityMinecart, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
119            GL11.glPopMatrix();
120        }
121    
122        /**
123         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
124         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
125         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
126         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
127         */
128        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
129        {
130            this.renderTheMinecart((EntityMinecart)par1Entity, par2, par4, par6, par8, par9);
131        }
132    }