001    package net.minecraft.client.renderer.entity;
002    
003    import cpw.mods.fml.relauncher.Side;
004    import cpw.mods.fml.relauncher.SideOnly;
005    import net.minecraft.block.Block;
006    import net.minecraft.block.BlockAnvil;
007    import net.minecraft.block.BlockDragonEgg;
008    import net.minecraft.client.renderer.RenderBlocks;
009    import net.minecraft.client.renderer.Tessellator;
010    import net.minecraft.entity.Entity;
011    import net.minecraft.entity.item.EntityFallingSand;
012    import net.minecraft.util.MathHelper;
013    import net.minecraft.world.World;
014    import org.lwjgl.opengl.GL11;
015    
016    @SideOnly(Side.CLIENT)
017    public class RenderFallingSand extends Render
018    {
019        private RenderBlocks sandRenderBlocks = new RenderBlocks();
020    
021        public RenderFallingSand()
022        {
023            this.shadowSize = 0.5F;
024        }
025    
026        /**
027         * The actual render method that is used in doRender
028         */
029        public void doRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
030        {
031            GL11.glPushMatrix();
032            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
033            this.loadTexture("/terrain.png");
034            Block var10 = Block.blocksList[par1EntityFallingSand.blockID];
035            World var11 = par1EntityFallingSand.getWorld();
036            GL11.glDisable(GL11.GL_LIGHTING);
037            Tessellator var12;
038    
039            if (var10 instanceof BlockAnvil && var10.getRenderType() == 35)
040            {
041                this.sandRenderBlocks.blockAccess = var11;
042                var12 = Tessellator.instance;
043                var12.startDrawingQuads();
044                var12.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
045                this.sandRenderBlocks.renderBlockAnvilMetadata((BlockAnvil)var10, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
046                var12.setTranslation(0.0D, 0.0D, 0.0D);
047                var12.draw();
048            }
049            else if (var10.getRenderType() == 27)
050            {
051                this.sandRenderBlocks.blockAccess = var11;
052                var12 = Tessellator.instance;
053                var12.startDrawingQuads();
054                var12.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
055                this.sandRenderBlocks.renderBlockDragonEgg((BlockDragonEgg)var10, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ));
056                var12.setTranslation(0.0D, 0.0D, 0.0D);
057                var12.draw();
058            }
059            else if (var10 != null)
060            {
061                this.sandRenderBlocks.setRenderBoundsFromBlock(var10);
062                this.sandRenderBlocks.renderBlockSandFalling(var10, var11, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
063            }
064    
065            GL11.glEnable(GL11.GL_LIGHTING);
066            GL11.glPopMatrix();
067        }
068    
069        /**
070         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
071         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
072         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
073         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
074         */
075        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
076        {
077            this.doRenderFallingSand((EntityFallingSand)par1Entity, par2, par4, par6, par8, par9);
078        }
079    }